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Introducing Age Verification

blog.roblox.com

31–40 of 157 posts

Re: Introducing Age Verification

#32

Where does the need for hard verification of the age come from? My friends and I were using the internet when we were under 13 years old (although not by much), and just clicked the button to confirm that we are older than 13 (mostly on various forums), and later on the same thing with 18 years old verification screens, and we turned out alright (at least from my perspective.)

According to Roblox's S-1 filing, they want to move their customer base up from the current average age of 13. Age verification is for older users, so they can be less restricted. Roblox has a large outsourced "moderation" operation, and is working on an AI system that can bring down the ban hammer in 100ms after saying a bad word.

Tencent already does this in China. Tencent owns 49% of Roblox. So the technology is available.

Re: Introducing Age Verification

#33
post #24

Earlier quoted context omitted.

A component of my work is in digital identity, so I hope you don’t mind the question: what would make you comfortable doing so? For Roblox, I can see the exception taken, but some applications do require this level of identity proofing (scanning your passport in an airline mobile app to book an international flight comes to mind). Edit: Thank you everyone for your feedback, it’s very helpful!

Not OP, but: If at all possible, I would want a hard guarantee that my photo ID and all derived information (e.g. my real name (as in the case of Roblox, they don't care about your identity , just your age )) would be completely deleted as soon as possible, as well as a description of exactly when that would be (e.g. "we have to contact your federal government to verify the authenticity of this ID, and then ensure th…

Unfortunately it seems like "hard guarantee" for most things in tech is almost laughable, and if there is a chance data can be gathered, probably not even worth dreaming about

Re: Introducing Age Verification

#34

Where does the need for hard verification of the age come from? My friends and I were using the internet when we were under 13 years old (although not by much), and just clicked the button to confirm that we are older than 13 (mostly on various forums), and later on the same thing with 18 years old verification screens, and we turned out alright (at least from my perspective.)

Children's Online Privacy Protection Rule ("COPPA") https://www.ftc.gov/enforcement/rules/rulemaking-regulatory-... EDIT: @gruez: An attestion is likely no longer sufficient for Roblox's compliance requirements, and identity proofing is now cheap to perform (~$1-2/per proofing request). Cheaper to get ahead of the curve. https://www.theverge.com/2021/9/21/22684672/roblox-age-verif... > For now, only one feature requi…

> COPPA imposes certain requirements on operators of websites or online services directed to children under 13 years of age, and on operators of other websites or online services that have actual knowledge that they are collecting personal information online from a child under 13 years of age.

I didn't read the whole thing. I plan to one day though because I want to see what the rules are, but, to me, that summary sounds like the only reason you need to do it is if you want to collect personal information for children that are 13-17 year old.

Here's a wild idea... How about not collecting the personal information of children?

Re: Introducing Age Verification

#35
post #32

Where does the need for hard verification of the age come from? My friends and I were using the internet when we were under 13 years old (although not by much), and just clicked the button to confirm that we are older than 13 (mostly on various forums), and later on the same thing with 18 years old verification screens, and we turned out alright (at least from my perspective.)

According to Roblox's S-1 filing, they want to move their customer base up from the current average age of 13. Age verification is for older users, so they can be less restricted. Roblox has a large outsourced "moderation" operation, and is working on an AI system that can bring down the ban hammer in 100ms after saying a bad word. Tencent already does this in China. Tencent owns 49% of Roblox. So the technology is a…

Wow - I had no idea that Tencent owned that much of Roblox.

Now I'm even more wary of sending my ID to a company that's owned by another company that's owned by a repressive government and can influence how anyone in the chain can do business.

Re: Introducing Age Verification

#36
> nearly 50% of the users on our platform are over the age of 13 as of Q2 2021

Hahahaha... jeez... /wipes a tear

They are in for a surprise of their corporate lives.

We have several accounts with them for our kids and I had all of them set with the birthday set to some random year between 1960 and 1990. Because, as every parent knows, any sort of "kids" account comes with random restrictions, needing to create parent account and all sort of other bullshit that complicates everyone's life and prolongs the sign-up process.

They must be smoking crack if they think that a non-trivial amount of teens (leave alone adults) are playing Roblox games. Because 99.9% of these games is a complete and utter junk that makes your eyes bleed and gets traction because of the (way) younger kids that play them. That's it. That's the Roblox secret sauce. But, yeah, let's card them. Brilliant, brilliant move.

Re: Introducing Age Verification

#37
post #7

Earlier quoted context omitted.

A component of my work is in digital identity, so I hope you don’t mind the question: what would make you comfortable doing so? For Roblox, I can see the exception taken, but some applications do require this level of identity proofing (scanning your passport in an airline mobile app to book an international flight comes to mind). Edit: Thank you everyone for your feedback, it’s very helpful!

>but some applications do require this level of identity proofing (scanning your passport in an airline mobile app to book an international flight comes to mind). I never had to do this when booking a flight. The max I had to do was provide my personal info (name, birthday, passport number). If they asked for a passport scan and a selfie I would have noped out.

Kayak asks for ID photos, even for domestic flights.

Re: Introducing Age Verification

#38
post #35
post #32

Earlier quoted context omitted.

According to Roblox's S-1 filing, they want to move their customer base up from the current average age of 13. Age verification is for older users, so they can be less restricted. Roblox has a large outsourced "moderation" operation, and is working on an AI system that can bring down the ban hammer in 100ms after saying a bad word. Tencent already does this in China. Tencent owns 49% of Roblox. So the technology is a…

Wow - I had no idea that Tencent owned that much of Roblox. Now I'm even more wary of sending my ID to a company that's owned by another company that's owned by a repressive government and can influence how anyone in the chain can do business.

Tencent owns 49% of Roblox's Chinese operations, which is a subsidiary, not the entire company.

Re: Introducing Age Verification

#39
post #36

> nearly 50% of the users on our platform are over the age of 13 as of Q2 2021 Hahahaha... jeez... /wipes a tear They are in for a surprise of their corporate lives. We have several accounts with them for our kids and I had all of them set with the birthday set to some random year between 1960 and 1990. Because, as every parent knows, any sort of "kids" account comes with random restrictions, needing to create parent…

Yea..I've always assumed Roblox was at best majority 7-15. I haven't set up anyone's account, but isn't the "at least 13 or older" a generic checkbox that is sort of used as a default for everything from youtube to netflix?

Re: Introducing Age Verification

#40

First off... NOT A FUCKING CHANCE. If a kid came to me with a game that was asking for "opt in" age verification by scanning government ID, and they wanted to do it, we'd have a long talk about privacy and that game would get uninstalled even if it means the end result is the kid crying over it. Second, how is this going to work? I don't know a single kid that plays Roblox and has a government issued photo ID. And ar…

2. It's absolutely useless because someone will create a website or app that fools the system by showing fake id and a matching "likeness".

fauxblox.com is available for registration, someone more enterprising than myself is welcome :)

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