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X-COM

filfre.net

31–40 of 238 posts

Re: X-COM

#31

> It had no video demo playing in the front window of Babbages, This specific reference baffles me. Anyone cares to elaborate/clarify? (I guess when you grow up somewhere other than the US, there's a chance these things happen).

It's where you'd go to buy games and other retail-y computer stuff. Kinda like Steam, except it's a real place and it's in the mall.

Re: X-COM

#32
post #28

I loved this series all the way back to Rebelstar Raiders. Must have spent endless hours playing all Laser Squad versions on the Speccy and it was only natural to jump into X-COM. Although the ones that moved away from the Rebelstar Raiders/Laser Squad initial concept are not worthy to me.

Laser Squad is basically the perfect level for me.

Lots of complexity and subtly in the battles but just one off scenarios, I had no desire for base building on long term character development.

Re: X-COM

#33
Great article, and a very fair review of a wonderful game with very sharp edges.

I will say, the best part of the Firaxis reboot of X-Com is that it perfectly captured the fun that I _remembered_ from the original game. It captured this so well that I remember thinking it was literally the same game with new graphics.

Then I went back and replayed the original... and remembered how hard and clunky it actually was :)

But still one of my all time favorites, along with another Microprose title of the same era, Master of Orion.

Re: X-COM

#34
post #18

One of my favourite things about XCOM was the destructible scenery. The isometric building design (on the procedurally generated maps) was superb, and you could blast holes in it to make your own routes through the map. Likewise the design of the larger UFOs themselves was so exciting - not to mention the variety of scenery a UFO might land in. It was so far ahead of its time in that regard.

Don't forget the damage dealt to UFOs when they were shot down. Sometimes there was but a single alien with what amounts to a few tiles of scrap left from the encounter with my vigilant fighters. Talking about immersion.

Re: X-COM

#35
A solid article. I'd disagree with the "single play through" and "pointless starting weapons" comments though. For me it was multiple play throughs learning about what worked and what didn't. This for me was actually a thing that kept me coming back. Trying out new tactics, base locations and equipment to see what worked. All the while trying to balance the budget and keep the squad alive long enough to level up. A truly great game. Played the newer versions on Xbox 360 and mobile, and whilst fun, they had removed far too many features to keep me engaged for more than a few hours. OpenXcom is a much better offering, especially on mobile.

Re: X-COM

#36
Ha! One of my preferred games. There is a fun anecdote coming from another of my fav games, Diablo 1:

https://www.gamasutra.com/view/news/268507/20_years_later_Da...

> “We were very excited, so we signed a contract to do Diablo,” remembers Brevik. The studio then had to figure out what, exactly, this turn-based isometric game it had been thinking about for so long would actually look like -- and how it would be angled and rendered on-screen. “This was not easy back then...I kind of took a screengrab of X-Com, and we just took that, and put it right into Diablo,” said Brevik. “So the actual tile-square basis -- the same shape and size -- is exactly the same in X-Com and Diablo.” So in a sense, says Brevik, the look and technology of Diablo is all based directly on a screenshot of X-Com.

So, x-com heavily influenced Diablo. In retrospect it makes sense - X-com tile based world, and lightning was pretty unique.

Re: X-COM

#37
post #35

A solid article. I'd disagree with the "single play through" and "pointless starting weapons" comments though. For me it was multiple play throughs learning about what worked and what didn't. This for me was actually a thing that kept me coming back. Trying out new tactics, base locations and equipment to see what worked. All the while trying to balance the budget and keep the squad alive long enough to level up. A t…

Totally agree! I played it endless times when I was young, and I was able to complete it (by destroying the mars base) only recently playing on dosbox!

The recent reboot is just a tactical console game. It was fun for a while but I get bored quickly.

Also X-Com Apocalypse is not on par with the original, but still quite enjoyable with the realtime combat mode.

Re: X-COM

#38
post #34
post #18

One of my favourite things about XCOM was the destructible scenery. The isometric building design (on the procedurally generated maps) was superb, and you could blast holes in it to make your own routes through the map. Likewise the design of the larger UFOs themselves was so exciting - not to mention the variety of scenery a UFO might land in. It was so far ahead of its time in that regard.

Don't forget the damage dealt to UFOs when they were shot down. Sometimes there was but a single alien with what amounts to a few tiles of scrap left from the encounter with my vigilant fighters. Talking about immersion.

And the day/night cycle!

Sometimes I waited for the day to start a mission, even if this could means that the aliens could escape

Re: X-COM

#39
post #15

I loved, loved X-COM. It had an ability to capture imagination in a way that few turn based strategy games do. The randomly generated soldier names still loom large as heroes in my mind. I was affected when they were killed in action. "Bernard Dujardin", wherever you are, I salute you

I find this emotional attachment between a real human and a fictitious entity absolutely fascinating, unsettling, beautiful and creepy at the same time. This is pure fiction, generated by some C++ code written in Visual Studio and yet, we are attached to it like a real human. Same thing with fiction books. It’s just words being consumed by the brain but emotional impact is real. Then I question, isn’t all human to human interaction just data exchange through our “sensors” (sight, sound, touch, smell and taste)?

Re: X-COM

#40
One of the best strategies ever for me together with Sim City (2000) and Transport Tycoon, was much less of fan of Dune 2 or C&C or Commando, so this was pretty much only strategy with actual fight and not just construction, which could capture my interest supported with popular TV show X-Files at times.
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