Townscaper Running in the Browser
31–40 of 102 posts
Re: Townscaper Running in the Browser
#32Re: Townscaper Running in the Browser
#33I feel like this is how the UX for developing software should be. Types and intellisense plus copilot somewhat bring us close to something like this. Where adding a new module somehow automatically adjust itself to the project instead of having to provide strict API interfaces. Just a thought.
Re: Townscaper Running in the Browser
#34Cool demo, well polished. Now it only needs some gameplay! I could imagine a friendly MMO game where you trade resources with other sea villages.
Re: Townscaper Running in the Browser
#35Full version is available in Steam.
Re: Townscaper Running in the Browser
#36It takes about 90 seconds to load for me, but once it does, it's buttery smooth on my M1 Pro. Unity's web story is still so bad for many reasons, but the initial load times are a huge one (~15MB of wasm for an empty scene last I checked). They were working on Project Tiny[0] to address exactly this, but they've now paused work on it indefinitely :( Someone please build tools to fix this! [0] https://unity.com/solutio…
And done natively with no need for the plugin mess and security holes of Flash. The key would be navigating the feature creep that led to the bulk and security holes of Flash.
Re: Townscaper Running in the Browser
#37https://www.youtube.com/watch?v=APIdkBwwWJI
at 1:12
Re: Townscaper Running in the Browser
#38Earlier quoted context omitted.
It's interesting I have a mid computer (3060/i9/80gb ram/ssd) and with gigabit fiber, it still takes a long time. What is taking a while? Maybe it's request load. Once it loads though wow, the graphics are great, nice little physics effects. Wonder how many online games are like this. Light source/shadow also cool. On subsequent loads it's fast like it's near 80-90% already.
It took 6 seconds for me (pretty similar computer and connection speed). I am however just 6 ms RTT away from its hosting location in Copenhagen, DK. (I'm in southern Sweden.)
Re: Townscaper Running in the Browser
#39It takes about 90 seconds to load for me, but once it does, it's buttery smooth on my M1 Pro. Unity's web story is still so bad for many reasons, but the initial load times are a huge one (~15MB of wasm for an empty scene last I checked). They were working on Project Tiny[0] to address exactly this, but they've now paused work on it indefinitely :( Someone please build tools to fix this! [0] https://unity.com/solutio…
Re: Townscaper Running in the Browser
#40It takes about 90 seconds to load for me, but once it does, it's buttery smooth on my M1 Pro. Unity's web story is still so bad for many reasons, but the initial load times are a huge one (~15MB of wasm for an empty scene last I checked). They were working on Project Tiny[0] to address exactly this, but they've now paused work on it indefinitely :( Someone please build tools to fix this! [0] https://unity.com/solutio…