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DOOM Captcha

vivirenremoto.github.io

31–40 of 178 posts

Re: DOOM Captcha

#32

Earlier quoted context omitted.

This is a great patent esque idea. I thank you good sir, now to see if I can steal it as my own. It also reminds me of only Konami able to have mini games in loading screens.

I believe that was Namco (as evidenced by the Ridge Racer PS1 loading screen).

Aha, yes, they own Pac Man.

Re: DOOM Captcha

#33

Just took a break from playing Doom Eternal to find this, it's so cute! The simple embed is a great idea too, I hope as the internet starts to decentralize we'll see more fun things like this floating around.

People think they can't figure out which images have stop lights, crosswalks, or bicycles in them now, wait until they introduce the Marauder Captcha.

Re: DOOM Captcha

#34
post #17

Hitboxes are off, headshots don't count :( Also, I was hoping for a full 3D FPS version with canvas etc.

Do you remember the Quake 3 hitbox (it was only one for all models), especially after a jump pad? Quake Live fixed most of these issues but back than things were pretty bad. Still way ahead of everyone else but yeah... it wasn't perfect

I remember the original Unreal Tournament had very large head hitboxes. It would trick you into thinking you had a great aim.

Re: DOOM Captcha

#35
post #4

Cool! Music is a bit too much, but it's great that it can be turned off. Link to repo: https://github.com/vivirenremoto/doomcaptcha

I enjoy the music, but when you click to start, if there were two buttons it would be nice: click to start (silent) and start (with audio)

Re: DOOM Captcha

#36

Hitboxes are off, headshots don't count :( Also, I was hoping for a full 3D FPS version with canvas etc.

Headshots in doom 1, the game that had auto aiming and no ability to look up originally? Also, fully 3d might make it slower to load in case somebody actually wanted to use this for real. I played a webgl doom clone once that lagged like crazy

Re: DOOM Captcha

#37

As long as I don't have to click a damn bus or find the traffic lights again I'm all for it.

You can click whatever you want. Every captcha I’ve done in the last year says I missed something, then lets me pass. If I just click on trees and rocks, same thing, it lets me past. I think all they are doing is deeply fingerprinting you and the image matches are a red herring

Re: DOOM Captcha

#39

The music is terrible - (gives me 90's website MIDI audio PTSD :P) - but it's a cute idea. Would this actually be an effective CAPTCHA? E.G. Security-wise? Also, speaking of 90's-internet PTSD, I actually almost mistook this for a spam banner ad knowing already what I went into. Wayyy too many of those 'punch the monkey' or 'shoot the duck' animated banner ads that didn't even care where you shot. :P

The music is fantastic and classic, but there are modern remixes with actual guitar that are even better. Doom 1 and 2 both have full soundtrack remakes that fans made (possibly, by the dusk fellow?)

Re: DOOM Captcha

#40

The music is terrible - (gives me 90's website MIDI audio PTSD :P) - but it's a cute idea. Would this actually be an effective CAPTCHA? E.G. Security-wise? Also, speaking of 90's-internet PTSD, I actually almost mistook this for a spam banner ad knowing already what I went into. Wayyy too many of those 'punch the monkey' or 'shoot the duck' animated banner ads that didn't even care where you shot. :P

That's just the original DOOM music (first level, E1M1) on a Sound Blaster AWE32 or something similar, so it's completely accurate.
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