As a kid, I was dumbfounded that passwords worked on NES games, and Castlevania III was my first introduction to the concept. I still remember staring at the screen not comprehending how putting in this combination of icons would get me my game back. I knew there’s no way they could manually create a password for every game state, but I also had no conception of discrete states, algorithms and hashing, so I literally…
Faxanadu passwords were the worst. Upper case, lower case, numbers, and some punctuation. It was, however, able to represent your inventory, location, money, etc. Pretty much a full state in ~24 characters, which I thought was very cool.. but 10-year old me didn't always write down the mantra correctly. You can read about this system here: http://www.the-interweb.com/serendipity/index.php?/archives/...
Castlevania III Password Algorithm
31–39 of 39 posts
Re: Castlevania III Password Algorithm
#32As a kid, I was dumbfounded that passwords worked on NES games, and Castlevania III was my first introduction to the concept. I still remember staring at the screen not comprehending how putting in this combination of icons would get me my game back. I knew there’s no way they could manually create a password for every game state, but I also had no conception of discrete states, algorithms and hashing, so I literally…
Faxanadu passwords were the worst. Upper case, lower case, numbers, and some punctuation. It was, however, able to represent your inventory, location, money, etc. Pretty much a full state in ~24 characters, which I thought was very cool.. but 10-year old me didn't always write down the mantra correctly. You can read about this system here: http://www.the-interweb.com/serendipity/index.php?/archives/...
Re: Castlevania III Password Algorithm
#33Earlier quoted context omitted.
Faxanadu passwords were the worst. Upper case, lower case, numbers, and some punctuation. It was, however, able to represent your inventory, location, money, etc. Pretty much a full state in ~24 characters, which I thought was very cool.. but 10-year old me didn't always write down the mantra correctly. You can read about this system here: http://www.the-interweb.com/serendipity/index.php?/archives/...
I still think nothing beats Legend of the Mystical Ninja on Super NES. If you are playing a two player game and obtain a password, it's a full 60 characters you'll have to enter. For comparison, the Guardian Legend was 32 characters (like Faxandu) and Metroid was 24. I never played Magic of Scheherazade; looks like that weights in at 43 characters.
Re: Castlevania III Password Algorithm
#34Earlier quoted context omitted.
I still think nothing beats Legend of the Mystical Ninja on Super NES. If you are playing a two player game and obtain a password, it's a full 60 characters you'll have to enter. For comparison, the Guardian Legend was 32 characters (like Faxandu) and Metroid was 24. I never played Magic of Scheherazade; looks like that weights in at 43 characters.
The Golden Sun series had a password system to transfer your progress from Golden Sun 1 to Golden Sun 2. If you wanted to transfer everything it was 260 characters. At least you only had to do this once and there was an option to use a link cable instead.
Re: Castlevania III Password Algorithm
#35Earlier quoted context omitted.
The Golden Sun series had a password system to transfer your progress from Golden Sun 1 to Golden Sun 2. If you wanted to transfer everything it was 260 characters. At least you only had to do this once and there was an option to use a link cable instead.
If memory serves, the Golden Sun games gave you a choice of three different levels of detail of data transfer via password.
Golden Sun also had a feature where you could put your GS1 game into sleep (at a specific data transfer point), take out the cartridge, and replace it with GS2, and unsleep, to transfer the data. My 11yr old brain was blown by this!
Re: Castlevania III Password Algorithm
#36Earlier quoted context omitted.
The Golden Sun series had a password system to transfer your progress from Golden Sun 1 to Golden Sun 2. If you wanted to transfer everything it was 260 characters. At least you only had to do this once and there was an option to use a link cable instead.
If memory serves, the Golden Sun games gave you a choice of three different levels of detail of data transfer via password.
Re: Castlevania III Password Algorithm
#37As a kid, I was dumbfounded that passwords worked on NES games, and Castlevania III was my first introduction to the concept. I still remember staring at the screen not comprehending how putting in this combination of icons would get me my game back. I knew there’s no way they could manually create a password for every game state, but I also had no conception of discrete states, algorithms and hashing, so I literally…
Faxanadu passwords were the worst. Upper case, lower case, numbers, and some punctuation. It was, however, able to represent your inventory, location, money, etc. Pretty much a full state in ~24 characters, which I thought was very cool.. but 10-year old me didn't always write down the mantra correctly. You can read about this system here: http://www.the-interweb.com/serendipity/index.php?/archives/...
Re: Castlevania III Password Algorithm
#38Earlier quoted context omitted.
Faxanadu passwords were the worst. Upper case, lower case, numbers, and some punctuation. It was, however, able to represent your inventory, location, money, etc. Pretty much a full state in ~24 characters, which I thought was very cool.. but 10-year old me didn't always write down the mantra correctly. You can read about this system here: http://www.the-interweb.com/serendipity/index.php?/archives/...
41 year old me doesn't always write down the mantra correctly.
Re: Castlevania III Password Algorithm
#39Earlier quoted context omitted.
Faxanadu passwords were the worst. Upper case, lower case, numbers, and some punctuation. It was, however, able to represent your inventory, location, money, etc. Pretty much a full state in ~24 characters, which I thought was very cool.. but 10-year old me didn't always write down the mantra correctly. You can read about this system here: http://www.the-interweb.com/serendipity/index.php?/archives/...
River City Ransom passwords were terrible as well. Lower, upper case, accents.