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Castlevania III Password Algorithm

meatfighter.com

31–39 of 39 posts

Re: Castlevania III Password Algorithm

#31
post #6
post #2

As a kid, I was dumbfounded that passwords worked on NES games, and Castlevania III was my first introduction to the concept. I still remember staring at the screen not comprehending how putting in this combination of icons would get me my game back. I knew there’s no way they could manually create a password for every game state, but I also had no conception of discrete states, algorithms and hashing, so I literally…

Faxanadu passwords were the worst. Upper case, lower case, numbers, and some punctuation. It was, however, able to represent your inventory, location, money, etc. Pretty much a full state in ~24 characters, which I thought was very cool.. but 10-year old me didn't always write down the mantra correctly. You can read about this system here: http://www.the-interweb.com/serendipity/index.php?/archives/...

[deleted]

Re: Castlevania III Password Algorithm

#32
post #6
post #2

As a kid, I was dumbfounded that passwords worked on NES games, and Castlevania III was my first introduction to the concept. I still remember staring at the screen not comprehending how putting in this combination of icons would get me my game back. I knew there’s no way they could manually create a password for every game state, but I also had no conception of discrete states, algorithms and hashing, so I literally…

Faxanadu passwords were the worst. Upper case, lower case, numbers, and some punctuation. It was, however, able to represent your inventory, location, money, etc. Pretty much a full state in ~24 characters, which I thought was very cool.. but 10-year old me didn't always write down the mantra correctly. You can read about this system here: http://www.the-interweb.com/serendipity/index.php?/archives/...

River City Ransom passwords were terrible as well. Lower, upper case, accents.

Re: Castlevania III Password Algorithm

#33
post #6

Earlier quoted context omitted.

Faxanadu passwords were the worst. Upper case, lower case, numbers, and some punctuation. It was, however, able to represent your inventory, location, money, etc. Pretty much a full state in ~24 characters, which I thought was very cool.. but 10-year old me didn't always write down the mantra correctly. You can read about this system here: http://www.the-interweb.com/serendipity/index.php?/archives/...

I still think nothing beats Legend of the Mystical Ninja on Super NES. If you are playing a two player game and obtain a password, it's a full 60 characters you'll have to enter. For comparison, the Guardian Legend was 32 characters (like Faxandu) and Metroid was 24. I never played Magic of Scheherazade; looks like that weights in at 43 characters.

The Golden Sun series had a password system to transfer your progress from Golden Sun 1 to Golden Sun 2. If you wanted to transfer everything it was 260 characters. At least you only had to do this once and there was an option to use a link cable instead.

Re: Castlevania III Password Algorithm

#34

Earlier quoted context omitted.

I still think nothing beats Legend of the Mystical Ninja on Super NES. If you are playing a two player game and obtain a password, it's a full 60 characters you'll have to enter. For comparison, the Guardian Legend was 32 characters (like Faxandu) and Metroid was 24. I never played Magic of Scheherazade; looks like that weights in at 43 characters.

The Golden Sun series had a password system to transfer your progress from Golden Sun 1 to Golden Sun 2. If you wanted to transfer everything it was 260 characters. At least you only had to do this once and there was an option to use a link cable instead.

If memory serves, the Golden Sun games gave you a choice of three different levels of detail of data transfer via password.

Re: Castlevania III Password Algorithm

#35
post #34

Earlier quoted context omitted.

The Golden Sun series had a password system to transfer your progress from Golden Sun 1 to Golden Sun 2. If you wanted to transfer everything it was 260 characters. At least you only had to do this once and there was an option to use a link cable instead.

If memory serves, the Golden Sun games gave you a choice of three different levels of detail of data transfer via password.

Correct, back in those days digital photos on a phone were also non-existant, which would have made the many pages to transfer everything so much more convienent.

Golden Sun also had a feature where you could put your GS1 game into sleep (at a specific data transfer point), take out the cartridge, and replace it with GS2, and unsleep, to transfer the data. My 11yr old brain was blown by this!

Re: Castlevania III Password Algorithm

#36
post #34

Earlier quoted context omitted.

The Golden Sun series had a password system to transfer your progress from Golden Sun 1 to Golden Sun 2. If you wanted to transfer everything it was 260 characters. At least you only had to do this once and there was an option to use a link cable instead.

If memory serves, the Golden Sun games gave you a choice of three different levels of detail of data transfer via password.

Yep! Specifically, it can transfer all the important things in 16 characters. The medium option about four times as big to send exact stats rather than just levels; that seems like a lot of work for little benefit. The big one transfers every single item in your inventory.

Re: Castlevania III Password Algorithm

#37
post #6
post #2

As a kid, I was dumbfounded that passwords worked on NES games, and Castlevania III was my first introduction to the concept. I still remember staring at the screen not comprehending how putting in this combination of icons would get me my game back. I knew there’s no way they could manually create a password for every game state, but I also had no conception of discrete states, algorithms and hashing, so I literally…

Faxanadu passwords were the worst. Upper case, lower case, numbers, and some punctuation. It was, however, able to represent your inventory, location, money, etc. Pretty much a full state in ~24 characters, which I thought was very cool.. but 10-year old me didn't always write down the mantra correctly. You can read about this system here: http://www.the-interweb.com/serendipity/index.php?/archives/...

41 year old me doesn't always write down the mantra correctly.

Re: Castlevania III Password Algorithm

#38
post #37
post #6

Earlier quoted context omitted.

Faxanadu passwords were the worst. Upper case, lower case, numbers, and some punctuation. It was, however, able to represent your inventory, location, money, etc. Pretty much a full state in ~24 characters, which I thought was very cool.. but 10-year old me didn't always write down the mantra correctly. You can read about this system here: http://www.the-interweb.com/serendipity/index.php?/archives/...

41 year old me doesn't always write down the mantra correctly.

42 year old me can take a screenshot or a photo!

Re: Castlevania III Password Algorithm

#39
post #32
post #6

Earlier quoted context omitted.

Faxanadu passwords were the worst. Upper case, lower case, numbers, and some punctuation. It was, however, able to represent your inventory, location, money, etc. Pretty much a full state in ~24 characters, which I thought was very cool.. but 10-year old me didn't always write down the mantra correctly. You can read about this system here: http://www.the-interweb.com/serendipity/index.php?/archives/...

River City Ransom passwords were terrible as well. Lower, upper case, accents.

At least those were in a grid. The Faxanadu ones were just one line without spaces.
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