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Japanese game developer hasn't left the house in 10 years

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31–40 of 128 posts

Re: Japanese game developer hasn't left the house in 10 years

#32
post #18

> The upcoming Pull Stay is, as you would expect, modeled around his principles and requires players to protect their hikikomori master by basically beating people who try entering his house for whatever reason. I detect anger issues. And apparently he's looking for a following so that he can upgrade his status to "hikikomori master." What else do you have to do to hit the rank of master, if 10 years dedicated to the…

> Maybe he should have skipped learning English. There are probably many resources available in Japanese to learn programming/game development. But, English is the foundation of almost everything in the information age.

Yeah, it's very important for reading the bulk of documentation. He's not making any mistakes to learn english for sure.

Re: Japanese game developer hasn't left the house in 10 years

#34
I first read about this lifestyle in World War Z, a decent book for zombie lore with no connection to what ultimately became the movie.

There is a character in the book named Kondo Tatsumi who is described as an “otaku” which I presume has some approximation to hikkikomori.

Re: Japanese game developer hasn't left the house in 10 years

#35
post #2

> Per ITK, Nito only leaves his apartment to get a haircut and take out the trash, as well as any other activity that absolutely requires him to step outside of the comfort of his room. So actually: "Japanese Game Developer rarely leaves his house." I can see why they went with their own headline, though.

I’d say it still fits the NEET/hikkikomori definition.

Depends on how well the game sells, if it sells a million copies he's a strange millionaire who values his privacy.

If it sells poorly, he's just a strange guy with an odd way of living.

Edit : This game looks fucking hilarious , I might buy a copy.

I can't really hate on someone at least trying to be productive

Edit 2: Played the demo on Steam, what a masterpiece. It's a game about wanting to be left the fuck alone. If you like silly stuff like Goat Simulator, you'll enjoy this. I hope he sells millions, and then makes an American spin off.

Everything about this screams I'm trying my best. Even the kickstarter itself is amazing. English is VERY VERY hard to learn, but he still made the video without hiring a professional voice actor or relying on an AI voice.

I'm buying this day one !

Re: Japanese game developer hasn't left the house in 10 years

#36
post #21
post #6

Earlier quoted context omitted.

Also, it's an apartment, not a house. Also, not his apartment, his aunt's apartment. "Japanese Game Developer rarely leaves his aunt's apartment."

This thread is a brilliant example of CTR-centric articles, because you're right, why would I click that?

[deleted]

Re: Japanese game developer hasn't left the house in 10 years

#37
post #6
post #2

> Per ITK, Nito only leaves his apartment to get a haircut and take out the trash, as well as any other activity that absolutely requires him to step outside of the comfort of his room. So actually: "Japanese Game Developer rarely leaves his house." I can see why they went with their own headline, though.

Also, it's an apartment, not a house. Also, not his apartment, his aunt's apartment. "Japanese Game Developer rarely leaves his aunt's apartment."

Id click that link in a heartbeat. It reads like a classic headline from the onion, mundane + surreal

Re: Japanese game developer hasn't left the house in 10 years

#39
post #6
post #2

> Per ITK, Nito only leaves his apartment to get a haircut and take out the trash, as well as any other activity that absolutely requires him to step outside of the comfort of his room. So actually: "Japanese Game Developer rarely leaves his house." I can see why they went with their own headline, though.

Also, it's an apartment, not a house. Also, not his apartment, his aunt's apartment. "Japanese Game Developer rarely leaves his aunt's apartment."

For those unaware, this is in the form of the old Radio Yerevan joke:

Question to Radio Yerevan: Is it correct that Grigori Grigorievich Grigoriev won a luxury car at the All-Union Championship in Moscow?

Answer: In principle, yes. But first of all it was not Grigori Grigorievich Grigoriev, but Vassili Vassilievich Vassiliev; second, it was not at the All-Union Championship in Moscow, but at a Collective Farm Sports Festival in Smolensk; third, it was not a car, but a bicycle; and fourth he didn't win it, but rather it was stolen from him.[1]

[1]http://itre.cis.upenn.edu/~myl/languagelog/archives/000810.h...

Re: Japanese game developer hasn't left the house in 10 years

#40
post #18

> The upcoming Pull Stay is, as you would expect, modeled around his principles and requires players to protect their hikikomori master by basically beating people who try entering his house for whatever reason. I detect anger issues. And apparently he's looking for a following so that he can upgrade his status to "hikikomori master." What else do you have to do to hit the rank of master, if 10 years dedicated to the…

> Maybe he should have skipped learning English. There are probably many resources available in Japanese to learn programming/game development. But, English is the foundation of almost everything in the information age.

Yup. No matter how much information you think is available in your native language, you will have more and higher quality in English, the vast majority of the time.

I've worked at a Japanese company and seen people who were ostensibly good at English gloss over the right result in a Google search because they didn't quite have the fluency to pick up on it immediately. People who aren't comfortable with English at all often get lost in native language articles that are just outright wrong or misleading, because when there's a vacuum of information to begin with it's very easy to write a bad article and still end up the top result for that topic in that language.

That's not to say most non-English content is bad - most content overall is bad or mediocre (or just obsolete), in any language, English included. Thus, the lower the density of content in any given language, the more likely that good content for any given search doesn't exist, and you're left with the poor stuff.

The exception is when you're looking for information on an insular tool or community that is primarily developed and used by speakers of a given language. There's a whole world of "Galapagos tech" in Japan that nobody uses elsewhere, and you won't find any English resources on it, and it might even be pretty good. But in today's globalized society, cooperation across borders ends up producing higher quality results (especially in open source) most of the time, so these kinds of insular projects are rarely the best option, unless it's a very niche thing or support and documentation in a non-English language is a primary concern.

Quick example of this kind of bizarre situation: I recently took a peek at reverse engineering a certain Japanese product that uses Android tablets and involves keeping a database on them and synchronizing it from a base station. Database updates are hilariously slow, taking hours to catch up on just a few thousand mutations. Turns out they were using an extremely niche database engine by Hitachi (if I remember correctly), in an embedded version; the only reference to this engine I could find was in the context of a full blown enterprise offering by them (think Oracle competitor). I bet it was configured to flush to disk after every mutation, for data durability in an enterprise setting. Had they used SQLite - which comes with Android, is free, and would've saved them a license fee - everything would be much simpler and DB updates would be orders of magnitude faster, since you can trivially configure it not to flush or just put the whole update in a transaction. They also could've just had the base station maintain the SQlite DB file and bulk transfer that, since it's not that large and it'd probably end up being faster and more reliable than the delta update mechanism with CSV mutation logs they were using.

(I'm a native Spanish speaker and my Japanese is good enough to understand technical content with occasional use of a dictionary, so I have a bit of experience with two non-English ecosystems)

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