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When Nintendo fought a device that gave Mario 'new superpowers'

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Re: When Nintendo fought a device that gave Mario 'new superpowers'

#31
post #20
post #13

Towards the end of the second video, 3:50-ish they mention how Nintendo is being anti-competitive by fully controlling what (and how) software can run on their systems, and their reasoning is "quality control". Sounds familiar?

They were just coming out of the Atari crash, which in a large part was blamed on a surplus of shitty games.

The 2600 was not exactly easy to make any good games with either, containing only 128 bytes of RAM and having very primitive graphics capabilities.

Re: When Nintendo fought a device that gave Mario 'new superpowers'

#33
post #18
post #8

Earlier quoted context omitted.

So if my record player plays a record at the wrong RPM it's breaking the artist's IP ? If I modify my honda civic with a body kit I'm breaking IP? If I put a sticker over the apple logo on my MBP I'm infringing on their design? to me the modification of bits in MY Nintendo from MY Cartridge should be none of their business.

I mean, in a strict interpretation of copyright law, it's a violation of copyright to sing a copyrighted song to a friend. The things you describe are legitimately derivative works in the scope of copyright's worldview. The issue is that viewing every single idea or concept as "property" with an owner and a price tag attached is a fundamentally broken model.

Your first statement is not true, at least in the US. Copyright gives the holder the rights over the ability "to perform the copyrighted work publicly" (directly from US law). The wording from the law on public performances: "to perform or display it at a place open to the public or at any place where a substantial number of persons outside of a normal circle of a family and its social acquaintances is gathered". Even in the strictest interpretation of the law, no reasonable judge/lawyer would find that singing to a single friend would meet this criteria. So someone can absolutely sing a copyrighted song to a friend without being in violation of copyright law. You can even do so with a group of friends (as long as it is what is deemed a normal circle of family/friends).

Re: When Nintendo fought a device that gave Mario 'new superpowers'

#34
post #18

Earlier quoted context omitted.

I mean, in a strict interpretation of copyright law, it's a violation of copyright to sing a copyrighted song to a friend. The things you describe are legitimately derivative works in the scope of copyright's worldview. The issue is that viewing every single idea or concept as "property" with an owner and a price tag attached is a fundamentally broken model.

Your first statement is not true, at least in the US. Copyright gives the holder the rights over the ability "to perform the copyrighted work publicly" (directly from US law). The wording from the law on public performances: "to perform or display it at a place open to the public or at any place where a substantial number of persons outside of a normal circle of a family and its social acquaintances is gathered". Eve…

Yes, I should have clarified the "in public" part.

My original point about the idea that someone can own a song or a number as if it were property is fundamentally insane.

The fact that it being a violation or not depending upon whether the song is sung in public or in private illustrates that point nicely.

Re: When Nintendo fought a device that gave Mario 'new superpowers'

#35
I am using my game genie daily these days. My 4 year old does better on my old Nintendo since the controls are so basic. I had to replace all the capacitors on the nes before it would work and all my old games didn’t work right away they had to wiggle back and forth before making a good pin connection and I assume wear some of the tarnish off since the games since start better no messing around. I have always wondered how the game genie worked on a technical basis I will have to see if there is anything out there on the matter.

Re: When Nintendo fought a device that gave Mario 'new superpowers'

#36

I had a game genie, pretty sure it was responsible for giving my nes the blanking screen of death. Seems like nintendo should have been happy, the game genie probably led to a bunch of snes sales due to its console killing tendencies(possibly just a myth...but I swear...that thing caused trouble on my nes.) and you literally needed a nes and games to use it. I get the philosophy behind making games unfun and such, I…

Regular use gradually bent the pins in the NES cartridge slot. Without really good pin contact, the NES10 lockout chip wouldn’t authenticate the cart, and the flashing red light and blanking screen were the indicators for authentication failure. Using a game genie increased the stress on those pins due to its altered insertion angle for the cartridge. So it wasn’t your imagination: game genie really did “break” your NES.

As it turns out though, the pin array can be easily removed and serviced (just clean the pins and gently bend them back into shape) with next to zero risk of damaging the NES. Of course, none of us had the web to look any of this up back in the day, and we were left with schoolyard superstitions like blowing on the cartridge. Now though, it’s quite easy to get a “dead” NES working again. Or just get the revised NES model from 1993 that dumped the NES10 lockout chip and the failure prone front loading slot.

Re: When Nintendo fought a device that gave Mario 'new superpowers'

#37
post #5

I think this is a sticky issue that continues to this day. The scope of Nintendo’s IP should include the delicate game balance of jump distance etc that makes the game what it is. On the other hand the creation of these other products is sort of ‘complementary’ to Nintendo’s products in the same way phone cases complement iPhones.

Game "mechanics" aren't copyrightable. https://www.gamasutra.com/view/news/273935/Texas_court_affir...

Re: When Nintendo fought a device that gave Mario 'new superpowers'

#39

I had a game genie, pretty sure it was responsible for giving my nes the blanking screen of death. Seems like nintendo should have been happy, the game genie probably led to a bunch of snes sales due to its console killing tendencies(possibly just a myth...but I swear...that thing caused trouble on my nes.) and you literally needed a nes and games to use it. I get the philosophy behind making games unfun and such, I…

The GG certainly fit tightly. It probably was responsible for wearing pins on the NES. On the other hand, I can recall that GG also fixed screen-blinking NESs for the same reason.

Re: When Nintendo fought a device that gave Mario 'new superpowers'

#40

Man, I loved things like the Game Genie and Gameshark. They gave me my earliest understanding of how software runs in memory and the nature of the memory. Was great to just poke at parts of the memory with it and just see what happens. I didn't need to be reminded of another reason to hate Nintendo. I think I air my grievances in every HN thread about Nintendo. But this does add to the pile. Around the same time I lo…

Modding games on the PC, with the developer's blessing, was pretty common for a decade or two before Halo came out.
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