My First 80 Days of VR for Exercise
31–40 of 275 posts
Re: My First 80 Days of VR for Exercise
#32Shameless plug: if you are into VR fitness but you think the existing solutions are missing multiplayer options, my brother and I are building Space Punch [1] which is a multiplayer fitness app. It is currently released in early access on Sidequest, and it’s functional. We are working out Monday to Friday 4:30pm UTC. If you have a Quest and want to work out together as group, then drop into our Discord sever. I’ll pe…
Looks fun! Reminds me a lot of Blaston which I love and is indeed quite a workout with all the dodging. https://www.oculus.com/experiences/quest/2307085352735834/
In addition we also want to build out the social part and create a community of Space Punchers that work out together and motivate each other to stick to a regular schedule. I find it really fascinating how immersive VR can be and really make you think that you are in the same place with your friends. If we can translate this energy into forming a healthy habit of working out regularly with a community than we are on a good path.
Re: My First 80 Days of VR for Exercise
#33For others that are interested in VR fitness games, here's a few more suggestions: - SuperHot: while less cardio focused at the higher levels it really has you doing a lot of slow, deep squats and stretches as you dodge and move around. I recommend trying to do the "Whole game in 10 minutes" mode as that's an easy chunk of time to spend. It's been great to loosen up my back after being at the desk for too long or as…
I've really enjoyed "Until you Fall" on the Index. Most first-person VR games (including Half-life Alex) make me motion-sick. But for some reason that doesn't happen with Until you Fall. I really hope they make a sequel or similar game.
Re: My First 80 Days of VR for Exercise
#34A lot of people love Thrill of the Fight for exercise. It's funny because it isn't really directed exercise, it's a boxing sim. You can take it slow but the game makes you feel like you have no choice but to punch for your life. It gets you really worked up. I actually ended up with a bit of repetitive strain from throwing hooks and had to switch to Supernatural. It's a monthly fee but it's more purpose-built for exe…
Re: My First 80 Days of VR for Exercise
#35This is very intriguing. I can see myself using this during my lunch break where otherwise I just watch YouTube videos. I’d love to hear others’ experience. Anyone else here do this, or know of other articles like this? I’d prefer not to buy anything from Facebook for privacy issues, though…
I have an index and have done a bit of beat saber. I wouldn't really recommend it for exercise. Beat saber specifically, can be exhausting, but it doesn't require much more than moving your arms for most levels. You may soon learn to adapt and actually just move your wrists more than your arms. I can do all but 5 or so of the base content songs on expert+ and while I do enjoy and recommend the game, I cannot say its…
I'm not convinced that someone learning that they can cheat themself out of the exercise, and then doing it, is a proper criticism of Beat Saber.
Re: My First 80 Days of VR for Exercise
#36I do pretty much the same thing. I own a Quest 2 and I play Pistol whip, Thrill of the fight and Moon rider (a free VR game which is played in the browser where you need to hit blocks with your hands synced to music). The only issue I have with Thrill of the fight is that when I get into it, I hit hard, but find no resistance as I would hitting a punching bad or sparring with someone, so my elbow tends to overextend…
If you tie an elastic around your elbow and hold it in your hand or hold one around your back and in both hands, you won't overextend your elbow and it should give you the resistance you are looking for.
Re: My First 80 Days of VR for Exercise
#37One thing that’s good to point out to anybody looking to get into VR for fitness is that Beat Saber becomes radically more challenging when playing custom community-made maps instead of the stock/DLC maps. The higher difficulty community maps require a lot of speed, precision, and stamina, and I’m only beginning to be able to play them decently after a few months of practice. It’s almost an entirely different game. U…
I have:
1. A Quest 2
2. A PC with an RTX 20XX graphics card (usually running Linux, but can boot into Windows 10) and USB C port
3. Beat Saber (standalone version)
I guess I need:
4. A long USB C cable (or the official one)?
5. Beat Saber for PC (best to buy on Oculus or Steam?)
6. Some instructions for finding, installing and using these community mods.
Is there a particular place (e.g. Reddit community) that's the best place to find 'getting started' info?
Re: My First 80 Days of VR for Exercise
#38You get in an exercise bike (with a cadence tracker, which is a device thag measures pedal movement) and ride through 3D environments via google street view. It’s really, really cool.
Also, best saber is great for getting a little sweaty. So is holopoint.
Re: My First 80 Days of VR for Exercise
#39Re: My First 80 Days of VR for Exercise
#40Earlier quoted context omitted.
I have an index and have done a bit of beat saber. I wouldn't really recommend it for exercise. Beat saber specifically, can be exhausting, but it doesn't require much more than moving your arms for most levels. You may soon learn to adapt and actually just move your wrists more than your arms. I can do all but 5 or so of the base content songs on expert+ and while I do enjoy and recommend the game, I cannot say its…
> You may soon learn to adapt and actually just move your wrists more than your arms. I'm not convinced that someone learning that they can cheat themself out of the exercise, and then doing it, is a proper criticism of Beat Saber.
It's not a criticism of the game to say that all of its design elements aren't conducive to a good workout. Novice players will move their arms much more than they have to. As you get better at the game you will probably learn to move your arms less.
This is my point. Playing better tends to result in exercising less. Saying you'll just play suboptimally to get more exercise is counterintuitive and will probably not work as it will force you to ignore all of the feedback that the game gives you, e.g. score and missing blocks.