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Minecraft to add telemetry

minecraft.net

31–40 of 126 posts

Re: Minecraft to add telemetry

#31
post #22

Earlier quoted context omitted.

As if all problems are reproducable at will on all the different set of software / hardware out there ...

In theory it ought to be, but since drivers are generally closed source we actually have to test on everything.

What I meant is that you don't know the problem until you had it, out of the millions of players you need feedback that something is not working properly, reports / telemetry is a must have. Most serious online games have such mechanism.

Re: Minecraft to add telemetry

#32
post #4

> In this release, we are re-introducing diagnostic tracking, which was part of Minecraft: Java Edition until 2018. So it was there, they took it out, now it's back.

According to Minecraft YouTuber/commentator Xisumavoid[1], it was removed for GDPR or a related law. And now they're adding it back in a compliant manner.

1: https://www.youtube.com/watch?v=4WEX_ICnZHE or the snapshot video just before it?

Re: Minecraft to add telemetry

#33
post #7

Eh Minecraft is a video game, I just don't see the privacy risk with "typical" Windows-level telemetry happening there. At some point we have to accept that this data actually helps them fix real issues too, they're not monetizing their players directly with it.

> At some point we have to accept that this data actually helps them fix real issues too, they're not monetizing their players directly with it.

What do we know about that?

Microsoft have long lost the benefit of doubt with their shady data collection practices.

Re: Minecraft to add telemetry

#34

I really want to see a Minecraft that’s written in a fast language and also takes advantage of the huge amounts of storage and memory that we have now. The main problem with Minecraft is that you can see the end of the blocks even on high settings. Would also be cool to see slightly smaller blocks

They did that - it's called Minecraft Bedrock and is written in c#. The problem is that it's not a 1 to 1 copy of Java edition and much of the functionality differs, so most PC players prefer the Java edition as it reflects the original gameplay.

it's actually C++. And it's the same codebase for all the consoles/mobile devices

https://minecraftbedrock-archive.fandom.com/wiki/Minecraft

> This version is programmed in C++ and is available for a multitude of platforms including iOS, Android, VR, Xbox One, and Nintendo Switch. Since the Bedrock engine is a full rebuild different from the Java Edition, there is a noticeable difference between Bedrock and Java edition.

Re: Minecraft to add telemetry

#35
post #28
post #7

Eh Minecraft is a video game, I just don't see the privacy risk with "typical" Windows-level telemetry happening there. At some point we have to accept that this data actually helps them fix real issues too, they're not monetizing their players directly with it.

>At some point we have to accept that this data actually helps them fix real issues too It is strange that this community of all communities has such a resistance to this idea. Software developers should know better than anyone how difficult it is to identify and fix vague software problems without having specific details about the problem. Yes, there is a negotiation between the value of telemetry and privacy and of…

It’s the difference between always sending something and a pop up asking if you want to send a bug report.

Re: Minecraft to add telemetry

#36
post #15
post #8

Earlier quoted context omitted.

If it was "game crashed, here's the stacktrace" before and now (or later) it's "player put 20 blocks of gold on server IP 127.0.0.1 with players foo, bar, baz present", it's a difference.

“At this point the only implemented event is world load.” Are you certain about your assertion? Can you link to the document where you found it?

[deleted]

Re: Minecraft to add telemetry

#37
post #28
post #7

Eh Minecraft is a video game, I just don't see the privacy risk with "typical" Windows-level telemetry happening there. At some point we have to accept that this data actually helps them fix real issues too, they're not monetizing their players directly with it.

>At some point we have to accept that this data actually helps them fix real issues too It is strange that this community of all communities has such a resistance to this idea. Software developers should know better than anyone how difficult it is to identify and fix vague software problems without having specific details about the problem. Yes, there is a negotiation between the value of telemetry and privacy and of…

I totally agree. Telemetry is invaluable to making software better.

Transparency is key here. If projects explained the steps taken to anonymize the data (either provably using Differential Privacy, or approximated via some other means), I feel like people might trust them more. Even with DP, though, the server does see IP addresses, even if it doesn't know what the telemetry is, and that alone might cross the line for some people. Even if the project promises to not log them.

Re: Minecraft to add telemetry

#38
post #28
post #7

Eh Minecraft is a video game, I just don't see the privacy risk with "typical" Windows-level telemetry happening there. At some point we have to accept that this data actually helps them fix real issues too, they're not monetizing their players directly with it.

>At some point we have to accept that this data actually helps them fix real issues too It is strange that this community of all communities has such a resistance to this idea. Software developers should know better than anyone how difficult it is to identify and fix vague software problems without having specific details about the problem. Yes, there is a negotiation between the value of telemetry and privacy and of…

It helps that when you have a front row seat at a butcher's house, you become somewhat averse to eating meat as part of your regular diet. From that perspective, it is really not that surprising.

Re: Minecraft to add telemetry

#39
post #7

Eh Minecraft is a video game, I just don't see the privacy risk with "typical" Windows-level telemetry happening there. At some point we have to accept that this data actually helps them fix real issues too, they're not monetizing their players directly with it.

> At some point we have to accept that this data actually helps them fix real issues too, they're not monetizing their players directly with it. What do we know about that? Microsoft have long lost the benefit of doubt with their shady data collection practices.

What kind of evil things have they done with the data? Genuinely curious.

Re: Minecraft to add telemetry

#40

Earlier quoted context omitted.

No amount of integration tests can replicate millions of players, organically interacting with a video game. The state space is too large for that.

Yeah I thought so too, but reading the ticket they linked it looks like in a specific version of Minecraft, strongholds we’re not being generated at all? I only recently started playing Minecraft again after years. Last time I played it, The End did not exist yet in Minecraft. Back then we used to joke about “winning Minecraft”. Also, lava used to be an infinite resource if you built a cross and filled each corner wi…

> Yeah I thought so too, but reading the ticket they linked it looks like in a specific version of Minecraft, strongholds we’re not being generated at all?

That "specific version of Minecraft" being a weekly development snapshot and not a point release, to be clear.

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