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The Further Text Adventures of Scott Adams

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Re: The Further Text Adventures of Scott Adams

#31

Earlier quoted context omitted.

> Which is a good point. Especially as he seems to have kind of gone off the proverbial deep end with his political fanaticism in recent years...

If you read his books, it’s obvious he’s doing that on purpose in order to get more attention (which eventually is converted to fatter bottom line for him). Essentially, the dude is a professional troll.

Are you implying that makes it better? Because I couldn't disagree more. It's one thing if someone just holds different political opinions, it's another to see problems in the world, acknowledge their cause, and fan the flames anyway. Things like posting that Republicans are likely to be hunted [1] if Biden wins are the sort of thing that led to a literal coup attempt.

[1] https://twitter.com/ScottAdamsSays/status/127830983545328435...

Re: The Further Text Adventures of Scott Adams

#32
post #22

Hi Scott, for the TI-99/4A versions of your games, did you handle the development of the ROM cartridge? What was that like? Did you have to split up any of your code to separate the game engine from the adventures themselves?

Hi!

I did the entire programming of obth of the TI cartrige games, the text adventure cartridge (read in the games from cassette) and the special made-for-TI graphical text adventure in a cartridge: Return to Pirates Island.

My game language interpreter was already separate from games written in my adventure language. So putting the interpreter on the cartridge was not very difficult. See one of the other threads on this AMA for more information about that!

I acutally have a TI/99 still today. It is the only classic machine I have. :)

Re: The Further Text Adventures of Scott Adams

#33

Hi all this is Scott Adams. I am open for an AMA (Ask Me Anything), awaiting your comments!

Hi, Scott! Fun to see you here :)

Great to see you as well. From the short handle I suspect you are one of my long term Italian friends! Am I correct? If so cool!

If not, then I am happy to make a new friend!

Re: The Further Text Adventures of Scott Adams

#34

Hi all this is Scott Adams. I am open for an AMA (Ask Me Anything), awaiting your comments!

It's wonderful to see the GOOD Scott Adams here on Hacker News! I can still crisply remember the places and frames of mind I was in while walking around and solving puzzles in your worlds. How do you think Adventure games are like the Method of Loci, or Memory Palaces, in that they can help you remember and retrieve vast amounts of information geographically? https://en.wikipedia.org/wiki/Method_of_loci What do you t…

Hi Don!

Wow, I am still reading through your amazing accomplishments. I love it! Give me a few minutes to finish reading your post!

OK, I am blown away at your creativity and ideas. I am aware of Memory Palaces and you certainly make an excellent tie-in with adventure game handling.

Absolutely incredible. Thanks so much for sharing all that! It certainly helps spur my own creative juices!

Happy Adventuring!

Re: The Further Text Adventures of Scott Adams

#35
post #4

Thanks for sharing your story Scott. Back when you wrote your early games, what were your toolchain and development process?

Really good question! I was working on a TRS-80 Level II machine (this was a model 1 before there wer models). It was my first home appliance computer, before that I had homebrews. It came with Microsoft Basic. I had only used tiny basic up until then and wanted to play with strings. It sounded neat to be able to manipulate language with them. I wrote a game language, a compiler for the language, and an interpreter f…

Very interesting, thanks. I wonder whether you distributed those early commercial games as BASIC source on tape.

Re: The Further Text Adventures of Scott Adams

#37
post #27
post #25

Earlier quoted context omitted.

His wife is extremely young and I can't look at them together without thinking something is really wrong there. He might be older than his father-in-law.

She is 33 and was 25 when they met. That is not "extremely young". She's a mature adult, and presumably she knows what she's doing.

He’s an extremely wealthy divorcé in his mid 60s. She’s a 33 year old model… which is well past the top end of that career, with two children, who is now the VP of Adams’ WhenHub. I think it’s clear everyone in that relationship knows what they are doing. Doesn’t make it any less the fact that he’s old enough to be her father.

Re: The Further Text Adventures of Scott Adams

#38

Earlier quoted context omitted.

It's wonderful to see the GOOD Scott Adams here on Hacker News! I can still crisply remember the places and frames of mind I was in while walking around and solving puzzles in your worlds. How do you think Adventure games are like the Method of Loci, or Memory Palaces, in that they can help you remember and retrieve vast amounts of information geographically? https://en.wikipedia.org/wiki/Method_of_loci What do you t…

Hi Don! Wow, I am still reading through your amazing accomplishments. I love it! Give me a few minutes to finish reading your post! OK, I am blown away at your creativity and ideas. I am aware of Memory Palaces and you certainly make an excellent tie-in with adventure game handling. Absolutely incredible. Thanks so much for sharing all that! It certainly helps spur my own creative juices! Happy Adventuring!

I know Memory Palaces work for me because I can so vividly remember my times in the palaces and castles and fun houses that you built! Thanks!

The Method of Loci (aka a "Memory Palace") is not just some woo hoo pseudo-science bullshit like "Neurolinguistic Programming" or "Dianetics" -- it's the real thing, a very old, well proven idea.

It actually and measurably works, it used to be taught as a part of a classical education for thousands of years until it was banned by the Puritans in 1584 for evoking "bizarre and irrelevant" imagery, and it's still regularly and successfully used by many memory contest champions to recall faces, digits, and lists of words.

Mnemonics was seen as dangerous and magical and heretical back in the Medieval world... And they were right, fortunately: Dangerous magic that works by evoking bizarre and irrelevant imagery can be quite useful as well as entertaining!

https://forum.artofmemory.com/t/historically-method-of-loci-...

HN discussions about it:

https://news.ycombinator.com/item?id=22088556

>juliend2 on Jan 19, 2020 | parent | context | favorite | on: Nototo – Build a unified mental map of notes

>It's called the Method of loci: https://en.wikipedia.org/wiki/Method_of_loci

>Another term for that is the "memory palace".

>BTW, I wonder if anyone here in HN used it to learn significant things using this method?

>netsharc on Jan 19, 2020 | next [–]

>I first learned about memory palaces in the book Hannibal, named after the character in Silence of the Lambs [0], but the description there is of a lavish imaginary palace inside your mind you can wander in. I did use this technique to try to remember some physics formulae for an exam once, in my memory palace there was a room with giant equations.

>This website is a bit of a let-down for me since it's just a bird's eye view, it would be cool to create a palace using a 3d game engine, with signs that point to things like physics formulae, and then some Sims or Google-Sketchup-like tool to add objects that you want to remember.

>[0] The relevant excerpt about Hannibal's memory palace: https://blogs.scientificamerican.com/illusion-chasers/hannib... , it describes a painting that he uses to remember the fictional address "3327 Tindal, Arlington VA 22308".

>todd8 on Jan 19, 2020 | prev | next [–]

>Hans-Lukas Teuber[1] was the head of the psychology department and my professor for the intro psychology class at MIT. He gave one two-hour evening lecture per week, which were delivered without notes. The lectures were riveting, they were given in MIT's largest lecture hall; it was standing room only to hear him speak--many students and faculty would attend even though not enrolled. I don't remember ever hearing a better live lecture than those that he gave (and I've heard many lectures--I spent more years at university than Belucci's character in Animal House). He used the memory palace method to remember his lecture's organization.

>[1] http://www.nasonline.org/publications/biographical-memoirs/m...

>DonHopkins on Jan 19, 2020 | prev | next [–]

>I visualize and remember code that way. For me, it's hard to forget somewhere I've been, even if I only imagined being there.

>Each function is a little building like an office or a shop, which has a sign out front telling what services or products it sells, and contains everything inside you need to solve some kind of problem or produce some kind of product or service (where equipment in the room is like references to other objects and functions and imported libraries).

>You're standing behind the front counter, just about to receive a customer though the front entrance door with the parameters you need for one particular instance of that problem.

>You go into the back room, solve the problem, then deliver the results out the exit door at the back of the building (or through any of the other earlier emergency exits, if you had to exit prematurely or throw an error and run away).

>The front/back flow is a metaphor for the top/bottom flow of control through a function.

https://en.wikipedia.org/wiki/Nassi%E2%80%93Shneiderman_diag...

>If you squint you can see the example Nassi-Shneiderman diagram in that article as a map of a building, with its front at the top, and exit at the bottom.

>You can have internal hallways and rooms for branches and loops, like a Nassi-Shneiderman diagram. The "Sub to Determine Wiki-Article" room is like the front entrance lobby of a theater where buy your ticket. The "Select Favourite Genre" room is like the stage of The Price is Right, and you get to pick what's behind door #1 (History), #2 (Science), or # (Geography), or else choose Other. They each have one or two rooms behind them with your rewards, and then they all finally exit out to the same back stage loading dock, where you take your wonderful prize (or consolation donkey) home.

>kruasan on Jan 19, 2020 | prev [–]

>I once memorized 200 digits of pi when I had nothing more fun to do on a long boring lecture. Sherlock popped into my mind, so I imagined a journey through my house where I chunked numbers to make them represent certain things or people, and me interacting or talking with them, like in a story of some sort. But it feels like I never applied this method to anything significant, apart from memorizing a few things from my biochemistry course. Although now I remember credit card numbers, every single phone number of my friends and family (by associating numbers with particular facial features or character traits), and some other things. I would say before that day I never fully realized just how much I actually like to memorize stuff like words and numbers. Anyway, I think everyone should give it a try, this is fun.

Re: The Further Text Adventures of Scott Adams

#39

Scott, I am curious about the genesis of your game language interpreter. Did you have a background in building interpreters / compilers before going in this direction?

I always looked at a computer issue as a challenge. How can I best handle it.

My brother built a 32 bit computer from bit slice chips, my other brother made a tv typewriter IO for it. I was the one who was going to program it. So I made a game.

I had no compiler, not even an assembler or linker. I had to write it in psuedo assembler and then hand assemble and link the code.

One issue I discovered early on was I made mistakes and it made lots of branch statements invalid if things moved. Not having a linker I devised a system where i put a jump table at the top of every module and then all other modules accesed that module via it's jump table. Just an example of approaching a problem.

I had the first ever Sphere computer (look them up! Amazing machine) It was a text only screen and I wanted to write a graphic game for it. So I designed an built my own graphics card, designed and built tank controllers for 2 players and wrote a tank war game for 2 players.

I never saw problems as a wall to walk away from, I saw them as an incredible chance to do something different to be able to scale it.

So when it came to writing a text adventure on a machine with tiny memory I had to get creative. I had not done anything like this before and i was just insprired to do the game, the language, the compiler and the interpreter all at the same time. It just felt right :)

I continue to push myself over walls and today I use Unity, C# and continue to do things that aren't supposed ot be possible.

For example www.finalPilot.com has an underlying network communication package I derived because I couldnot find a current solution that would totally fit the problem domain. It had to work on both UDP and WebGL with the same code base. It was a lot of fun coming up with a working system. WE are in the process of soon starting a new game with some new challenges and its network system will be much different from what Final Pilot uses.

Sorry if I rambled a bit and happy to fill in more details if needed.

Re: The Further Text Adventures of Scott Adams

#40

Earlier quoted context omitted.

Hi Don! Wow, I am still reading through your amazing accomplishments. I love it! Give me a few minutes to finish reading your post! OK, I am blown away at your creativity and ideas. I am aware of Memory Palaces and you certainly make an excellent tie-in with adventure game handling. Absolutely incredible. Thanks so much for sharing all that! It certainly helps spur my own creative juices! Happy Adventuring!

I know Memory Palaces work for me because I can so vividly remember my times in the palaces and castles and fun houses that you built! Thanks! The Method of Loci (aka a "Memory Palace") is not just some woo hoo pseudo-science bullshit like "Neurolinguistic Programming" or "Dianetics" -- it's the real thing, a very old, well proven idea. It actually and measurably works, it used to be taught as a part of a classical e…

Thank you for sharing that. It is always wonderful to know God used my gift to uplift others! Keep creating and achieving my friend!
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