Earlier quoted context omitted.
The creativity is in no way restricted to the demoscene - just more conspicuous. Creating games involves a different set of constraints, and there are plenty of examples of ingenuity & creativity to be found there. In fact, many game programmers are also involved in the demoscene; For instance, the guys who created Max Payne were a part of the infamous Future Crew.
Really? I don't remember the part in Max Payne where I got to drive a car made out of squiggly light that turned into a rhinoceros.
Smash of Fairlight who wrote the 2nd placed demo is in the games industry (at Sony Europe IIRC): http://directtovideo.wordpress.com/about/