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I spent eleven years working on this Line Rider track

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Re: I spent eleven years working on this Line Rider track

#31
post #20

Hi everyone, I made this! I already told my whole story in this article (if you'd rather watch a video essay about it: https://www.youtube.com/watch?v=CikpAHiPlmQ ) so not much more to add other than I'm still (slowly) working on Line Rider! If you have any questions here I am

Hi. I too went to art school. And spent 10+ years working on a grand software art project.

I relate very deeply.

Re: I spent eleven years working on this Line Rider track

#32
post #22
post #20

Hi everyone, I made this! I already told my whole story in this article (if you'd rather watch a video essay about it: https://www.youtube.com/watch?v=CikpAHiPlmQ ) so not much more to add other than I'm still (slowly) working on Line Rider! If you have any questions here I am

hi conun long time listener first time caller here question that I never got around to asking you when you were working on this: did the community meme about OII never being finished ever get to you? The line rider world is full of a lot of projects that never got completed (SamThePoor’s Cosmic Ultimatum, etc.). What kept you going on this, when so many other projects seemed to fizzle out, as the community kind of sh…

> did the community meme about OII never being finished ever get to you?

I've always found it really funny and played along with it!

> What kept you going on this

It was mostly my conviction about the creative potential of Line Rider but it helped a lot that the community remained alive and people understood the significance of this track

Re: I spent eleven years working on this Line Rider track

#34
If I may critique this, there were some parts that didn't work for me (the ribbon section the most [1]), and some of the words and other parts went by way too quickly to figure out what was going on: it would have been nicer to slow down and appreciate the scenery more in that time. The ending is also rather abrupt; the music really felt to me like it wanted a denouement after the climax instead of just... ending.

That said... holy crap that final sequence was amazing, easily making up for whatever issues I have with other parts of it.

[1] Mostly due to the "moving too fast to get a sense of the scene" problem, I think.

Re: I spent eleven years working on this Line Rider track

#35

Earlier quoted context omitted.

"art" is the most basic common denominator that something can be called, and such a claim can not be challenged. i think this was a monumental waste of time -- sorry art. he (pretty confident gender assumption) should have done something more productive for 11 years.

That the author wasted their time is purely your opinion, and really adds nothing to the conversation here. Why insult someone for doing something you don’t find interesting?

A lot of line rider folks get this kind of reaction. I truly think there’s some kind of insecurity that gets triggered in people when they see someone doing something intricate and esoteric with obvious passion.

Is it a jealousy at not finding such a passion, or for being unable to dedicate sufficient time to make something of a similar scale? Is it that they see such passion as wasted because the subject in question doesn’t match their own interest? Do they not believe it is deserving of the eyes that are on it now?

You can speculate, but at the end of the day, making something, and showing it to the world like this, is an extreme vulnerability. The act of making something is often as valuable as the result itself.

Re: I spent eleven years working on this Line Rider track

#36
Is the game going to survive Flash's imminent end of life?

I spent way more time than I want to admit playing my favorite Flash game, Fantastic Contraption. I'm concerned that the possibly millions of hours of creativity that went into the thousands of levels and hundreds of thousands of solutions are going to go down with that ship in a couple months.

I guess the internet archive is working on supporting older games but I wonder how feature complete and bug-free that's likely to be

Re: I spent eleven years working on this Line Rider track

#38

Is the game going to survive Flash's imminent end of life? I spent way more time than I want to admit playing my favorite Flash game, Fantastic Contraption. I'm concerned that the possibly millions of hours of creativity that went into the thousands of levels and hundreds of thousands of solutions are going to go down with that ship in a couple months. I guess the internet archive is working on supporting older games…

There are already well established flash archival projects which should keep flash alive forever.

I think the biggest issue was not the death of flash, but that many games used external resources and broke after those servers went down.

Re: I spent eleven years working on this Line Rider track

#39

I think the ability for humans to build seemingly straight-forward and simple tools or building blocks that other humans then go on to create insanely complex things like this with is what sets us apart from every other species in existence.

When Octopus realize they don't have to starve themselves to death when they are 3 years old that will be the end of our reign.

Re: I spent eleven years working on this Line Rider track

#40
post #24

Earlier quoted context omitted.

"art" is the most basic common denominator that something can be called, and such a claim can not be challenged. i think this was a monumental waste of time -- sorry art. he (pretty confident gender assumption) should have done something more productive for 11 years.

« Should have done something more productive » Why?

The capitalism machine demands that your free time be used for something monetizable. Since this project has no commercial value it must be worthless.
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