From the article: "Questions like 'is a computer creative' or 'is a computer an artist' or the like should not be considered serious questions, period." Interesting that the concept that the computer is somehow doing the art itself, missing the point that a computer is a tool just like a paintbrush, was even around in '71. One wonders when the paintbrush was invented if people argued people should still finger paint,…
There Should Be No Computer Art (1971) [pdf]
31–40 of 88 posts
Re: There Should Be No Computer Art (1971) [pdf]
#32Earlier quoted context omitted.
Professional art is whatever you can sell as such. What i find boring with western art is that it is completely dependent on the critic and the discourse statement, in text, that must accompany any "serious" work of art. Zen and objects created under that philosophy makes no distinction between "high" and "low" art. There are multiple other approaches outside of the western paradigm. The writer of the article is sell…
There is much art being done outside of "erudite" circles. But still, all art is dependant on the appreciation of others.
Re: There Should Be No Computer Art (1971) [pdf]
#33Re: There Should Be No Computer Art (1971) [pdf]
#34From the article: "Questions like 'is a computer creative' or 'is a computer an artist' or the like should not be considered serious questions, period." Interesting that the concept that the computer is somehow doing the art itself, missing the point that a computer is a tool just like a paintbrush, was even around in '71. One wonders when the paintbrush was invented if people argued people should still finger paint,…
A brush works with marks.
The latter is a larger infinity.
It's like the difference between digital and analog. Or raster and vector. Or map and territory.
Re: There Should Be No Computer Art (1971) [pdf]
#35There was a time I was deeply involved in procedural generated art. Everything has changed since I started working. But hey, I got come pretty cool experiments from that fase. Like this one: https://victorribeiro.com/showFractal/
https://github.com/johnalexandergreene/Forsythia/tree/master...
Then the project sorta met its natural end, and then I sorta moved on
Re: There Should Be No Computer Art (1971) [pdf]
#36I wonder what GPT3 would have to say about this.
Not only does the artist code the artwork into what they consider to be the finished piece, they then curate the output of that system to pick out items that are of particular appeal.
Re: There Should Be No Computer Art (1971) [pdf]
#37Earlier quoted context omitted.
The medium that is changing with NFT is one of credit and incentives, not aesthetics. NFT art isn't differently made art, it's differently positioned art. It's like jumping from movies to television. And it's similar in a nominal sense with respect to current platforms, but there's a definite sense of "we have not really done everything this medium can offer yet". The phase where it's a gimmick will pass.
> it's differently positioned art Is it even that? Art is to baseball as NTF is to baseball cards. It's something loosely associated with the art. My real gripe with NFT is that collectibles--art, baseball cards, whatever--can be put on display. There's something to be said for tangible things.
I actually wrote a thing about it on my blog today https://www.jacquescorbytuech.com/writing/irl-problem-digita...
Re: There Should Be No Computer Art (1971) [pdf]
#38I wonder what GPT3 would have to say about this.
That sort of misses the point, which is common when people consider generative art. Not only does the artist code the artwork into what they consider to be the finished piece, they then curate the output of that system to pick out items that are of particular appeal.
Sure, many people may think that the director is the central figure, (often foolishly) even going so far as to almost completely discounting the impact others have, however I don’t think many people would be willing to completely discount the DoP, editor, screenwriter, etc. as artists in their own right, with their own contributions to the finished artwork.
As such your argument seems suspicious and weird. Sure, actual people were also involved in the creation of this hypothetical computer generated final artwork in different roles but can you be so quick to dismiss the contribution of the software?
I don’t think this is as easy to discount as you make it sound.
Re: There Should Be No Computer Art (1971) [pdf]
#39Earlier quoted context omitted.
That sort of misses the point, which is common when people consider generative art. Not only does the artist code the artwork into what they consider to be the finished piece, they then curate the output of that system to pick out items that are of particular appeal.
That seems to be a weird perspective when we know that artworks that are collaboratively made by humans exist among humans. Think of films, for example, where at the extreme ends you might look at hundreds or thousands of people collaborating on them. Sure, many people may think that the director is the central figure, (often foolishly) even going so far as to almost completely discounting the impact others have, how…
Re: There Should Be No Computer Art (1971) [pdf]
#40From the article: "Questions like 'is a computer creative' or 'is a computer an artist' or the like should not be considered serious questions, period." Interesting that the concept that the computer is somehow doing the art itself, missing the point that a computer is a tool just like a paintbrush, was even around in '71. One wonders when the paintbrush was invented if people argued people should still finger paint,…
The author is still around - https://en.wikipedia.org/wiki/Frieder_Nake
And still has lots to say - https://twitter.com/carlcanary