Earlier quoted context omitted.
> Games are idealizations of combat that leave out some of the most important details. Well, yes. That's what this blogpost is about. American sports do NOT have ties: Baseball gets an extra inning, Football goes into overtime. Etc. etc. As such, American strategy is "win or lose", because these games influence our decision making skills and our behavior. It is the imperfection of games, and how these "imperfect game…
>This is largely a blogpost about how these games are imperfect at understanding war. But we humans keep using games as war analogies for some reason, despite their imperfections. I mean, there are very good reasons to do this: wars are very expensive to fight for training purposes. Games are stake-less and can be repeated (or over in 20 minutes, or have the rules change as desired, or...) Fidelity is useful, but it'…
Football, despite all of the military grandstanding that goes on TV, is just a game. Its how people have fun.
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This article is about how these games ("just for fun") end up affecting military strategy, despite clearly not being about war at all.
IE: America's ability to trust the NCOs in the field might very well hail from football. The Offensive coordinators do grand strategies, but they leave their trust to the Quarterback (who is like a squad-leader / NCO in the military analog).
Similarly: your Baseball nerds can crunch numbers and statistics, and provide all kinds of strategies recommendations to the Pitcher. But at the end of the day, its the Pitcher (and the catcher) who decides what kind of ball to throw.
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America's "decentralized" military structure / supreme trust in the NCOs in the field comes from somewhere. Maybe from the sports we play. These games have affected our military's organization structure at a fundamental level... despite having nothing to do with war.