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Material You – The next stage for Material Design

material.io

31–40 of 155 posts

Re: Material You – The next stage for Material Design

#31

Did I really just read several paragraphs of corporate marketing babble to discover that this is mostly about a universal wallpaper that carries over to your apps?? Also, the quote about form following feeling is basically ripped off from Apple/Jobs lore. Replace feeling with emotion and it’s almost a direct quote from the Isaacson biography.

Well, nothing new from google. But everybody does it so it must be good. I still wonder when they will learn about sorting.( alphabettcally sorted apps on my phone starts at t then d, then a then again t etc). But i presume it's much easier to discover that the wheel rolls than to build a carriage.

Re: Material You – The next stage for Material Design

#32
Well looks better than the previous iteration. Less abstract, more softer. I don't know why it has taken so long to shake off their overly theoretical approach for one that is based on what users perceive as nicer but I'm glad they are not paying their designers for nothing.

Re: Material You – The next stage for Material Design

#33

I can’t help but feel Google’s only consistency is in their trying to be clean, cool, and innovative, but not actually getting the details right, and ending up looking juvenile and Fisher-Price-like. On mobile, the font is too big and too ragged. The colors and shapes look like a Kleenex box aesthetic. The spacing isn’t all that great. I’m absolutely puzzled why a behemoth like Google can’t have exceptional, human de…

My guess is they want to avoid any signals of dominance. It's not that they cannot afford to look stylish.

The question was probably "how modern or innovative do we want to look?" and the answer something like: "let's better lay low for the next years with all the public scrutiny and the risk of a breakup".

Microsoft has employed the same strategy for years, IMO.

Re: Material You – The next stage for Material Design

#34

I upvoted solely for the use of an en dash ( – ) in the title, instead of a hyphen ( - ). Probably comes down to personal aesthetics, but I find it looks so much nicer! For users on Windows, I recommend setting up an AutoHotKey script to convert the string "==-" to "–", and "===-" to "—". Easy to type, very intuitive (typing more characters gives a longer-width dash), and gives your carefully crafted email missives a…

Linux users can set up a compose key and the default is ­Compose, -, -, . for – (en-dash) and Compose, -, -, - for — (em-dash).

Re: Material You – The next stage for Material Design

#35
post #9

Have we officially hit peak Corporate Memphis? https://www.wired.co.uk/article/corporate-memphis-design-tec...

> “Isometric perspective is interesting, because nothing recedes to a vanishing point,” Rudnick says, “and therefore it also eliminates the variable of time.” He points out that this type of design is particularly popular with fintech and mortgage companies – playing down the passage of time is particularly advantageous to firms selling financial products that you may end up paying off for years.

What the fuck do vanishing points have to do with time?

Re: Material You – The next stage for Material Design

#36

I can’t help but feel Google’s only consistency is in their trying to be clean, cool, and innovative, but not actually getting the details right, and ending up looking juvenile and Fisher-Price-like. On mobile, the font is too big and too ragged. The colors and shapes look like a Kleenex box aesthetic. The spacing isn’t all that great. I’m absolutely puzzled why a behemoth like Google can’t have exceptional, human de…

I feel in general Android UI is vastly better than Apple. Apple had a better ui before Material design came into picture.

Would be nice to hear a practical example or two in order to understand from where your opinion springs.

Re: Material You – The next stage for Material Design

#38
Ah, yes, the cycle continues. Maybe with Android 15 they bring back shadows and with 20 there will be more colors and Material Design will look like Windows XP again and with Android 30 we are back at something that shows three shades of gray at most, with maybe only a solid colored button somewhere.

Re: Material You – The next stage for Material Design

#39
post #29

Did I really just read several paragraphs of corporate marketing babble to discover that this is mostly about a universal wallpaper that carries over to your apps?? Also, the quote about form following feeling is basically ripped off from Apple/Jobs lore. Replace feeling with emotion and it’s almost a direct quote from the Isaacson biography.

It's a universal cross-app theming framework/guidance based on a customizable five-color palette... derived from a wallpaper that carries over to your apps ;) IMO it's ambitious, perhaps excessively so. I work on a product that we white label and recolorize for various enterprise-scale clients who want adherence to their own color palettes, and there are often things that feel "off" when we change color palettes alon…

Great, so now my enterprise is going to dictate my wallpaper so that my app themes are consistent with internal style guidelines. Thanks Google!

Re: Material You – The next stage for Material Design

#40
post #36

Earlier quoted context omitted.

I feel in general Android UI is vastly better than Apple. Apple had a better ui before Material design came into picture.

Would be nice to hear a practical example or two in order to understand from where your opinion springs.

I don't have much experience with iOS products, but I recall early in smartphone history being flabbergasted by the lack of basic affordances like a notification bar, or quick settings (eg to switch wifi on/off). I'd imagine both UIs are vastly different now, so I don't think that these examples are directly relevant. But I heard so much in those days about how iOS's UI was vastly superior and was so shocked by my first introduction to it, that I remain baseline skeptical of claims that it's objectively better than Android. People just seem too blinded to realize that their personal preference isn't a universal measure of quality. (This paragraph is mostly in response to the fact that the GP comment is so downvoted for saying "I prefer Android's UI")

As far as picking practical examples, my lack of familiarity with iOS means some of these may be obsolete, but some obvious ones that come to mind:

1) Is iOS multitasking still as poor as it used to be? Eg, are split-screen apps on the iPhone still impossible?

2) Are homescreen widgets still impossible on iOS?

3) Are you still forced to open (eg) app links with lower-quality off-brand apps like Apple Maps, or can you set your preferred app the first time you open a link of a certain type?

I'm not even going very far afield here, as I'm only picking things that a) I know iOS had a feature gap in at some point and b) I would trip over at least weekly were my OS to have these issues. I'd imagine that one could do a little research and come up with more such examples (as well as examples where iOS's UI is superior to Android's).

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