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Results from Assembly Summer 2011

assembly.org

31–34 of 34 posts

Re: Results from Assembly Summer 2011

#31

Earlier quoted context omitted.

The creativity is in no way restricted to the demoscene - just more conspicuous. Creating games involves a different set of constraints, and there are plenty of examples of ingenuity & creativity to be found there. In fact, many game programmers are also involved in the demoscene; For instance, the guys who created Max Payne were a part of the infamous Future Crew.

Really? I don't remember the part in Max Payne where I got to drive a car made out of squiggly light that turned into a rhinoceros.

Navis of ASD who wrote the winning demo is ex-games industry: http://www.hugi.scene.org/online/hugi34/hugi%2034%20-%20demo...

Smash of Fairlight who wrote the 2nd placed demo is in the games industry (at Sony Europe IIRC): http://directtovideo.wordpress.com/about/

Re: Results from Assembly Summer 2011

#32
post #2

Download: http://pouet.net/prod.php?which=57446&howmanycomments=25... (43mb) Edit: Second place is a 64k demo: http://www.youtube.com/watch?v=69Xjc7eklxE

Thanks for the link! Those OpenCV 1.0 dlls in the package really surprise me. They must have used their Canny edge detector, I guess.

Re: Results from Assembly Summer 2011

#33
post #19

Earlier quoted context omitted.

Wow check out 1993 - we have come soooo far: http://www.youtube.com/watch?v=LIIBRr31DIU Listen to those hard drives! Netscape Navigator didn't come out until over a year later (December 1994) and IE 1.0 another year after that. Wow.

Cool I've never seen this before. Ah ScreamTracker 3 I used to listen to mods in that all the time. Does anyone know if there is a current good site that reviews/indexes good new mod/scene releases besides index sites like pouet.net or scene.org?

Modarchive is probably the place you're looking for: http://modarchive.org/

Re: Results from Assembly Summer 2011

#34
post #22

I love the demoscene, I wish it were a much bigger phenomenon than it is (especially outside of Northern Europe). That being said, one of the constraints on really getting why a demo is impressive is being able to appreciate what's going on. It's like understanding wines or beers or fine cheeses. You need to have a large base knowledge going in to get why the winning demo is unbelievably amazing. Most people, even ve…

Nonsense. I'm neither technically nor artistically top of the bill, I have no good clue about the "capabilities of modern computing", but still I've been an active demoscener (producing and consuming) for years. To say I don't understand why these things are impressive is, well, a bit weird.

For me, it's simply (and only) freeing yourself of the limits of and replacing that by the limits of your programming skill and your computer's raw power.

This differs per person, but in the winning Assembly demo shown at the OP, for instance, some people may find the sea-particle-system impressive for its technological prowess; i'm more impressed by how code, not keyframes, was used to choose where which wave flows.

This also implies that I can find the same awe in watching Processing sketches, even though those hardly ever push the hardware limits.

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