Swift 5.3 Will Be Supported on Windows and Additional Linux Distributions
31–40 of 308 posts
Re: Swift 5.3 Will Be Supported on Windows and Additional Linux Distributions
#32Earlier quoted context omitted.
No OP, and I don't know much about game development, but "without any change at all" is too strong. SDL only does so much, and you still need platform-specific APIs for file access, networking (if applicable), threading, etc. So you'll still need platform-specific code until someone writes those abstractions in Swift.
not OP either. but i think the problem is simple. apple said no to opengl, which any other platform out there supports. btw, they are even deprecating opengl! i have no idea what that means for the tons of games written with an opengl backend. probably not an issue for the iOS ecosystem though. so that's what is going on...
Re: Swift 5.3 Will Be Supported on Windows and Additional Linux Distributions
#33Re: Swift 5.3 Will Be Supported on Windows and Additional Linux Distributions
#34Earlier quoted context omitted.
Ten years ago when I was offered a choice, I told the office manager I wanted a MacBook because of the trackpad. Apple’s trackpads are even better now. How has nobody figured out Apple’s 2010s trackpad technology?
How has nobody figured out Apple’s 2010s trackpad technology? I think because the focus is so much on the trackpad technology itself, which may be a misplaced focus. My fear is that the solution may involve rearchitecting the entire application-GUI stack to get it working on Linux. Why? Because Apple's trackpad is not a mouse emulator, it's a first class input device all the way up to the application. Trying to make…
[1]: https://support.apple.com/guide/chinese-input-method/use-tra...
Re: Swift 5.3 Will Be Supported on Windows and Additional Linux Distributions
#35Wonder if some macOS only software will get ported to Windows once this happens. That if course is assuming there’s good support for the Windows APIs for building apps
More likely Apple will just write server-side Swift code that we never see. I really hope they open some, the linux ecosystem for Swift is a little small
Re: Swift 5.3 Will Be Supported on Windows and Additional Linux Distributions
#36Wonder if some macOS only software will get ported to Windows once this happens. That if course is assuming there’s good support for the Windows APIs for building apps
Apple is strengthening their services revenue. They week profit from the extra reach. Also, people will continue to but their hardware because the alternatives aren’t that great Simple example.... the MacBook trackpad
RSI inducing tap to click barely works and you have to enable a horribly implemented accessibility options just to drag with a gesture to each their own though
the reflective screens they put on those things also cause eye damage
Re: Swift 5.3 Will Be Supported on Windows and Additional Linux Distributions
#37What’s the best resource to learn Swift? Should I grab a Bluetooth keyboard and go through Swift Playgrounds on iPad? Or is that more for children brand new to programming?
Re: Swift 5.3 Will Be Supported on Windows and Additional Linux Distributions
#38Re: Swift 5.3 Will Be Supported on Windows and Additional Linux Distributions
#39What’s the best resource to learn Swift? Should I grab a Bluetooth keyboard and go through Swift Playgrounds on iPad? Or is that more for children brand new to programming?
Re: Swift 5.3 Will Be Supported on Windows and Additional Linux Distributions
#40It seems pretty clear they have 0 plans on doing that. They could've open sourced it in the first place, along with Combine.
Not open sourcing Combine seems like a pretty short sighted decision to me.