My neighbor has MS and can't physically move ( his head and he can still talk, but not the rest of his body) Is there anything that i can buy to improve his quality of life with? Even something small could be useful.
Can't really make any hardware recommendation, but as this post is about games, I would suggest trying out more puzzle like games like "The Witness" or "Outer Wilds". Despite being single player, I played both of them in tandem with my wife and I feel like it was a much better experience than playing alone as there was always something one of us would have missed or would get stuck on.
Xbox co-pilot mode changed disabled sister’s life
31–40 of 57 posts
Re: Xbox co-pilot mode changed disabled sister’s life
#32I wonder if they could make an AI co-pilot for those who don't have someone to company them as they play.
Won’t that be cheating ? (That’s how aimbot work on warzone and many fps on PC )
Re: Xbox co-pilot mode changed disabled sister’s life
#33Co-pilot is a really great idea, and also so simple. Definitely one of those "why didn't we think of that before?" moments.
One game I particularly remember is Super Mario Galaxy 3D on the Wii. It had a two player mode where the second player didn't control Mario, but instead had the ability so interact with the environment and player in limited ways to help. I wonder why there aren't a lot of other games that do that.
When games do coop well, it's usually an inherent part of the game. If you can make the assumption that there is at least two players playing together, you can create unique and interesting ways for the two players to interact on screen. "It Takes Two" is a recent game that was designed explicitly for two players and you can immediately tell the difference from it to a game that cooperative modes were an afterthought to the solo mode.
Games requiring more than one player immediately alienates a lot of players and limits your audience a lot, so that's probably why pure coop titles are extremely rare.
As for asymmetric titles like Mario Galaxy where the second player is not essential, it's pretty hard to make the gameplay satisfying for the secondary player while not impeding the first player or making it feel essential to the gameplay. The "little brother" mode costs a lot with little perceived benefit for the developers.
Re: Xbox co-pilot mode changed disabled sister’s life
#34This co-pilot mode sort of reminds me of Starcraft: Brood War where there is a cooperative mode where two people can control the same set of buildings and units. The amount that each player contributes to the game can be as variable as you need it to be, as far as one player not doing anything at all. Or if you were both skilled, it could simply augment what you could do. One person could be making sure you're spending resources and building the base while the other focused on controlling the units fighting the enemy, for example.
Overall I think the video games industry is very very behind in accessibility, though. Even some relatively simple accessibility options are absent from some of the biggest games. I believe Ubisoft has made great strides to make their video games more accessible to everyone and there are some notable ones such as The Last of Us 2 [1] and Celeste [2] that go above and beyond to ensure that anyone that wants to play the game can.
Accessibility can be expensive to implement and gaming isn't really considered an essential, even in terms of entertainment, but I think it's worthwhile to try and encourage even smaller developers to try to make their games more accessible.
[1] https://www.playstation.com/en-us/games/the-last-of-us-part-... [2] https://celeste.ink/wiki/Assist_Mode
Re: Xbox co-pilot mode changed disabled sister’s life
#35I am terrible at video games. It's not what my brain does well so I miss out on playing computer games in general, I'm more interested in board games or cards. Not long ago I was waiting for laundry to be done with a friend who had a Nintendo Switch on her, and we started a game of Mario Kart. The entire time we played, maybe 15 mins, I thought wow, I'm better than I think! Then after the game I told my friend and sh…
I don't think another player can actually be that helpful in Mario Kart, but it does have extremely strong steering assistance, which can be enabled/disabled in the pause menu. Not trying to be rude by comparing you to a small child, but the main benefit is that little ones can join in and have fun while they're not quite co-ordinated enough to steer properly. If you wanted to get more into gaming, a Switch would be…
Re: Xbox co-pilot mode changed disabled sister’s life
#36I am terrible at video games. It's not what my brain does well so I miss out on playing computer games in general, I'm more interested in board games or cards. Not long ago I was waiting for laundry to be done with a friend who had a Nintendo Switch on her, and we started a game of Mario Kart. The entire time we played, maybe 15 mins, I thought wow, I'm better than I think! Then after the game I told my friend and sh…
I don't think another player can actually be that helpful in Mario Kart, but it does have extremely strong steering assistance, which can be enabled/disabled in the pause menu. Not trying to be rude by comparing you to a small child, but the main benefit is that little ones can join in and have fun while they're not quite co-ordinated enough to steer properly. If you wanted to get more into gaming, a Switch would be…
Subsequently, if you race full-pull the other person will be in a permanent #12 spot. They will receive a lot of star and bullet power ups though ;-)
Re: Xbox co-pilot mode changed disabled sister’s life
#37I used to work on games at Microsoft and they put their money where their mouth is when it comes to accessibility. I had spent multiple days in the accessibility lab interviewing and understanding how to make games easier for people with various disabilities. One of my managers encouraged me to test my features using the controller with one hand and farther away from the screen where bad font decisions were more obvious.
Two things I remember in particular from that time at Microsoft:
* The claim that making games better for people with disabilities makes them better for everyone
* The claim that most people will have a disability (not necessarily permanent) at some point in their life
I feel that those two lessons have permanently impacted my design lens.
Re: Xbox co-pilot mode changed disabled sister’s life
#38I wonder if they could make an AI co-pilot for those who don't have someone to company them as they play.
But there are a lot of affordances devs can make in individual games. Someone else mentioned Celeste and Last of Us, but Microsoft's Forza series has a bunch of options, like brake assist or turning assist, that can take a lot off your plate.
Re: Xbox co-pilot mode changed disabled sister’s life
#39Co-pilot is a really great idea, and also so simple. Definitely one of those "why didn't we think of that before?" moments.
We did - I remember playing Doom with my friend as a kid - one of us would do the walking, another would do the shooting, on different peripherals. The idea is pretty fresh on the consoles, however.
Re: Xbox co-pilot mode changed disabled sister’s life
#40Earlier quoted context omitted.
Won’t that be cheating ? (That’s how aimbot work on warzone and many fps on PC )
It is as much of a cheating as the co-pilot thing, yes. I guess it shouldn't be applied to multiplayer competitive games.