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Youngest Y Combinator Founders Launch MinoMonsters, The Pokemon Of Social Games

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31–40 of 85 posts

Re: Youngest Y Combinator Founders Launch MinoMonsters, The Pokemon Of Social Games

#32
post #12
post #9

I'd like to see a bit more of what this site is about but everytime I go to http://minomonsters.com/ I get redirected to facebook. It would be nice if I could view the site and learn something about the game without having to authorize it to access my facebook account and email.

There really needs to be a BugMeNot for Facebook. Or something similar. edit: Mailinator's alternate addresses occasionally aren't blocked, but I haven't yet successfully received a confirm email :/

Why not just set up a fake facebook profile?

Re: Youngest Y Combinator Founders Launch MinoMonsters, The Pokemon Of Social Games

#33
I have wondered for a long time why there hasn't been a mobile version of Nintendogs / Tamagotchi. Seems like it would be the perfect way to carry one of those around, along with the ease of local social stuff on top.

And: a) touch interaction would feel way more immediate b) constant updates to these apps would allow the dev to constantly change / add to pet behavior

Re: Youngest Y Combinator Founders Launch MinoMonsters, The Pokemon Of Social Games

#34

Sorry to rain on the parade, but isn't this simply a clone of Pokemon? You start by selecting one of three monsters (they even resemble the starting three from the orignal game). The battle screen and fight dynamic looks almost identical. Am I missing something?

Nintendo has been continuously iterating the Pokemon franchise based around the situation on the ground in Japan, not North America, and as a result there's probably a lot of room for folks to create a Pokemonlike that is more designed for the North American play style. For example, Pokemon Black/White, the most recent version, has a huge amount of innovative local play features, but in NA, commuting to work, you're very unlikely to randomly happen across any folks that will have the game and so these features are for many quite useless.

Re: Youngest Y Combinator Founders Launch MinoMonsters, The Pokemon Of Social Games

#36
post #24

Sorry to rain on the parade, but isn't this simply a clone of Pokemon? You start by selecting one of three monsters (they even resemble the starting three from the orignal game). The battle screen and fight dynamic looks almost identical. Am I missing something?

Does apologising before criticising someone's creation make you feel less guilty about doing it?

Yes that's exactly what's going on. He's attempting to externalize his guilt/shame to create a socially acceptable situation for criticism-- to validate his internal negativity and hate.

Re: Youngest Y Combinator Founders Launch MinoMonsters, The Pokemon Of Social Games

#37
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Re: Youngest Y Combinator Founders Launch MinoMonsters, The Pokemon Of Social Games

#38

Sorry to rain on the parade, but isn't this simply a clone of Pokemon? You start by selecting one of three monsters (they even resemble the starting three from the orignal game). The battle screen and fight dynamic looks almost identical. Am I missing something?

A few things I noticed:

The interface is very confusing. I was only able to navigate it since I was familiar with Pokemon.

It's dumbed down. There is no walking around towns, just battles.

Re: Youngest Y Combinator Founders Launch MinoMonsters, The Pokemon Of Social Games

#39

How did you deal with Tyler's under-18-ness, legally? I remember there was some mention of this being a small issue in terms of entering contracts in a pg essay.

The way I did it was basically to have my parents sign off on whatever contracts I did. My first sale had a signature line for me and one under it for my parents.

aww, that's cute!

Re: Youngest Y Combinator Founders Launch MinoMonsters, The Pokemon Of Social Games

#40
Meta: I am appalled by the amount of hate and (non-constructive) criticism in these comments. In a total role-reversal, all of the comments on TC are positive and encouraging. The congratulatory comments in this thread have been downvoted to negative points. What gives? Is it easier to criticize than give encouragement? These guys already have 95,000 active users... what a feat!

I am ok with constructive criticisms and asking meaningful questions, but pointing out other competitors and implying that this product is a waste of everyone's time is just mean.

Josh and team, I am extremely proud of you (never having met you). Do what you love doing, and keep doing it. Don't listen to the haters.

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