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TaleSpire is a beautiful way to play pen and paper RPGs online

talespire.com

31–40 of 48 posts

Re: TaleSpire is a beautiful way to play pen and paper RPGs online

#31
post #18

Earlier quoted context omitted.

Lookup talestavern and talesbazaar those are fan-made websites that host a ton of 3d maps that were built in Talespire and the game is not even popular yet. People will be able to build their own minis, tiles and props very soon. Building homebrew maps in foundry might be fast, it still looks like crap. We're in 2021.

>Building homebrew maps in foundry might be fast, it still looks like crap. We're in 2021. Your attitude towards your competitors is pretty gauche. You dismiss features and the pricing model they have, etc., while they have been incredibly successful. I'm always looking for interesting advancements in VTT, particularly because I've got a box with a 55" TV mounted in it I can put on top of my table for using them even…

TaleSpire dev here. jfabre is not a Bouncyrock employee and does not work on TaleSpire. I'm sorry if you've run into people bashing our competitors. It sucks as there is plenty of room for different approaches in this space (see TTS and battlemapp for two ace alternative 3d vtts). You setup sounds awesome. We've not got any plans for supporting the tv tables so far, but arkenforge and foundry both seem awesome at it.

Re: TaleSpire is a beautiful way to play pen and paper RPGs online

#32

I have looked at this extensively and other VTTs for an internet campaign, and while it is very impressive, there are a few things preventing me from using this myself. 1. No fog of war. You can create zones that have toggling visibility, but its cumbersome and not automatic. 2. No cyberpunk/modern assets. They did make their stretch goal so this will be arriving eventually. 3. No custom audio streaming. I believe yo…

Your #4 is in the FAQ:

Q: Why is there no player only version?

A: In our humble opinion far too many things treat people just as consumers. We'd rather the game was really cheap than remove the chance for someone to discover that they like creating.

You never know, one week a session will be canceled last minute and one of your players might start noodling around in build mode and discover there is a story inside them they want to tell. This is worth so much more to us than splitting the product could ever bring.

Your 1 and 3 are as well: https://talespire.com/faq

Re: TaleSpire is a beautiful way to play pen and paper RPGs online

#33
post #25

Each player has to pay 20 quid. That's outrageous considering how rudimentary this is compared to free tools. I really don't need pretty graphics in a pen and paper rpg.

I get a feeling this is targeting the war gamer faction of pen and paper RPG players. For them knowing exactly where all the pieces are in 3D space is very important.

Re: TaleSpire is a beautiful way to play pen and paper RPGs online

#35
post #18

Earlier quoted context omitted.

Lookup talestavern and talesbazaar those are fan-made websites that host a ton of 3d maps that were built in Talespire and the game is not even popular yet. People will be able to build their own minis, tiles and props very soon. Building homebrew maps in foundry might be fast, it still looks like crap. We're in 2021.

>Building homebrew maps in foundry might be fast, it still looks like crap. We're in 2021. Your attitude towards your competitors is pretty gauche. You dismiss features and the pricing model they have, etc., while they have been incredibly successful. I'm always looking for interesting advancements in VTT, particularly because I've got a box with a 55" TV mounted in it I can put on top of my table for using them even…

I'm just a fan... I do not work for them. I was just expressing my opinion about how I saw the whole space. I've been playing for more than 2 years on Tabletop Simulator and I consider Talespire a very big upgrade that's all.

Re: TaleSpire is a beautiful way to play pen and paper RPGs online

#36

I have looked at this extensively and other VTTs for an internet campaign, and while it is very impressive, there are a few things preventing me from using this myself. 1. No fog of war. You can create zones that have toggling visibility, but its cumbersome and not automatic. 2. No cyberpunk/modern assets. They did make their stretch goal so this will be arriving eventually. 3. No custom audio streaming. I believe yo…

Hello! One Dev here. 1) This is an area that needs a whole lot iteration. The current Hide Volume approach has been more of a patch while we figure things out. This is certainly one area 3D has complicated things significantly. Looking forward to diving back into it. 2) As you mentioned, this is certainly on the horizon, we've already started dipping our toes into this area and hope to have an ETA by the end of the y…

Hello!,

I'm from Brazil and have been playing RPG here for 20 years now. I don't know about other regions, but most tabletop RPG players here are not luxurious at all: playing rpg is VERY CHEAP and that's one of the reasons it attracts people. My group has people of different ages and backgrounds, but the chance of them each buying a R$49 (current price at Steam) game to play is zero - we are currently using roll20 and while it's not a perfect software, it's perfectly sufficient for us. Even if TaleSpire looks and feels awesome, by being a paid product I think it will have a really difficult time penetrating this market. Only chance would be some kind of model utilizing free, like freemium - and when there's a payment to be made, it has to be only 1 player in the group. Take note I'm not defending or saying the rationals behind this behavior pattern is good, I'm just telling you it's real and very hard to change. That said, perhaps the target for TaleSpire is rpg players in Europe and US, which maybe have different spending behavior. Good luck!

Re: TaleSpire is a beautiful way to play pen and paper RPGs online

#37

I have looked at this extensively and other VTTs for an internet campaign, and while it is very impressive, there are a few things preventing me from using this myself. 1. No fog of war. You can create zones that have toggling visibility, but its cumbersome and not automatic. 2. No cyberpunk/modern assets. They did make their stretch goal so this will be arriving eventually. 3. No custom audio streaming. I believe yo…

Your #4 is in the FAQ: Q: Why is there no player only version? A: In our humble opinion far too many things treat people just as consumers. We'd rather the game was really cheap than remove the chance for someone to discover that they like creating. You never know, one week a session will be canceled last minute and one of your players might start noodling around in build mode and discover there is a story inside the…

Website marketing-speak isn't even worth consideration. For example, the dev's actual answer in the HN thread bore zero resemblance to the FAQ answer. QED.

Re: TaleSpire is a beautiful way to play pen and paper RPGs online

#38
I guess I'm not the target audience, but I don't see the appeal of skeuomorphism here over something like on-the-fly zone creation tools. Can someone help me understand the market here?

I've know that the first thing dice rollers seem to grow is 3D simulated dice, so clearly the market is there.

But this would be (for me) replacing an assortment of wood blocks, lego minifigs, scribbled-on index cards, and assorted tokens with a whole lot of additional prep time.

Re: TaleSpire is a beautiful way to play pen and paper RPGs online

#40

I have looked at this extensively and other VTTs for an internet campaign, and while it is very impressive, there are a few things preventing me from using this myself. 1. No fog of war. You can create zones that have toggling visibility, but its cumbersome and not automatic. 2. No cyberpunk/modern assets. They did make their stretch goal so this will be arriving eventually. 3. No custom audio streaming. I believe yo…

Okay I just spent 10 minutes on Foundry's site and I can't tell which operating system(s) it runs on. Almost all of the links just go back to the front-page....
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