It's funny that there is such a pro and anti js movement in the hardcore professional programming world. I know it's a bit off topic. But in every js topic here at hackernews you can feel this tension. I have never seen this before. And this place is visited by the best programmers out there . Very interesting
The Many-Worlds Interpretation of JavaScript
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Re: The Many-Worlds Interpretation of JavaScript
#32Earlier quoted context omitted.
right. it's more like copy-on-write than a completely different replica. also, the probability of the outcomes is not the same (ie some worlds may be more equal/present than others). it's questionable if it's one world or a split happens and we have multiple worlds. I would lean toward one world with phenomena that we don't really understand.
The main thing that's wrong is that we have no reason to believe the fundamental constants change. Regular quantum mechanics is compatible with the many-worlds interpretation (of course it is), but talk of fundamental constants changing would require new theories that we don't have (not to mention evidence of those theories). That would be something incompatible with quantum mechanics as we know it, within which the…
Re: The Many-Worlds Interpretation of JavaScript
#33> The many-worlds interpretation of quantum mechanics imagines our universe as one node in an infinitely branching tree of universes where every possible quantum outcome exists in its own universe. And each time a universe branches, it creates a child universe that is slightly different from the parent universe, e.g., universal constants such as gravity and the speed of light might differ. Pretty sure this is flat ou…
Re: The Many-Worlds Interpretation of JavaScript
#34It's funny that there is such a pro and anti js movement in the hardcore professional programming world. I know it's a bit off topic. But in every js topic here at hackernews you can feel this tension. I have never seen this before. And this place is visited by the best programmers out there . Very interesting
If every single developer ever had to write Java we would see the same complaints.
* A ridiculous amount of dependencies and tooling.
* As many competing ways to architect programs as there are Java developers.
* Lots of warts and quirks due to design missteps in hindsight. Ignored by the people who love it but grating to the people who don't.
* As many "the good parts" as there are Java developers.
* Everyone complaining about Spring like they do React.
For most languages if you don't like it you don't use it. But with JS (just like Java in the 90's and 00's) even if you don't vibe with JS it's completely unavoidable.
Re: The Many-Worlds Interpretation of JavaScript
#35I sort of wish I could trade places with the version of me in the universe where Flash wasn't murdered.
Re: The Many-Worlds Interpretation of JavaScript
#36> The many-worlds interpretation of quantum mechanics imagines our universe as one node in an infinitely branching tree of universes where every possible quantum outcome exists in its own universe. And each time a universe branches, it creates a child universe that is slightly different from the parent universe, e.g., universal constants such as gravity and the speed of light might differ. Pretty sure this is flat ou…
I might be conflating this with parallel universes, but what would be an example of this? If variations of ‘me’ exist in all worlds, am I the universal constant? Speaking as the center of the universe as far I’m concerned over here :p
Re: The Many-Worlds Interpretation of JavaScript
#37Re: The Many-Worlds Interpretation of JavaScript
#38Re: The Many-Worlds Interpretation of JavaScript
#39I sort of wish I could trade places with the version of me in the universe where Flash wasn't murdered.
You liked flash programming??
Even WebAssembly's best case scenario is... Java Applets done a smidgeon better.
Re: The Many-Worlds Interpretation of JavaScript
#40Earlier quoted context omitted.
You liked flash programming??
I think I would appreciate it now, and the JavaScript that replaced it is really horrible. We haven't really gained any ground in about fifteen years, in real terms, there's just been a lot of swirling. Even WebAssembly's best case scenario is... Java Applets done a smidgeon better.
You could even run Flash sites in WebAssembly, the only thing stopping that from happening is copyright law. It would probably be even safer and run faster than Adobe's plugin.