Chekhov's Gun
31–40 of 71 posts
Re: Chekhov's Gun
#32Earlier quoted context omitted.
+1 for all statements regarding TVTropes. It isn't "just a click", trust.
Sure isn't just a click. Once you get in, you can never get out of a rabbit hole of hyperlinks. https://tvtropes.org/pmwiki/pmwiki.php/Main/TVTropesWillRuin...
> - Stay away from tabbed browsing.
really good suggestion!
Re: Chekhov's Gun
#33Re: Chekhov's Gun
#34It's really fun to call out Chekhov Guns while watching movies with a group. You appear clairvoyant.
ME: "Oh, you know that (x) is gonna (y) before this episode is over...they just have to! It's Chekhov's (x)!"
HER: :groan: :rolleyes:
Re: Chekhov's Gun
#35Well, if you want a much more in-depth discussion (at least if you follow the links...) with examples than Wikipedia, you could do a lot worse than checking tvtropes.org.[1] P.S. Sorry in advance for the loss in productivity to anyone that clicks though and doesn't know what they're in for... 1: https://tvtropes.org/pmwiki/pmwiki.php/Main/ChekhovsGun
tvtropes covers so much ground, that I don't know where to start on this one, but maybe you can help me out. There is a category of story device that goes so far as to become more of a storytelling crutch. Or a wheelchair. Some examples from Star Trek that come to mind (since I'm re-watching TNG right about now): - Holodeck: Totally new environments on a whim! Just in case FTL travel wasn't enough! - Troi's empathy s…
Re: Chekhov's Gun
#36Chekhov's minimal, efficient, realist style is unique to him and complements his tone and content, but it's not a necessary condition for good writing. Consider Nabokov's short story Symbols and Signs (https://www.newyorker.com/magazine/1948/05/15/symbols-and-si...) which is beautiful purely because of subtext and texture.
Re: Chekhov's Gun
#37Well, if you want a much more in-depth discussion (at least if you follow the links...) with examples than Wikipedia, you could do a lot worse than checking tvtropes.org.[1] P.S. Sorry in advance for the loss in productivity to anyone that clicks though and doesn't know what they're in for... 1: https://tvtropes.org/pmwiki/pmwiki.php/Main/ChekhovsGun
tvtropes covers so much ground, that I don't know where to start on this one, but maybe you can help me out. There is a category of story device that goes so far as to become more of a storytelling crutch. Or a wheelchair. Some examples from Star Trek that come to mind (since I'm re-watching TNG right about now): - Holodeck: Totally new environments on a whim! Just in case FTL travel wasn't enough! - Troi's empathy s…
Chekov's Gun can rarely, if ever, improve a story. While a lot of people seem to fall for Chekov's Gun, I don't think that those who are aware of it usually consider it to be a mark of a good story. At worst, it's obvious that the writer is bullshitting its audience. Chekov's Gun is just one of the many reasons why Abrams/Kurtzman Star Trek is basically on fire right now.
> - Multiple-universes time travel. Why stick with an existing world and its background when you can just replace it!
I don't think people are bothered by time travel plots because of the infinite possibilities to change the setting. They dislike time travel because it's usually too easy to travel through time, and shows or movies rarely adhere to any consistent time travel mechanics. Time travel stories are good at conveying high stakes, but they almost always lack any real consequences. When someone brings up time travel as a solution, nobody ever says "You know, the last time we traveled through time, we all nearly got killed and almost destroyed the universe."
Re: Chekhov's Gun
#38I've never been a fan of Chekhov's gun. Interactions and details that aren't directly connected to the main plot do a good job at giving the world texture and making it feel alive. Fiction that does away with too many unrelated details (and I'd argue a lot of fiction does this) often feels artificial and empty to me.