Missing in that list: the amusing Javascript right-click disabling.
Very satisfying when you can bypass such useless "protections"
31–40 of 354 posts
Missing in that list: the amusing Javascript right-click disabling.
Very satisfying when you can bypass such useless "protections"
I don't know how this trend came to be. I fought it for as long as I could, links are underlined and when you hovered them the underline would go away to make it extra clear this is an interactive element. I considered it a staple of good design. Why did we remove the underline?
Less we forget about What an amazing time. Felt like the wild west back then.
It’s archived on archive.org - I forget the url….
That's the first time I've heard DHTML to mean "distributed HTML" — I always knew it to mean "dynamic HTML".
Between flash and html5, there was a brief moment where DHTML games looked viable. I remember building something like a space invaders clone. Literally repositioning DOM divs each setInterval tick. There were a few full fledged experiments out there. The beauty is since its just DOM, they are playable forever if still hosted ;)
What could you do in Flash that cannot be done now in JS/CSS? I don't understand this love for Flash that won't die. Yes, it did something usable well before JS/CSS caught up, but we're there now and well past what Flash brought us. Mainly, now things freakin searchable, and you no longer have to live in fear of what the next major vuln exposed by Flash would do to you.
Like all things, it's been made more difficult and the authoring tools are worse.
> The absolute first thing we did with CSS was use it to stop underlining links. I don't know how this trend came to be. I fought it for as long as I could, links are underlined and when you hovered them the underline would go away to make it extra clear this is an interactive element. I considered it a staple of good design. Why did we remove the underline?