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Tape Recovery Simulator 96K

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31–40 of 47 posts

Re: Tape Recovery Simulator 96K

#31
post #14

> Tape backups are still a thing in some places, but they are generally considered a relic of the past. Well that's utter BS. Tape is still a dominant backup form, particularly for archival purposes. The market is big and still growing year on year. You can't get the same data density and portability out of any other form of backup, and it is a format still under heavy development and refreshes, with LTO-9 due out th…

I mean, they're not wrong about the perception. Ask most people, even those in tech, and they will tell you that tape is passé. Personally, while I know it is still used in enterprise backup, I haven't actually seen a digital tape in use in over 20 years.

Re: Tape Recovery Simulator 96K

#32
that's funny. I have a project of recovering a game I wrote on Commodore 64 as a kid. It is saved on an audio tape. You can guess I have a strong motivation since it's for getting back something personal. I have the wav files ready, and regular conversion programs fail to recover it.

I have a few ideas, one of them being using a sequence to sequence NN. The intuition is that the output domain has a strong structure (C64 basic program tokens) so the decoder can learn to generate valid programs. It looks like it is going to be funnier than this game :)

Re: Tape Recovery Simulator 96K

#34
post #14

> Tape backups are still a thing in some places, but they are generally considered a relic of the past. Well that's utter BS. Tape is still a dominant backup form, particularly for archival purposes. The market is big and still growing year on year. You can't get the same data density and portability out of any other form of backup, and it is a format still under heavy development and refreshes, with LTO-9 due out th…

I learned recently that tapes are also quite common in the pro video world, as backup media and as a way to deliver projects!

For instance, this is the Discovery Channel's delivery tech specs: https://procurement-notices.undp.org/view_file.cfm?doc_id=12...

From page 27:

"Production partners must deliver graphics masters on LTO-5 data tapes formatted using the Linear Tape File Systems (LTFS). [...] The network will not accept graphics masters on other types of media."

Re: Tape Recovery Simulator 96K

#35

Interesting game idea :) I initially thought it could actually read old tapes, I was hoping this because I'm trying to recover some old Atari stuff. But no. Funny idea though!

Checking my bookmarks, look at wav2cas - http://home.planet.nl/~ernest/atarixle.html - though I haven't actually used it.

Re: Tape Recovery Simulator 96K

#36
post #14

> Tape backups are still a thing in some places, but they are generally considered a relic of the past. Well that's utter BS. Tape is still a dominant backup form, particularly for archival purposes. The market is big and still growing year on year. You can't get the same data density and portability out of any other form of backup, and it is a format still under heavy development and refreshes, with LTO-9 due out th…

So it takes 12.5 hours to fill a single tape?

I guess it's hard to wrap your head around data sizes that big. It's pretty impressive when you consider that SATA tops out at 600MB/s, so these tape drives need to hang off of a faster bus.

Re: Tape Recovery Simulator 96K

#38

Been meaning to resurrect my old vic20 system just so I can wait in anticipation of my "game" to load from the cassette tape. Nostalgia is a helluva of a good drug.

I think you can put the emulators in like a 1x mode? I do not look back fondly on waiting for things to load hahha

Re: Tape Recovery Simulator 96K

#39
post #14

> Tape backups are still a thing in some places, but they are generally considered a relic of the past. Well that's utter BS. Tape is still a dominant backup form, particularly for archival purposes. The market is big and still growing year on year. You can't get the same data density and portability out of any other form of backup, and it is a format still under heavy development and refreshes, with LTO-9 due out th…

So it takes 12.5 hours to fill a single tape? I guess it's hard to wrap your head around data sizes that big. It's pretty impressive when you consider that SATA tops out at 600MB/s, so these tape drives need to hang off of a faster bus.

They do, they are attached via FibreChannel or SAS for example. FC offers 16Gbits since 2011 and SAS 12G since 2013 (and of course even faster versions since then).

Though I would love a SATA-one for home use.

Re: Tape Recovery Simulator 96K

#40
post #11

Now there's a domain name that I haven't heard in a very long time

Right!? Up there with Adrenaline Vault, VE3D, and the original Shacknews before it got bought out. Good times...

And reminds me once again that .plan files and finger was twitter before twitter.
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