> Overall, HHS teams are more likely than professional teams to create truly creative game designs. That's a pretty bold statement to make in the highlights in my opinion.
This matches my expectation, it's just that I'd expect the household-invented games to be novel/creative and bad on average.
Hobbyists beat professional designers in creating novel board games
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Re: Hobbyists beat professional designers in creating novel board games
#32Does anyone have any board games they recommend for groups of 3-5? Something that isn't too terrible to learn, and lasts max an hour?
Enjoy playing it against my 8yo but have also had a few nights playing with friends who've enjoyed it also.
https://boardgamegeek.com/boardgame/255708/trekking-national...
Re: Hobbyists beat professional designers in creating novel board games
#33Does anyone have any board games they recommend for groups of 3-5? Something that isn't too terrible to learn, and lasts max an hour?
https://boardgamearena.com/gamelist?section=all&playernumber...
From the top options presented I can recommend
Kingdom Builder - incredibly easy to learn strategy game with just enough depth to keep it interesting over multiple plays
Love Letter - one of ourmyregular games to kick off a game night. Quick to pick up, quick to play, and fun.
Coup - similar in many ways to Love Letter, but with bluffing, which makes it much more cut throat, but it plays quickly enough that no one gets angry, they just get back at you the next game.
Colt Express - exciting game with a unique "programming" like mechanic that's very simple to pickup, and allows for some playfully grievous player interactions.
Gaia - underrated game that shares a lot of mechanics with the more popular Carcassone. Very strategic, and the advanced version amps up the competitiveness.
Carcassone - one of the most popular games around. Can also recommend Hunters & Gatherers.
Stone Age & Puerto Rico - great entry level worker placement games.
Granted, it doesn't have every game imaginable (Catan, Munchkin, Risk) but its selection is large enough to find good games for just about any group.
If you want something more advanced, this doesn't exactly fit your criteria, but I highly recommend Terra Mystica. One of my favorite games of all time.
Re: Hobbyists beat professional designers in creating novel board games
#34This kind of thing has been shown in all sorts of creative endeavour. But it ignores consistency, which is the main mark of professionalism. Yeah, if you disregard all rules and norms sometimes you come up with something AMAZING that no-one following the rules could ever conceive of. But most of the the time it's just crap.
I've known people with incredible skill at specific trades, but they had something completely different as their day job.
Re: Hobbyists beat professional designers in creating novel board games
#35This kind of thing has been shown in all sorts of creative endeavour. But it ignores consistency, which is the main mark of professionalism. Yeah, if you disregard all rules and norms sometimes you come up with something AMAZING that no-one following the rules could ever conceive of. But most of the the time it's just crap.
That's why it's so fun to go to things like band competitions. Everybody plays about four songs. You see so much variety there. I guess it doesn't suit those people who just listen to the radio. Same about random small cafes or bars with live music.
While reminds me I really must try and put some of my ideas for doing a 'Allo 'Allo! / Colditz mash up
Re: Hobbyists beat professional designers in creating novel board games
#36Professional designers can't afford failure, so they make "safe" designs that are likely to work. This isn't a result about "knowledge diversity", it's a result about incentives.
Re: Hobbyists beat professional designers in creating novel board games
#37I know a game designer who does this semi-professionally. He really spends a long time in the alpha and beta testing phase of game design with lots of playtesting in different groups. He recently launched an amazingly fun social deduction game on Kickstarter called " Feed the Kraken " with tons of gameplay elements previously unseen in social deduction games. I think that professional designers often have a hard time…
Shouldn't the fact that you're paid to do it for a living give you _more_ time to spend on it?
Re: Hobbyists beat professional designers in creating novel board games
#38Does anyone have any board games they recommend for groups of 3-5? Something that isn't too terrible to learn, and lasts max an hour?
You can explain it to a person who's two-three beers in and they'll get the rules well enough to start playing. Rounds last 5-10 minutes depending on how much people start analyzing the cards on the board. You can play as many rounds as you want.
Re: Hobbyists beat professional designers in creating novel board games
#39This is not exclusive to board game design. When I work on a personal project, I can be really creative and produce some good looking applications. However, as a professional developer working for someone else, I have to follow some guidelines that can result in boring, generic-looking stuff. This boring, generic-looking stuff allows me to consistently make a decent living, though.
Yes. Like writing reports for a company versus personal writing. You often have to use corporate templates and follow a house writing style.
Despite many fans hating the buggy engine Bethesda was using, and the fact their new games were basically spinoffs of their previous work, some of them are among the best-selling games of all time.