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New Sauerbraten 2020 Edition Released

sauerworld.org

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Re: New Sauerbraten 2020 Edition Released

#31
Ecstatic to see this project still alive. A good 15 years ago now I helped to run the mapping site for it (Quadropolis) on a Drupal instance.

While people tend to focus on the mapping and the stripped-down Quake gameplay, I think there are some subtle innovations that Sauerbraten did that are unrecognized. For example, the announcer loudly notifying you when a major powerup is about to drop. It was always silly that, in old twitch-FPS arena games, the gameplay was heavily based around memorizing the spawn locations and times of the major pickups... Sauerbraten/Cube2 made that informal thing formal by including it in in-game announcements.

And the on-screen text... back then, games were resistent to just sticking the user's name over the player model and uglying up their game. Now, of course, nobody would dream of putting the art over the multiplayer experience like that. Cute related features are how chat text similarly appears over the speaker's head. Also, on-screen numerical damage. Little things that many FPS games of the time insisted on not doing because of "immersion", but MMOs had proven that informative, clear gameplay was more important than immersion.

Re: New Sauerbraten 2020 Edition Released

#36
I'm surprised this project is still seeing big updates! I loved open-source games back in the day. I liked Sauerbraten's capture the flag mode in particular. I played more of the Sauerbraten fork Red Eclipse, which saw a 2.0 release in 2019! The dedication of these project leaders is incredible.

Re: New Sauerbraten 2020 Edition Released

#37
post #33

I remember making maps with the amazing map editor when I was 13. I was hit by an avalanche of memories and feelings seeing this. I am very happy that the project is going on and I will download to play it soon.

I remember tweaking the Cube source to compile with MinGW, to allow for community mods on Windows (even the most basic version of VC++ cost a lot of money back then!). And then the CubeCTF mod that I made with that, back in 2003. It wasn't just the editor that was fun to poke around; the source code was also very educational.

Re: New Sauerbraten 2020 Edition Released

#39
post #25
post #15

Earlier quoted context omitted.

I mean, saurworld.org is a news/blog site for this game: http://sauerbraten.org . Can't really blame them for assuming their readership knows what the game is.

As a rule, landing pages for online communities should have some type of link to a "Wait, what the hell is this stuff, and why should I care?" page. Willing to bet a fair number of folks found this, figured out it was some kind of game, and immediately wanted to know more (I certainly did)... but had to dig around to do so. "Sauerbraten" is a very common German dish, for which every search engine (correctly) returns…

Thankfully not that common, it being basically good meat undeservedly put in vinegar for days…

Yeah, the two hard things in IT strike once again.

Re: New Sauerbraten 2020 Edition Released

#40

Howdy, I posted this and also run Sauerworld, the community news and resources site for Cube 2: Sauerbraten. As others have helpfully pointed out, Sauerbraten is an open source Quake-like arena FPS. It's been around for years, and this is this first major release since 2013. The community is still quite active, and there's been a particular hubbub of activity preparing for this new release. It's a super fun game if y…

Yeah, thanks for pointing that out :) As someone who has never before heard of Cube, Cube2, or Sauerbraten, I just stumbled on this post and clicked on it because I couldn't figure out what the headline meant, and was even more confused because on the Sauerworld page it's not immediately apparent what it is about either. Ok, the sauerbraten.org page linked in the footer is more informative, and I understand that this is primarily a page "by fans for fans", but still maybe the "about" section should be more prominently featured...
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