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Dungeon Scrawl: Old school maps in minutes

dungeonscrawl.com

31–40 of 69 posts

Re: Dungeon Scrawl: Old school maps in minutes

#31

The "old school" style they're advertising is mostly based off of Dyson Logo's maps. I think it's interesting that this seem to come out after Dyson started teasing a similar program for his Patreon subscribers. On one hand, it's a great looking piece of software, but it feels a little scummy to write software that heavily leans on Dyson's style and then directly compete with him.

Dyson's tool (which is more like an art asset) is pretty much Photoshop only, which is prohibitive to some. I signed up for their Patreon when they first previewed it, thinking I could use it with Affinity Photo. There's some layer combination features missing that means it's PS only.

Re: Dungeon Scrawl: Old school maps in minutes

#32

The "old school" style they're advertising is mostly based off of Dyson Logo's maps. I think it's interesting that this seem to come out after Dyson started teasing a similar program for his Patreon subscribers. On one hand, it's a great looking piece of software, but it feels a little scummy to write software that heavily leans on Dyson's style and then directly compete with him.

This is a very common hatching style that I have seen countless times.

Re: Dungeon Scrawl: Old school maps in minutes

#33
I've played around it a bit since someone recommended it a few days ago. Great for coarse dungeon layouts, but would probably need some more detail-oriented "finishing" if I'd want to use it for VTT play. Once we're going back to real dice, this might come in handy, if I'm ever doing a dungeon-heavy campaign.

Until then, I have to cope with the oddities of running DungeonDraft with Wine.

Re: Dungeon Scrawl: Old school maps in minutes

#34
post #15

Is the Escher-esque image under "Isometric Edit Mode" ( https://dungeonscrawl.com/images/pic10.png ) a joke, or does the tool allow for physically impossible layouts? Or am I reading the image wrong and it's a physical layout?

This reminds me of the Dr Who episode "Castrovalva"; the Doctor and his companions do spend some time running around trying to figure out the layout until they realize what's going on.

I've entertained the idea of DMing that type of thing for a while now.

Re: Dungeon Scrawl: Old school maps in minutes

#36
post #33

I've played around it a bit since someone recommended it a few days ago. Great for coarse dungeon layouts, but would probably need some more detail-oriented "finishing" if I'd want to use it for VTT play. Once we're going back to real dice, this might come in handy, if I'm ever doing a dungeon-heavy campaign. Until then, I have to cope with the oddities of running DungeonDraft with Wine.

Yeah once we go back to an actual table (2021?) this will be amazing. I can see using this to sketch out a dungeon before breaking down into smaller maps in DungeonDraft for VTT.

Re: Dungeon Scrawl: Old school maps in minutes

#37

I can’t really tell what this is. Is it just a drawing tool that applies styles, or does it procedurally generate dungeons for you? If it doesn’t procedurally generate, it would probably still be more fun to just use graph paper and some coloured pens

Fun? Maybe. But this is so much faster. And as a GM, sometimes I'm just coming up with maps fifteen minutes before I sit down to play. This is a really solid tool for when I don't have time for Dungeondraft, and I find Dungeondraft to be even more fun than graph paper.

Re: Dungeon Scrawl: Old school maps in minutes

#38
Looks great. Making maps is the worst part of being DM for me and playing on computer sets high standards for map quality so I end up spending 90% of prep time drawing maps :/

I've made a quick and dirty generator of outdoors maps for my hex crawler campaign, maybe someone will find it useful: https://ajuc.github.io/outdoorsBattlemapGenerator/

It has export to FoundryVTT (.dd2vtt format), I find it so much better than roll20.

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