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Diablo 3 Real Money Auction House Details

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Re: Diablo 3 Real Money Auction House Details

#31
post #20

Earlier quoted context omitted.

I've always wondered what the ballpark was for people employed full-time playing Diablo 2. Thousands?

If you actually play the game? Probably nothing. You need armies of bots to make anything with how badly item stores and duping dilute the economy. The economy has been a joke for years now; I'd actually be surprised if bots weren't the majority of "players" by now.

Yeah, maybe I should have clarified that when I said "always" I meant "circa 2003" :P

Re: Diablo 3 Real Money Auction House Details

#33
post #15

Earlier quoted context omitted.

As a Diablo 2 player, Step 1 is the nature of the game. Unique Items are extremely rare, so that when you got one, it was a super big deal . You never know what items will drop when you kill the next monster, but odds are extremely low it will be something good. I think that Blizzard monetizing item auctions is acceptable if it's simply done through in-game interface instead of eBay (or shady websites). Of all compan…

This is not just about easier/harder to get items but also a lot about the value of item vs. the value of player skill. As soon as you no longer get better by playing more skilled but only by playing longer you will get such gold mining markets as many people value their time and don't want to spend it completely meaningless. Set a sane upper limit how long it takes to reach items and from there on only skill decides…

Is it strange that I like the extreme rarity of certain items? You don't ~need~ any particular item to beat the game, or be amazing. When weapons and buffs are procedurally generated, it realy doesn't matter. But, if you desperately want the "Flawless Arcane Hammer of The Middle-Aged Gods", then you can sell your current items.

Oh, and another thing I just thought of as I was writing this. During that time that you're searching for the "Priceless Crossbow of Ill-repute", you're going to find other, extremely rare artifacts which you can then ... sell yourself, or trade! So instead of having to search through all possible procedurally generated items for the "Flaming Katar of Fiery Doom", you can quest on your own and find items and then sell one or many of your artifacts that another player wants, and ... get the item you want.

How does this system fail again?

Re: Diablo 3 Real Money Auction House Details

#35

Blizzard, strangely enough, is probably in the perfect position to start a successful virtual currency. In fact, they might just do it by accident.

SOJs?

SOJs was a really interesting phenomenon and probably taught me more about economics more than anything else.

SOJs, "stone of Jordan" was a unique ring in diablo2.

Gold in diablo2 became worthless, even though they tried to soak it up with improving vendor items, and even implementing gambling.

Eventually SOJs became the currency for trading. You'd see postings like "2 socket archon 4 2 SOJ".

What was so interesting is that SOJ's are very similar to gold in the real world. They were easy to trade, easy to store (only taking up 1 square), very rare (or supposed to be), and had great intrinsic value because the sorcerer class was always running out of mana and they gave a 25% increase to mana.

Using SOJs as currency just developed naturally, probably just like gold did in the real world.

Re: Diablo 3 Real Money Auction House Details

#36
post #2

I don't know how they're going to manage this with the money-laundering/fraud angle. This makes Epic Boots of the Whale into a transfer medium for money between virtually anonymous endpoints, including internationally. (Long story short: You can run an auction which is honest or you can run an auction which is anonymous, but you cannot do both at the same time. Virtually any information flow from the system to any pa…

I disagree, Blizzard has done a good job with managing their in game economies and they wouldn't be so stupid as to screw it up by competing against their own players for control of assets, they stand to make way more money by just skimming off the top.

Blizzard is very good at what they do, but not perfect. The entire space is converging on Free2Play and games with 1 pct of WoW's budget print money hats. When Blizzard makes a tiny cosmetic sale of items, the Internet goes awash with geek rage and the shareholders at Vivendi get 20 million richer. Geeks rage hard at 5% fees for transactions but happily pay ten bucks a button press for a SQL statement with 98 pct margins.

I respect that you may no like this. I dislike gravity. Some days we do not get what we want.

Re: Diablo 3 Real Money Auction House Details

#38
post #2

I don't know how they're going to manage this with the money-laundering/fraud angle. This makes Epic Boots of the Whale into a transfer medium for money between virtually anonymous endpoints, including internationally. (Long story short: You can run an auction which is honest or you can run an auction which is anonymous, but you cannot do both at the same time. Virtually any information flow from the system to any pa…

The points won't be anonymous. You need to supply bank information. Sure, someone could fake that, but there are plenty of routes to go if you are going to fake information. It isn't like this route gives you one of those debit Visa cards or mails an address cash.

Have you heard of rampant money laundering in eBay?

The only fraud they would have to deal with is the same fraud they have to deal with when they sell stuff in their online store.

Re: Diablo 3 Real Money Auction House Details

#39

Earlier quoted context omitted.

This is not just about easier/harder to get items but also a lot about the value of item vs. the value of player skill. As soon as you no longer get better by playing more skilled but only by playing longer you will get such gold mining markets as many people value their time and don't want to spend it completely meaningless. Set a sane upper limit how long it takes to reach items and from there on only skill decides…

Is it strange that I like the extreme rarity of certain items? You don't ~need~ any particular item to beat the game, or be amazing. When weapons and buffs are procedurally generated, it realy doesn't matter. But, if you desperately want the "Flawless Arcane Hammer of The Middle-Aged Gods", then you can sell your current items. Oh, and another thing I just thought of as I was writing this. During that time that you'r…

It seems you have not yet reached the point where you got so frustrated that you decided to buy items instead anyway. The kind of players that buy items are often building up certain configurations and there is no way in the game to do that without spending days doing repetive runs just to find out in the end if that configuration of items will work or not. Money really only comes into play at a certain point and I think a game designer should realize something in the game mechanics is broken when people start paying money to _not_ play certain parts of a game.

Re: Diablo 3 Real Money Auction House Details

#40
post #7

This will be interesting. Especially after someone figures out how to dupe (duplicate) items in-game. Ah... Fond memories of duping items in the original Diablo game -- Obsidian Ring of the Zodiac, Godly Plate of the Whale, King's Sword of Haste... =]

> Especially after someone figures out how to dupe (duplicate) items in-game. Does WoW have duping problems? I was under the impression that it was the particular way D2 handled items[1] that allowed duping, not a necessary part of any game. [1] Probably at the time, the trade-off for being secure would have been unacceptable performance and/or database bloat.

There is nothing specific about how Diablo 2 did items that enabled duping. Nearly every MMORPG has had bugs that allow duping. You are working with distributed systems with tens if not hundreds of ways of interacting with your inventory and have to make sure they all work properly even when an attacker can crash your servers at any time during the processing. This all has to be done while at the same time allowing massive amounts of transactions to occur simulatenously. It is not an easy thing to deal with.
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