I took a course on iOS dev with Ray Wenderlich (mentioned there for his Cocos2d tutorials), and highly recommend his work.
My first six months of programming: from man-rodent to partyman
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Re: My first six months of programming: from man-rodent to partyman
#32I took a course on iOS dev with Ray Wenderlich (mentioned there for his Cocos2d tutorials), and highly recommend his work.
link?
Re: My first six months of programming: from man-rodent to partyman
#33Earlier quoted context omitted.
Isn't there a huge memory leak? Creating a new pointer on each iteration without keeping track of them. I might be wrong I've been doing games in CL for some time now.
With a few exceptions, pointers returned by methods in Objective-C are assumed to be autoreleased. That means their reference count will be decremented at the end of the event loop. But if OP is expecting a lifetime of learning, he might want to push a new autorelease pool for each iteration.
Re: My first six months of programming: from man-rodent to partyman
#34Earlier quoted context omitted.
With a few exceptions, pointers returned by methods in Objective-C are assumed to be autoreleased. That means their reference count will be decremented at the end of the event loop. But if OP is expecting a lifetime of learning, he might want to push a new autorelease pool for each iteration.
Or just release it. If you're sure it's autoreleased then retain/release it. If you're not sure, just set it to autorelease before you retain/release it.
Re: My first six months of programming: from man-rodent to partyman
#35Re: My first six months of programming: from man-rodent to partyman
#36I need to do some true recreational programming again - just for the pure joy of it.
Re: My first six months of programming: from man-rodent to partyman
#37Earlier quoted context omitted.
Or just release it. If you're sure it's autoreleased then retain/release it. If you're not sure, just set it to autorelease before you retain/release it.
retain/release on an autoreleased object won't make it get destroyed any faster. You still have to wait for the event loop to cycle (or push/pop your own autorelease pool).