The article paints command palettes as a return to terminal inputs. However there are two massive differences. Firstly, the use of fuzzy search and natural language makes the commands discoverable. Secondly, there is a feedback mechanism that shows what the command will do before it's run. Together, these massively lower the learning curve.
Command palettes: how typing commands became the norm again
31–40 of 279 posts
Re: Command palettes: how typing commands became the norm again
#32The article paints command palettes as a return to terminal inputs. However there are two massive differences. Firstly, the use of fuzzy search and natural language makes the commands discoverable. Secondly, there is a feedback mechanism that shows what the command will do before it's run. Together, these massively lower the learning curve.
Re: Command palettes: how typing commands became the norm again
#33The article paints command palettes as a return to terminal inputs. However there are two massive differences. Firstly, the use of fuzzy search and natural language makes the commands discoverable. Secondly, there is a feedback mechanism that shows what the command will do before it's run. Together, these massively lower the learning curve.
zsh completions with fzf replicates somewhat in the terminal
Re: Command palettes: how typing commands became the norm again
#34I hate this trend. Give me back menus and toolbars. I avoid using VS Code for this reason.
If I type three characters and press enter, it shouldn't matter if I wait 0.5 or 1.8 seconds before I press enter. But with this mechanic, it typically does. What is "set _rem_inder" one time is "_rem_ove all files" the next time.
Re: Command palettes: how typing commands became the norm again
#35The article paints command palettes as a return to terminal inputs. However there are two massive differences. Firstly, the use of fuzzy search and natural language makes the commands discoverable. Secondly, there is a feedback mechanism that shows what the command will do before it's run. Together, these massively lower the learning curve.
I'm having much fun scripting in the Fish language at the moment, and using the shell in interactive programs.
Re: Command palettes: how typing commands became the norm again
#36I hate this trend. Give me back menus and toolbars. I avoid using VS Code for this reason.
It's easier to type commands when you have to do it alot. It uses muscle memory rather than deplete your attention span. Might be difficult at first, but it's easier once you get used to it.
No need to click search bar, or look at the search result list. One only needs to memorize, or setup, a keyboard shortcut like Ctrl+Shift+M, and with muscle memory it will consistently take well under 1 second. Search UX is slower, needs more clicks or key presses.
Re: Command palettes: how typing commands became the norm again
#37I'm okay with command palettes, but hate how they steal ctrl/cmd + k. I use that in Firefox to focus the search bar. If you implement such a shortcut, please make it configurable!
Re: Command palettes: how typing commands became the norm again
#38I've been using it regularly since around 2002 and this functionality has always been core to its being. It makes discoverability hugely simple, just start typing what I want to do.
I've always wondered why more tools haven't had similar functionality. I'm glad to see the growing population of command palletes some 20 years later.
Re: Command palettes: how typing commands became the norm again
#39Every macOS application has a command palette in the help menu: command-shift-/ will bring it up and you can incrementally search all the commands in the menus.
Re: Command palettes: how typing commands became the norm again
#40> "People need to feel that they can try things without damaging the system," recommended Apple’s Human Interface Guidelines. well, for what it's worth, many modern apps aren't following that guideline. for a long time i have questioned the disappearance of tooltips in user interfaces. especially when everybody seems to come up with their own iconography nowadays. the answer i got from UX people is that "you can't ho…
> the answer i got from UX people is that "you can't hover or have tooltips on mobile". they are trying to achieve uniformity between mobile and desktop. Achieving uniformity by reducing the user experience to the platforms' lowest common denominator. Not the best solution!