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Eidos-Montréal Offices shifting to the 4 day work week

eidosmontreal.com

31–40 of 128 posts

Re: Eidos-Montréal Offices shifting to the 4 day work week

#31
post #28
post #8

In the spirit of always starting your negotiation high and working toward a palatable middle, I'd like to propose a 2-day work week and 5 days off. You may think that sounds crazy, but how many hours of dedicated, actual work do you do in a week? If you work a "9-5" and are reading this comment at work right now, I can give you a hint: it's not 40 ;) I think we'd all be less distracted and more focused if we forced t…

Coming soon, the 0 day work week. No one needs lazy meatbags when 10 robots can work 24/7.

Not until the robots can build themselves. Hah!

Re: Eidos-Montréal Offices shifting to the 4 day work week

#32
post #7

Earlier quoted context omitted.

They’re likely earning ~40-70k so the shift isn’t very significant The real question is: are they changing the deadlines? Studio already suffer from crunch and all the meetings you had on Friday are now spread throughout the week

> They’re likely earning ~40-70k so the shift isn’t very significant Exactly. I don't work in the video-game industry, but the local (Québec) programmer scene is pretty small and information travels fast. I've been told by people that work there that the employer already pays the equivalent of a 4 day week and that many employees are quitting now that WFH has opened up the market. My personal understanding is that in…

> My personal understanding is that instead of increasing the pay, they are betting that by cutting a day, people will stay and keep the same level of crunch time.

How's the option package?

A credible company will have most employees in the core business getting the majority of their revenue from the stock performance. Switching to 4 days a week should lower the number of release they can have per year...

Re: Eidos-Montréal Offices shifting to the 4 day work week

#33
post #7

Earlier quoted context omitted.

No: > In the next few weeks, the Montreal and Sherbrooke studios will be officially closed on Fridays, without changing the working conditions currently in place nor the salaries of employees, thus switching from the 40-hour week to 32-hour.

They’re likely earning ~40-70k so the shift isn’t very significant The real question is: are they changing the deadlines? Studio already suffer from crunch and all the meetings you had on Friday are now spread throughout the week

> They’re likely earning ~40-70k so the shift isn’t very significant

On an annual basis some internships are better paid. Where do these folks hire?

Re: Eidos-Montréal Offices shifting to the 4 day work week

#34
post #30
post #24

Earlier quoted context omitted.

Why base it on time at all? If I can be as effective in 20 hours as my coworker is in 40 hours, why not just pay us the same salaries for the same value produced? The fact I get stuff done twice as quickly shouldn't be a factor unless I choose to work 40 hours and do twice as much as him. Then I should be paid more.

Do you work in a silo? never have any meetings, answer questions that might span over a 40 hour time frame? How do you figure out your value vs your co-workers value?

Your value is the amount of currency you exchange for an acceptable amount of your free time.

Re: Eidos-Montréal Offices shifting to the 4 day work week

#35
post #27
post #8

In the spirit of always starting your negotiation high and working toward a palatable middle, I'd like to propose a 2-day work week and 5 days off. You may think that sounds crazy, but how many hours of dedicated, actual work do you do in a week? If you work a "9-5" and are reading this comment at work right now, I can give you a hint: it's not 40 ;) I think we'd all be less distracted and more focused if we forced t…

You can only compress things so much though. You can't just tell people to show up and do only the productive n% of the hours. You can't force 2 days of perfect productivity out of people. That's not how any of this works. When you cut hours, you're cutting productive and unproductive hours at the same time, you don't get to cherry pick. Or if you can cherry pick, go into management consulting - you'll be able to squ…

My hypothesis is that most of our "unproductive time" in the 40h workweek is just filler time spent warming seats, a direct result of there actually not being all that much work that a human can consistently accomplish in a week.

So, by removing the expectation that you have your butt in a chair 8 hours a day 5 days a week, the new model is "get everything you were already painfully stretching across 5 days done in only the time it actually takes (2 days), and let's all go home and enjoy the free time we otherwise would have spent scrolling on our phones under florescent lights and quickly tabbing back to Excel when the boss walks by."

I truly do believe 95% of office-based business would get the same "amount" of work done in this system.

Re: Eidos-Montréal Offices shifting to the 4 day work week

#37
post #36

Age 49 here. I'm seriously considering that my next job should be 3 or 4 days per week, even if that means a somewhat proportionately reduced paycheck. Would fight for 4+ weeks vacation too. I need quality of life more than I need cash right now.

I'm in my mid 20s and I'll never go back to 5 days workweek, definitely go for it, it's a life changing move, no amount of money makes up for time lost

Re: Eidos-Montréal Offices shifting to the 4 day work week

#38
post #37
post #36

Age 49 here. I'm seriously considering that my next job should be 3 or 4 days per week, even if that means a somewhat proportionately reduced paycheck. Would fight for 4+ weeks vacation too. I need quality of life more than I need cash right now.

I'm in my mid 20s and I'll never go back to 5 days workweek, definitely go for it, it's a life changing move, no amount of money makes up for time lost

[deleted]

Re: Eidos-Montréal Offices shifting to the 4 day work week

#39
Rather than a 4 day work week, I always thought that a 4 hour work day was far superior (or at least, a 4 day work week of 5 hour work days; 20 hours a week total). You're not truly doing 8 hours of full work a week, so why not focus the time down to only productive hours? Here's an interesting article about it [0].

[0] https://www.forbes.com/sites/jackkelly/2021/05/28/the-future...

Re: Eidos-Montréal Offices shifting to the 4 day work week

#40
post #21

Earlier quoted context omitted.

It's the game industry, these salaries aren't generally high in the U.S. either.

Don't forget the 20% exchange rate, and lower US taxes.

Don't forget the cost of living in Montreal vs any major part of California.
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