Live data from Hacker News

Show HN: RandomCoin – A cryptocurrency that changes its price every second

eugenekudashev.com

31–33 of 33 posts

Re: Show HN: RandomCoin – A cryptocurrency that changes its price every second

#31
post #27

Wrote a bot for it, very constructive experience. Something that I didn't expect is that is not that easy as "buy low" and "sell high". I had to cap the buying price for the bot to make money at all, else the "bought at" will get so high, that you won't have a chance to buy much. let bougthAt = 0; let fn = { click: () => {} }; let buy = document.querySelector("#buy"); let sell = document.querySelector("#sell"); (func…

OOC question regarding console scripts: unless it's specified by the code that the function will stop at a certain point, most functions like yours will loop forever. Is there a way to stop them, once pasted in the console, apart from refreshing the page? Is there no way to "stop" the loop of that specific function that was started? I googled around a bit but I think I'm out of my depth here.

Re: Show HN: RandomCoin – A cryptocurrency that changes its price every second

#33
post #31
post #27

Wrote a bot for it, very constructive experience. Something that I didn't expect is that is not that easy as "buy low" and "sell high". I had to cap the buying price for the bot to make money at all, else the "bought at" will get so high, that you won't have a chance to buy much. let bougthAt = 0; let fn = { click: () => {} }; let buy = document.querySelector("#buy"); let sell = document.querySelector("#sell"); (func…

OOC question regarding console scripts: unless it's specified by the code that the function will stop at a certain point, most functions like yours will loop forever. Is there a way to stop them, once pasted in the console, apart from refreshing the page? Is there no way to "stop" the loop of that specific function that was started? I googled around a bit but I think I'm out of my depth here.

Yes, but you have to code for it. I guess you mean you want to "kill the process" in some way, and that's not possible as far as I know.

One easy way is to add a flag

        let working = true;
        (function work() {
          console.log("running");
          if (working) requestAnimationFrame(work);
          else console.log("stopped");
        })();
Programmatically, you have the function cancelAnimationFrame that you give as parameter what requestAnimationFrame returns. The same as setTimeout and clearTimeout
Post reply on HN