WebGL Fluid Experiment (2014)
31–40 of 55 posts
Re: WebGL Fluid Experiment (2014)
#32Re: WebGL Fluid Experiment (2014)
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#35Tangentially related: For a long time I've always been looking for some software for particle simulations that is free or even open source, easy to get started, and at least somewhat visual. I'm not doing anything like that professionally, just want to play around with a virtual wind tunnel for the fun of it. I'm thinking of something like Blender where I would click together a 3d mesh, "turn on" wind and see what ha…
OpenFOAM is high quality, but as you’ve seen complex to use. There is a web-based GUI that can lighten the burden to get started somewhat: https://www.simscale.com/ I think they give you ~3000 simulation hours for a trial.
Re: WebGL Fluid Experiment (2014)
#36Earlier quoted context omitted.
Given that the original commit is clearly a giant copy&pasta from somewhere else, not surprised there is little development or changes as time goes on
Oh, my bad, this the copy&pasta one https://paveldogreat.github.io/WebGL-Fluid-Simulation/
Re: WebGL Fluid Experiment (2014)
#37Nice, the effect reminds me of Powder Game ( https://dan-ball.jp/en/javagame/dust/ )
Re: WebGL Fluid Experiment (2014)
#38Hey, I feel bad for not updating this demo in 6 years! Back then it wouldn't run on iOS, today it could run with no trouble For people on iOS, here's another version with rainbow colors and multi-touch https://haxiomic.github.io/demos/rainbow-fluid/index.html If you like this sort of thing and want to learn more about it I recommend checking out https://www.shadertoy.com/ for more demos and https://thebookofshaders.c…
Uncaught TypeError: rgHalfFloatLinear is null
I assume that means it doesn't support 16-bit float pixel formats; maybe this is something that could be detected and shown as an error message in the page?The original HN link works great, though, very cool!
Re: WebGL Fluid Experiment (2014)
#39Re: WebGL Fluid Experiment (2014)
#40There is also this one, and the corresponding iOS app (which I have.) It seems to run a bit faster on my phone. https://paveldogreat.github.io/WebGL-Fluid-Simulation/