The "old school" style they're advertising is mostly based off of Dyson Logo's maps. I think it's interesting that this seem to come out after Dyson started teasing a similar program for his Patreon subscribers. On one hand, it's a great looking piece of software, but it feels a little scummy to write software that heavily leans on Dyson's style and then directly compete with him.
Dungeon Scrawl: Old school maps in minutes
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Re: Dungeon Scrawl: Old school maps in minutes
#32The "old school" style they're advertising is mostly based off of Dyson Logo's maps. I think it's interesting that this seem to come out after Dyson started teasing a similar program for his Patreon subscribers. On one hand, it's a great looking piece of software, but it feels a little scummy to write software that heavily leans on Dyson's style and then directly compete with him.
Re: Dungeon Scrawl: Old school maps in minutes
#33Until then, I have to cope with the oddities of running DungeonDraft with Wine.
Re: Dungeon Scrawl: Old school maps in minutes
#34Is the Escher-esque image under "Isometric Edit Mode" ( https://dungeonscrawl.com/images/pic10.png ) a joke, or does the tool allow for physically impossible layouts? Or am I reading the image wrong and it's a physical layout?
I've entertained the idea of DMing that type of thing for a while now.
Re: Dungeon Scrawl: Old school maps in minutes
#35Re: Dungeon Scrawl: Old school maps in minutes
#36I've played around it a bit since someone recommended it a few days ago. Great for coarse dungeon layouts, but would probably need some more detail-oriented "finishing" if I'd want to use it for VTT play. Once we're going back to real dice, this might come in handy, if I'm ever doing a dungeon-heavy campaign. Until then, I have to cope with the oddities of running DungeonDraft with Wine.
Re: Dungeon Scrawl: Old school maps in minutes
#37I can’t really tell what this is. Is it just a drawing tool that applies styles, or does it procedurally generate dungeons for you? If it doesn’t procedurally generate, it would probably still be more fun to just use graph paper and some coloured pens
Re: Dungeon Scrawl: Old school maps in minutes
#38I've made a quick and dirty generator of outdoors maps for my hex crawler campaign, maybe someone will find it useful: https://ajuc.github.io/outdoorsBattlemapGenerator/
It has export to FoundryVTT (.dd2vtt format), I find it so much better than roll20.
Re: Dungeon Scrawl: Old school maps in minutes
#39Re: Dungeon Scrawl: Old school maps in minutes
#40People use it both for world/regional maps and for town but also scene maps [1]