Earlier quoted context omitted.
Repeating my other comment, but I'm also interested if the STL also works out-of-the-box (is libc++ included?). Without it you can't really say it supports C++.
Can't find a definitive answer to this, but this merged PR looks like it might implement support for this: https://github.com/ziglang/zig/issues/4786
Using Zig as cross-platform C toolchain
31–40 of 42 posts
Re: Using Zig as cross-platform C toolchain
#32"So, a clang wrapper?" is a common thought, so here's how Zig differs from clang out of the box: * Links MachO binaries for Apple Silicon via the custom zld linker it ships. LLVM cannot do this currently. * Provides (deduplicated) libc headers for pretty much every platform, including macOS and glibc/musl. https://github.com/ziglang/zig/tree/master/lib/libc/include * Provides a libc implementation (libSystem for macO…
Does it also work with C++? If so, it seems like a very good alternative compared to the MSVC + clang-cl toolchain in Windows (which you need to install gigabytes of libraries before doing any development). Also, does it also work with build systems like CMake flawlessly? (I know that you can use Zig as a build system, but I would still want to leverage the ecosystem of C++ libraries compatible with CMake.)
Re: Using Zig as cross-platform C toolchain
#33So basically a clang wrapper?
Its caching system is also smart enough to handle #include dependencies, so for simple C/C++ projects, it can also function as a make alternative (without having to write a Makefile). Plus, it makes cross-compilation really easy.
Re: Using Zig as cross-platform C toolchain
#34"So, a clang wrapper?" is a common thought, so here's how Zig differs from clang out of the box: * Links MachO binaries for Apple Silicon via the custom zld linker it ships. LLVM cannot do this currently. * Provides (deduplicated) libc headers for pretty much every platform, including macOS and glibc/musl. https://github.com/ziglang/zig/tree/master/lib/libc/include * Provides a libc implementation (libSystem for macO…
I gave it a try and was very impressed.
Re: Using Zig as cross-platform C toolchain
#35Re: Using Zig as cross-platform C toolchain
#36Earlier quoted context omitted.
> enabling you to target any version of glibc out of the box by building symbol mappings: https://github.com/ziglang/glibc-abi-tool/ This would be huge. How can I tell zig cc to use a particular glibc version though?
For example: zig cc -target x86_64-linux-gnu.2.28
For anyone else trying this, it seems like Autotools/configure doesn't like CC with arguments, creating a wrapper script works though.
Re: Using Zig as cross-platform C toolchain
#37"So, a clang wrapper?" is a common thought, so here's how Zig differs from clang out of the box: * Links MachO binaries for Apple Silicon via the custom zld linker it ships. LLVM cannot do this currently. * Provides (deduplicated) libc headers for pretty much every platform, including macOS and glibc/musl. https://github.com/ziglang/zig/tree/master/lib/libc/include * Provides a libc implementation (libSystem for macO…
Re: Using Zig as cross-platform C toolchain
#38Re: Using Zig as cross-platform C toolchain
#39TIL about clang's -fsanitize=undefined, and immediately discovered and corrected a handful of subtle bugs lurking in one of my projects. Thanks, Zig, and thanks, Clang.
Re: Using Zig as cross-platform C toolchain
#40Earlier quoted context omitted.
> Does it also work with C++? It wraps clang, so it supports whatever clang supports, C++ included. > Also, does it also work with build systems like CMake flawlessly? I haven't personally tried it, but I'd expect that if all else fails you could add a step in build.zig to run CMake and then link against whatever library you just built.
Does this include libc++ (compiled shared library of the STL complete with headers and debug symbols?) Although I hate most parts of the STL I still find myself using some parts of it (std::vector, std::string, , , etc.). Maybe I can link libc++ as an external library but then that's too much busywork needed for Zig to be a complete C++ dev environment out-of-the-box.