Live data from Hacker News

Connecting a gaming PC to Apple Studio Display

justin.searls.co

31–40 of 322 posts

Re: Connecting a gaming PC to Apple Studio Display

#31
post #29

This seems to suggest that while the Studio Display can be driven at 5K by a raw DisplayPort signal (which is great) the audio signal is routed over USB rather than the Displayport audio channel. That is unfortunate, I was hoping to at least be able to get video+audio.

Really I think the worst part of driving this monitor with plain displayport is that there's no way to control the brightness, just like the LG 5K.

Re: Connecting a gaming PC to Apple Studio Display

#32
post #29

This seems to suggest that while the Studio Display can be driven at 5K by a raw DisplayPort signal (which is great) the audio signal is routed over USB rather than the Displayport audio channel. That is unfortunate, I was hoping to at least be able to get video+audio.

That’s likely because the Studio Display has Apple’s proprietary “Spatial Audio” support.

Re: Connecting a gaming PC to Apple Studio Display

#33

To be fair, it's a 60hz refresh rate monitor, which would be considered pretty meh for any modern gaming pc, especially when you look at the price tag. It would be pretty insane to buy this monitor for specifically gaming. Hundreds of far better options for significantly cheaper... None the less, it's Apple. None of this sounds surprising, sadly. In Apple's defense, the specs are pretty clearly laid out with the port…

It's a weird one. 60hz is pretty low refresh rate. Definitely not a gaming monitor. But it's resolution is quite high. At this resolution, I think there's only one other monitor, the LG Ultra Fine 5k is which is like only $200 cheaper. I think for people that care about resolution/pixel density, this monitor has basically zero competition? There's plenty of lower resolution monitors with higher refresh rates.

> the LG Ultra Fine 5k is which is like only $200 cheaper.

$300 cheaper and 8 years old now, so likely can find used examples if you wanted. It's pretty clear that 5k / 218ppi just has no significant market appeal at this point outside of the Apple ecosystem. There were a few other 5k displays, but they've all packed up since (including LG, they don't make that 5k Ultrafine anymore afaict)

Although arguably since the LG comes with a height adjustable stand it's $700 cheaper than the Studio Display 27"

Re: Connecting a gaming PC to Apple Studio Display

#34

The author appears to have bought a monitor that's advertised as requiring a Thunderbolt 3 connection, and being compatible with a limited number of Apple products, and is complaining that it doesn't integrate nicely with his gaming PC (which has neither Thunderbolt 3 graphics connectivity nor appears on the compatibility list). I don't want to be the Apple apologist here, but ... really?

[deleted]

Re: Connecting a gaming PC to Apple Studio Display

#35

The author appears to have bought a monitor that's advertised as requiring a Thunderbolt 3 connection, and being compatible with a limited number of Apple products, and is complaining that it doesn't integrate nicely with his gaming PC (which has neither Thunderbolt 3 graphics connectivity nor appears on the compatibility list). I don't want to be the Apple apologist here, but ... really?

He's not complaining. He had a problem and found a solution and published it. The only person complaining here is you.

The subtitle is "You're right, it shouldn't be this hard."

Re: Connecting a gaming PC to Apple Studio Display

#36

I don't think this is totally accurate. Apple lists several non-TB devices as compatible like the iPad Air 5th Gen. In the Ars Technica review of it the author mentions it worked just fine on the USB C ports of their Radeon RX 6800 just with the devices running at USB 2 speeds. Perhaps something else is at play with the Nvidia card/drivers?

It's accurate. The Studio Display connects the same way as the Apple XDR Display and the newer revisions of the LG 5k Ultrafine, and you can read dozens of pages of people trying different ways to get things working. The problems are… - Very, very few Nvidia or ATI cards have USB-C video out. They seemed to stop caring when VR failed to take off a couple years ago. - So you're left using DisplayPort-to-USBC — but hav…

VR failed to take off? by what metric

Re: Connecting a gaming PC to Apple Studio Display

#37

Earlier quoted context omitted.

It's a weird one. 60hz is pretty low refresh rate. Definitely not a gaming monitor. But it's resolution is quite high. At this resolution, I think there's only one other monitor, the LG Ultra Fine 5k is which is like only $200 cheaper. I think for people that care about resolution/pixel density, this monitor has basically zero competition? There's plenty of lower resolution monitors with higher refresh rates.

> the LG Ultra Fine 5k is which is like only $200 cheaper. $300 cheaper and 8 years old now, so likely can find used examples if you wanted. It's pretty clear that 5k / 218ppi just has no significant market appeal at this point outside of the Apple ecosystem. There were a few other 5k displays, but they've all packed up since (including LG, they don't make that 5k Ultrafine anymore afaict) Although arguably since the…

[deleted]

Re: Connecting a gaming PC to Apple Studio Display

#38
post #27

I don't know why anyone would buy this goofy monitor, the LG 27GN950-B has a gorgeous 4K@144Hz HDR screen, works great for gaming and for reading text / coding, and is cheaper too. You could get this monitor, a pair of great AudioEngine A2 speakers and a webcam, and still have money left over

A 5K display offers about 1,000 extra horizontal and 700 extra vertical pixels. When you're working with 4K images and video, that’s enough space for video editing tools on the side and timelines at the bottom, all while viewing "UltraHD" in its full, unscaled beauty. Until you've experienced what it's like to use a 5K (or even 6K, which will really spoil you), it's hard to appreciate why 4K is insufficient for many…

Since you're talking about video editing, the lack of HDR is very nearly a deal breaker for that professional market. Also this is an 8bit + FRC panel if you care about that sort of thing.

Regardless multi-monitor setups exist and are well supported, so it's not hard to get both a 4k preview at 1:1 scaling and have plenty of room for controls by just running 2 displays.

It'd be nice to have it all - 5k, >60hz, and a decent HDR support. Even just 90hz would be a good improvement, but 120hz gets you zero pulldown for 24fps video! But alas that display doesn't exist. This display doesn't seem to really strike a good balance of what's achievable, it feels like a stop gap placeholder for the now canceled 27" iMac

Re: Connecting a gaming PC to Apple Studio Display

#39

I don't think this is totally accurate. Apple lists several non-TB devices as compatible like the iPad Air 5th Gen. In the Ars Technica review of it the author mentions it worked just fine on the USB C ports of their Radeon RX 6800 just with the devices running at USB 2 speeds. Perhaps something else is at play with the Nvidia card/drivers?

It's accurate. The Studio Display connects the same way as the Apple XDR Display and the newer revisions of the LG 5k Ultrafine, and you can read dozens of pages of people trying different ways to get things working. The problems are… - Very, very few Nvidia or ATI cards have USB-C video out. They seemed to stop caring when VR failed to take off a couple years ago. - So you're left using DisplayPort-to-USBC — but hav…

The Windows ecosystem mess is why Apple says capabilities may vary.

- Yes, plenty of people including USB-C advocates like Benson Leung really wish NVIDIA didn't drop it for the 30-series. Most new laptops have an appropriate port, however, and probably at least a quarter of new motherboards.

- A low bandwidth cable should work; if link training appropriately trains an HBR2 link then it should light up at 4k60 (or 5k60 if DSC is supported.) The more likely issue is that his original cable was one of the majority of USB-C -> DisplayPort cables that is unidirectional in the wrong direction. They only advertise USB-C -> DP, after all.

- The internal webcam and speakers are connected to the USB 2.0 bus; you can verify this in System Profiler on a Mac when connected via Thunderbolt. Whatever is going wrong with the Wacom link is not because USB 2.0 doesn't have enough bandwidth.

Re: Connecting a gaming PC to Apple Studio Display

#40

I don't know why anyone would buy this goofy monitor, the LG 27GN950-B has a gorgeous 4K@144Hz HDR screen, works great for gaming and for reading text / coding, and is cheaper too. You could get this monitor, a pair of great AudioEngine A2 speakers and a webcam, and still have money left over

5K resolution is perfect since it can drive retina level at 1440p, the best pixel density at 27 inches. (Personal preference obv)
Post reply on HN