A history of Hup, the jump sound of shooting games
31–40 of 107 posts
Re: A history of Hup, the jump sound of shooting games
#32The 'hup' for me will always be associated with Quake, as I played that for a long time. When I was a youngster in the early 90s, a grade school classmate of mine had a huge computer network at home. His dad worked for the (local) Washington, DC NBC affiliate as one of their system engineers. Their house was fully networked mecca of multiple Unix, Windows, and Apple machines on different floors. Back then most homes…
> When I was a youngster in the early 90s [...] most homes didn't have a computer "Most homes" might be technically correct, but home computers were a thing since the late 70s, and really taking off in the early 1980s withe the ZX81, ZX Spectrum, VIC 20, Commodore 64, and a myriad of others, depending on your geography. > Almost nobody my age was playing computer games, only people working in industry. This, of cours…
I recall these days and this statement has some truth to it. Sure, a lot of folks had home computers, but they were mostly people who were interested in computers in the first place, and that was because of their work in the industry.
Re: A history of Hup, the jump sound of shooting games
#33Re: A history of Hup, the jump sound of shooting games
#34In a sense, every (English?) word that ends in a vowel eventually ends in a 'p' when you close your mouth. Hup! Nope! Welp! Yep!
Re: A history of Hup, the jump sound of shooting games
#35I've never realized before how intuitive I've always felt it to be.
It's like an animal sound verb (mooing etc.), just for a human activity.
Re: A history of Hup, the jump sound of shooting games
#36They mention Goldeneye lacking a jump sound. Am I remembering incorrectly that it dind't have jumping at all?
Re: A history of Hup, the jump sound of shooting games
#37They mention Goldeneye lacking a jump sound. Am I remembering incorrectly that it dind't have jumping at all?
Bond couldn't jump, but I'm pretty sure I remember enemies doing a jump and roll thing. It's been long enough that I don't entirely trust that memory, though.
And now that I wrote that I sincerely hope to not have it mixed up with the "kneel while shooting" stance of the enemies in deus ex. Those did no roll.
Edit: One can one enemy see do the roll in the next few seconds of https://youtu.be/D6l6_WKxRck?t=353.
Re: A history of Hup, the jump sound of shooting games
#38The 'hup' for me will always be associated with Quake, as I played that for a long time. When I was a youngster in the early 90s, a grade school classmate of mine had a huge computer network at home. His dad worked for the (local) Washington, DC NBC affiliate as one of their system engineers. Their house was fully networked mecca of multiple Unix, Windows, and Apple machines on different floors. Back then most homes…
> When I was a youngster in the early 90s [...] most homes didn't have a computer "Most homes" might be technically correct, but home computers were a thing since the late 70s, and really taking off in the early 1980s withe the ZX81, ZX Spectrum, VIC 20, Commodore 64, and a myriad of others, depending on your geography. > Almost nobody my age was playing computer games, only people working in industry. This, of cours…
Doom came out in 1993. Things really began to shift about that time. By ‘96/‘97 you had Starcraft and other games start blowing up, but that’s latter half of the decade for sure.
Re: A history of Hup, the jump sound of shooting games
#39Re: A history of Hup, the jump sound of shooting games
#40In Norwegian (and probably other Scandinavic languages) the word for "jump" is "hopp". I've never realized before how intuitive I've always felt it to be. It's like an animal sound verb (mooing etc.), just for a human activity.