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LudoTune, a 3D music sequencer in the browser

ludotune.com

31–40 of 54 posts

Re: LudoTune, a 3D music sequencer in the browser

#32
post #14

Earlier quoted context omitted.

>I'm suggesting that this might be true of making music also. No, it isn't, because unlike with getting from point A to point B, the end result isn't always the same with music making. Music, in that aspect, is more like writing code or visual arts. Printing and photography becoming widely available didn't make visual arts worse, they did the opposite, because instead of focusing on just technical proficiency, the ar…

One of my go-to examples in this domain is to look back at the career of the composer Steve Reich. Living in NYC, it wasn't so difficult for him to find performers to realize the (then radical) musical ideas he was experimenting with in the late 1960s and early 1970s. If Reich had been living in Smalltownsville, SomeState it could have been much, much more challenging (arguably close to impossible). So in this sense,…

>I continue to believe that music as a social activity is critical to almost all good-to-great music, and that contemporary technology frequently undermines that.

Agreed on it being a social activity, but disagreed on contemporary approaches undermining the social aspect of it. Sure, it gives you an option to be more asocial when it comes to making music, but it also gives you ability to be more social than ever before.

Ableton Live has a remote collaboration feature now, so you can work on music together with people who are thousands of miles away from you. Quite a bunch of software solutions are available that make jamming together and recording music with people separated from you (by distance) easy and fun. Something like Splice Studio[0] is a godsend for remote DAW sync and collaboration.

0. https://splice.com/blog/how-to-use-splice-studio/

Re: LudoTune, a 3D music sequencer in the browser

#33
post #29

The program doesn't really run at a constant rate and keeps stuttering so the rythms are all over the place. Too bad because otherwise it seems like a cool concept.

Ah I'm sorry you're having that problem. The audio is scheduled accurately with the web audio api (using Tone.js), but on some devices performance could still be an issue. The best experience is definitely with Chrome or Firefox on desktop/laptop (Safari or mobile devices may not work as well). If you think your device should be capable of running it smoothly (or the frame rate is good, but the audio isn't) it could…

This link posted above stutters reliably on my box, always at the same spots: https://go.ludotune.com/hui4

Win10, FF 91.0.1 64-bit

Stutters at ~24 seconds, ~32, maybe 1:30ish, 5 seconds after that... then I lost track. Not very often but when it does it's very jarring. Happens if it's running in the foreground or background, even if I'm not moving around or anything, just listening with tab in focus.

Re: LudoTune, a 3D music sequencer in the browser

#34
post #29

Earlier quoted context omitted.

Ah I'm sorry you're having that problem. The audio is scheduled accurately with the web audio api (using Tone.js), but on some devices performance could still be an issue. The best experience is definitely with Chrome or Firefox on desktop/laptop (Safari or mobile devices may not work as well). If you think your device should be capable of running it smoothly (or the frame rate is good, but the audio isn't) it could…

This link posted above stutters reliably on my box, always at the same spots: https://go.ludotune.com/hui4 Win10, FF 91.0.1 64-bit Stutters at ~24 seconds, ~32, maybe 1:30ish, 5 seconds after that... then I lost track. Not very often but when it does it's very jarring. Happens if it's running in the foreground or background, even if I'm not moving around or anything, just listening with tab in focus.

Thanks for this! The detail is much appreciated, I'll investigate.

Re: LudoTune, a 3D music sequencer in the browser

#35
post #29

The program doesn't really run at a constant rate and keeps stuttering so the rythms are all over the place. Too bad because otherwise it seems like a cool concept.

Ah I'm sorry you're having that problem. The audio is scheduled accurately with the web audio api (using Tone.js), but on some devices performance could still be an issue. The best experience is definitely with Chrome or Firefox on desktop/laptop (Safari or mobile devices may not work as well). If you think your device should be capable of running it smoothly (or the frame rate is good, but the audio isn't) it could…

Listen the fact you can get good and compatible experience on Tone.js at any level is hugely impressive!

I have given up on any Web Audio that is not a single AudioWorklet with some kind of self contained wasm ugen

Re: LudoTune, a 3D music sequencer in the browser

#37

Earlier quoted context omitted.

what song is this?

"Mad World" by Tears for Fears

I think the Riverdale cover of it is more known among a lot of people.

https://music.apple.com/en/album/mad-world-feat-k-j-apa-cami...

It seems to be the version that they sample from in meme videos on YouTube and TikTok where they try to express a feeling of sadness either in honesty or ironically. Where they put the video in grayscale mode and put the part of this song over it that goes “all around me are familiar faces, worn out places” and so on.

They also use the song The Song of Silence by Simon & Garfunkel for this same purpose.

https://music.apple.com/en/album/the-sound-of-silence/192480...

This latter one is the one that goes “hello darkness my old friend” and so on.

Re: LudoTune, a 3D music sequencer in the browser

#38
This is very cool. I can immediately imagine something like this being useful in copy of Logic or Live. Very nice way to make a score tangible in 3D, and there's lots of fun stuff you could do with such a technique and generative + audiovisual approaches.

Couple of questions:

1) Have you thought about split view? Split view would be nice (front and back), hard to follow the playhead through the loop otherwise as it becomes hidden halfway through.

2) What do you think about some kind of piano roll? The way you encode pitch into color with a keyboard works but it's a little incompatible with the piano roll idiom conventionally used in most DAW software. Would be very cool to have a 3D piano roll.

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