It's not like the big development shops that do take the time to get the notarization process working get a special green checkmark by their app. After the app has been launched the first time, it's back to an even playing field with the apps that didn't notarize.
The Gates to Hell: Apple’s Notarizing
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Re: The Gates to Hell: Apple’s Notarizing
#32That is the part I find most offensive, if it was just difficult and buggy I would suck it up and work around it. But having to pay for the privilege is too painful, particularly if you're offering free software.
For my case (non GUI app) I can at least distribute via Homebrew and have the user build from source in a more or less automated way.
Another notarization helper tool is here https://github.com/mitchellh/gon
Re: The Gates to Hell: Apple’s Notarizing
#33Earlier quoted context omitted.
This comment could have been written a decade ago and it was as laughable back then as it is today. Developers do not dictate the success of a platform. Users do. And they don’t want Linux on the desktop.
Why do users choose a platform? Apps. Who makes the apps? Developers embraced Windows over Mac, users followed. (Until iOS development made Mac's the default dev machine.) Developers embraced iOS and Android over Symbian and webOS. Windows and Mac were great development platforms ten years ago, and iOS and Android were way better than the now-dead competition.
Re: The Gates to Hell: Apple’s Notarizing
#34Earlier quoted context omitted.
This comment could have been written a decade ago and it was as laughable back then as it is today. Developers do not dictate the success of a platform. Users do. And they don’t want Linux on the desktop.
Why do users choose a platform? Apps. Who makes the apps? Developers embraced Windows over Mac, users followed. (Until iOS development made Mac's the default dev machine.) Developers embraced iOS and Android over Symbian and webOS. Windows and Mac were great development platforms ten years ago, and iOS and Android were way better than the now-dead competition.
They also choose brands. Apple has one of the biggest ones, and the fact that people bought MacBooks during the butterfly keyboard years should tell you just how powerful that brand is.
Re: The Gates to Hell: Apple’s Notarizing
#35Anyone knows if "stapling" the distributed bundles files (.app .pkg executable files etc.) is useful in any way ?
Re: The Gates to Hell: Apple’s Notarizing
#36Maybe Apple should hire Steve Ballmer, I hear he's available: https://www.youtube.com/watch?v=OHVhiybBb1U
Re: The Gates to Hell: Apple’s Notarizing
#37And, not mentioned in the article... you have to have an Apple Developer ID which costs £79/year ($99). Presumably if your subscription lapses any previously released software will stop working? That is the part I find most offensive, if it was just difficult and buggy I would suck it up and work around it. But having to pay for the privilege is too painful, particularly if you're offering free software. For my case…
Re: The Gates to Hell: Apple’s Notarizing
#38And, not mentioned in the article... you have to have an Apple Developer ID which costs £79/year ($99). Presumably if your subscription lapses any previously released software will stop working? That is the part I find most offensive, if it was just difficult and buggy I would suck it up and work around it. But having to pay for the privilege is too painful, particularly if you're offering free software. For my case…
Re: The Gates to Hell: Apple’s Notarizing
#39Notarization has been a nightmare of a solution to a problem that isn't effective. You can get practically as much security by pushing malware signatures to the client without the massive privacy overreach of having Apple archive each and every bit of code that you generate for distribution. This is just Apple's overreach extended to the desktop. Excessive control that makes developer's lives hell while adding barely…
Re: The Gates to Hell: Apple’s Notarizing
#40Apple devices are becoming increasingly unusable for developers. Fantastic opportunity for Linux apps to gain more dev resources, as anyone with a bit of foresight sees little future in macOS, iOS, Windows, or Android as development platforms.