OBS is probably most widely known in the twitch / mixer streaming world. It allows you to layer your inputs and different overlays together to create a single video output that includes things such as video games, webcam feed, etc. The video output is typically either recorded straight to video file for upload to youtube, or for streaming directly to a supported streaming service. It's not purely used for video games…
Doesnt Microsoft Teams and other conferencing tools call this feature "screen sharing"?
Also, for development, why dont people ssh into a shared server and multi tmux together? Thats a kind of screen sharing.
This makes me think. Is there a service that handles crowd-sourcing and processing payments a bit like Kickstarter but on a smaller scale? Say, if someone proposes a feature and the developer says "I'll do it for $300", users could donate until the goal is reached. With the promise of payment, the developer can go ahead and spend the time/effort, and everybody wins. But setting up a Kickstarter, IndieGogo, etc is too…
$300 just buys you a half day of developer time, I suspect the sponsor wants a proper professional job done that works with and is tested with a range of hardware.
> I personally use obs-virtual-cam on windows but most of my company and most of the tech world lives on mac for work. I was wondering about that some days ago that how many "high profile" CEOs are outliers in their company using Windows or Linux
Only some of the tech world lives on MAC and basically streamers use PC's.The other way of course is to use a second PC.
What of course should be done is have this as part of the operating system and for audio too - id like to use Ableton live as the audio input into my Hangouts etc.
This makes me think. Is there a service that handles crowd-sourcing and processing payments a bit like Kickstarter but on a smaller scale? Say, if someone proposes a feature and the developer says "I'll do it for $300", users could donate until the goal is reached. With the promise of payment, the developer can go ahead and spend the time/effort, and everybody wins. But setting up a Kickstarter, IndieGogo, etc is too…
gitcoin is one i've seen.
To test this, I signed up and pretended to contribute to a random project. "Where's the place to enter my credit card info to fund a grant??" 99% of users would leave at that point.
Yes, I'm aware this is based on a cryptocurrency system. But I would never want to force my users to navigate that mess in order to simply give me a few bucks. I'm just joking around above, but I don't think Gitcoin gets close to solving the problem.
This makes me think. Is there a service that handles crowd-sourcing and processing payments a bit like Kickstarter but on a smaller scale? Say, if someone proposes a feature and the developer says "I'll do it for $300", users could donate until the goal is reached. With the promise of payment, the developer can go ahead and spend the time/effort, and everybody wins. But setting up a Kickstarter, IndieGogo, etc is too…
$300 just buys you a half day of developer time, I suspect the sponsor wants a proper professional job done that works with and is tested with a range of hardware.
On my own open-source projects, there are hundreds or thousands of issues I'd solve in half a day if I got $300/ea. That'd keep me fully employed for months or years! And I actually have the users that would donate 6 figures / year cumulatively to make that a reality. But orchestrating the money would be a nightmare without a service that is simple to use from the users' perspective. BountySource is alright, but I'm not impressed. It's still a bit difficult to use and navigate compared to the average checkout system, or Kickstarter itself.
Not exactly the same scenario, but I just wanted to share a neat little hack I discovered yesterday… I work with a team who now meet in Google Hangouts but it doesn’t work over the company’s internal network yet… so I couldn’t share my screen to do a demo of an internal app. Instead, I got another computer which was on the internal network, plugged the HDMI output into an Elgato Camlink, which made it show up as a We…
You can get a noname HDMI in USB 3.0 Capture box from AliExpress for around $50 that will also work.
Sure, I imagine any kind of HDMI capture solution would work! I was just amused that this gadget I had which is marketed for capturing camera output—for which it frankly doesn’t do a stellar job—worked so well for this specific purpose
Sounds interesting, what are the common use-cases for this?
You can use OBS for things like compositing a video of your face over a video of your computer screen, and allowing output to a loopback monitor interface (i.e. virtual camera / microphone) would allow you to share that view via generic video conferencing software like Jitsi or Zoom.
This. It's currently impossible, AFAICT, to use OBS to composite/produce a stream that is fed into video chat software like Zoom, Hangouts, Bluejeans, etc.
OBS is probably most widely known in the twitch / mixer streaming world. It allows you to layer your inputs and different overlays together to create a single video output that includes things such as video games, webcam feed, etc. The video output is typically either recorded straight to video file for upload to youtube, or for streaming directly to a supported streaming service. It's not purely used for video games…
> It's not purely used for video games, mind you. Indeed. I also use it to stream sports with the scores as an overlay, and to record training videos. Basically if you're doing anything "live" with video, it's the tool you want.
Another option that's a little higher end is to use a dedicated video production rig, and feed that into your computer (or use the rig's direct integrations). Something like a Tricaster (https://www.newtek.com/tricaster/), which is very popular for live event video production.
The more complex the setup, though, the more likely you'd need additional people working the controls. (But also, the more flexibility and conveniences you get).