Earlier quoted context omitted.
It's a demand problem, there's a huge number of young engineers who desperately want to get into games. They get burnt out after a few years and replaced with new ones. That being said, things are slowly starting to change, and employees of game studios are starting to demand better. It's still bad in most places, but the discussion is happening.
There is a massive gaming industry in Poland. From discussions with engineers/Devs/designers in that field, they are overworked, management doesn't know what they want, objectives/deliverables/requirements change on the fly (while schedule/cost stays the same). Then fast-tracking happens (no crashing - no extra funds). For most of the issues they made me believe that it's a halo effect. People that were great designe…
Games are massively difficult to develop, and because of that there's this idea that insane crunch is inevitable for all projects. But every single story I've heard is that project management for just about every game is horrible, even in comparison to badly managed software in general.