As someone that stopped playing games in university, I've found it weirdly hard to get back into games many years later. Factorio seems like the type of game I would've liked as a teenager, but now it just feels like work to me. As do most interesting games. It seems like there's a learning curve to games that I don't want to spend the time dealing with anymore.
What is interesting about Factorio
31–40 of 312 posts
Re: What is interesting about Factorio
#32I think the biggest hook for Factorio is that it's an _actual_ visual programming language. So much of what we do day to day ignores this (dominant!) mode of perception. It's extremely refreshing to be able to simply look at a system to reason about it. (as an aside, I think this is also why the Zachtronics games are so effective)
Re: What is interesting about Factorio
#33Re: What is interesting about Factorio
#34Re: What is interesting about Factorio
#35This game made me empathize less and less with environmentalists. Forests are an impediment to a transport network. Wildlife are pests. Renewable energy has extremely low ROI.
I wish there were a way to restore the environment like planting trees in order to also remove the pests.
Re: What is interesting about Factorio
#36Re: What is interesting about Factorio
#37Re: What is interesting about Factorio
#38I think the biggest hook for Factorio is that it's an _actual_ visual programming language. So much of what we do day to day ignores this (dominant!) mode of perception. It's extremely refreshing to be able to simply look at a system to reason about it. (as an aside, I think this is also why the Zachtronics games are so effective)
I seriously struggle with factorio, You have to have a seriously good planning ability to create something that doesn't instantly turn in to a spaghetti. I always end up having to scale up things and then having no room. I find text based programming to be much much simpler. If I need to add more somewhere, I can, my text editor will push everything else out of the way.
Re: What is interesting about Factorio
#39Look up Satisfactory
But, the world design is totally incredible; it begs you to explore every nook and cranny, and its non-random, so you can link up with friends and share secrets you've found. There's far more super-fun goodies to unlock, like the hypertubes or bounce pads.
Its just different, and I think someone who enjoys one would enjoy both. I tend to tell people to start with Factorio, though; its simple, yet infinitely deep. After about 50 hours in there, you'll gain a new respect for some of the simplified mechanics and fun-factor of Satisfactory; 50 hours there, and you'll gain a deeper respect for the nefarious complexity of Factorio. They complement each other perfectly.
Re: What is interesting about Factorio
#40> There's gotta be some innate machine-focused "interest in things" that this is tapping. I've never taken apart or rebuilt a machine, but this gets me anyway.
fairly sad. Factorio is fun, but it's a pale shadow of the experience of making even relatively simple machines work better or differently. Even getting a 2-stroke motor that has a dirty filter running again is immensely satisfying.