Tetr.io
31–40 of 146 posts
Re: Tetr.io
#32This is highly subjective, but I spectated a few games and the amount of shaking that is happening seems excessive to me. Maybe the kids are impressed by all the shaking going on, but I find it hard to focus when the thing I'm focusing on keeps jumping around. On a related note, I think screenshakes are extremely overused in indie games. It's so cheap to add that it cheapens the games. - Threw a grenade? Boom. screen…
Meanwhile, "arcade" style games like platformers, bullet hells, puzzles (tetris etc), turn based card games, etc need to juice up the moments when important things happen (because these aren't games full of subtlety moment to moment), and don't have a crazy amount of complex information on the screen that gets sacrificed in a screenshake.
To note, Hearthstone and Diablo III both have plenty of screenshake, although I believe you can turn them off (and many indie games heavy on screen shake offer this option too).
Juice is indeed very important to make games "feel" good, but perhaps more devs need to ask "is the juice worth the squeeze?" to not turn off players like you.
Re: Tetr.io
#33Re: Tetr.io
#34Re: Tetr.io
#35I've yet to find a tetris game that I enjoy more than the NES version, although I'm open to the possibility.
Re: Tetr.io
#36Earlier quoted context omitted.
Particularly a Tetris 99 clone, Nintendo's switch online tetris.
Not really, it does more than Tetris 99, and the main match making mode is 1v1 not 1v98. It's not the only Tetris game with big lobbies. An earlier popular one is https://jstris.jezevec10.com/
Sounds pretty Tetris 99.
Re: Tetr.io
#37This is highly subjective, but I spectated a few games and the amount of shaking that is happening seems excessive to me. Maybe the kids are impressed by all the shaking going on, but I find it hard to focus when the thing I'm focusing on keeps jumping around. On a related note, I think screenshakes are extremely overused in indie games. It's so cheap to add that it cheapens the games. - Threw a grenade? Boom. screen…
You can even adjust key repeat speeds, manual drop speed and everything related to game play. It's extremely versatile in that regard and easily the top 1 tetris clone in my opinion.
Re: Tetr.io
#38Re: Tetr.io
#39Whoever picked the music did a great job. I played 3 games and the random selections were all whimsical.
Re: Tetr.io
#40This has to be some kind of wasm construction right? I've hardly ever seen such a smooth but rich experience on web.