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Tetr.io

tetr.io

31–40 of 146 posts

Re: Tetr.io

#31
Quite OT: how do people get adsense (or other advertisers) on apps/games like these? I have a few apps that I would love to try an monetize but whenever I apply for adsense I get rejected for "lack of content".

Re: Tetr.io

#32

This is highly subjective, but I spectated a few games and the amount of shaking that is happening seems excessive to me. Maybe the kids are impressed by all the shaking going on, but I find it hard to focus when the thing I'm focusing on keeps jumping around. On a related note, I think screenshakes are extremely overused in indie games. It's so cheap to add that it cheapens the games. - Threw a grenade? Boom. screen…

You're comparing the wrong genres. StarCraft (age of empires, etc) is an RTS where you have a god view. Screen shakes make little sense when you, the player are removed from any of the characters and the terrain in play. From a usability perspective, these games also have a ton of information the player needs to process in a teeny amount of time. Screenshake would seriously mess with the player's ability to stay focused on what needs to prioritized. Hell, pro SC2 players even turn off ragdolls and environmental particle effects so that there's even less "noise". Does that mean Blizzard artists were compensating for poor gameplay when they implemented those?

Meanwhile, "arcade" style games like platformers, bullet hells, puzzles (tetris etc), turn based card games, etc need to juice up the moments when important things happen (because these aren't games full of subtlety moment to moment), and don't have a crazy amount of complex information on the screen that gets sacrificed in a screenshake.

To note, Hearthstone and Diablo III both have plenty of screenshake, although I believe you can turn them off (and many indie games heavy on screen shake offer this option too).

Juice is indeed very important to make games "feel" good, but perhaps more devs need to ask "is the juice worth the squeeze?" to not turn off players like you.

Re: Tetr.io

#33

I used to love playing Tetranet - this brings back those vibes.

Yes!! I spent _hours_ a few weeks ago trying to figure out if there was a Tetrinet equivalent these days, so if this is anywhere close I'm extremely excited.

[deleted]

Re: Tetr.io

#34
This has to be some kind of wasm construction right? I've hardly ever seen such a smooth but rich experience on web.

Re: Tetr.io

#35

I've yet to find a tetris game that I enjoy more than the NES version, although I'm open to the possibility.

Yes, the newer rules (seeing multiple upcoming pieces, swapping pieces, pieces being shuffled instead of completely random, being able to move a piece once it's touched the ground) seem almost like cheating compared to the NES version.

Re: Tetr.io

#36
post #26

Earlier quoted context omitted.

Particularly a Tetris 99 clone, Nintendo's switch online tetris.

Not really, it does more than Tetris 99, and the main match making mode is 1v1 not 1v98. It's not the only Tetris game with big lobbies. An earlier popular one is https://jstris.jezevec10.com/

I mean, I just played a game with 100 others, and other people getting lines added lines to my board, last man standing.

Sounds pretty Tetris 99.

Re: Tetr.io

#37

This is highly subjective, but I spectated a few games and the amount of shaking that is happening seems excessive to me. Maybe the kids are impressed by all the shaking going on, but I find it hard to focus when the thing I'm focusing on keeps jumping around. On a related note, I think screenshakes are extremely overused in indie games. It's so cheap to add that it cheapens the games. - Threw a grenade? Boom. screen…

You can remove almost all of the visual effects in Tetr.io ghost piece transparency, background images, grid visibility etc.

You can even adjust key repeat speeds, manual drop speed and everything related to game play. It's extremely versatile in that regard and easily the top 1 tetris clone in my opinion.

Re: Tetr.io

#40
post #34

This has to be some kind of wasm construction right? I've hardly ever seen such a smooth but rich experience on web.

[deleted]
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