Earlier quoted context omitted.
The gamers are generally faster because the games are not perfect simulations of reality.
Sim accuracy could affect times either way (also some sims are pretty darn accurate). I suspect the biggest difference is the risk taking aspect. Sim drivers don't have to think about safety at all.
Pro drivers are competing with gamers after F1 and Nascar canceled races
31–40 of 238 posts
Re: Pro drivers are competing with gamers after F1 and Nascar canceled races
#32Earlier quoted context omitted.
Or even if they were, the "real" drivers are trained to respond to a completely different set of sensations. The simulation can be perfect, but when you're sitting still, you don't feel things such as whether the simulated car is slipping at all (just an example, there are of course a thousand other things).
The not dying part seems limiting.
Re: Pro drivers are competing with gamers after F1 and Nascar canceled races
#33As someone who has raced formula race cars and who has been an enthusiastic participant in racing simulations since way back in the old days of Grand Prix Legends let me assure you - a simulated race car has almost nothing in common with the real experience other than your hands are turning a wheel and your feet push pedals. The sensations in a real race car are simply overwhelming - the noise, g forces, heat, and th…
Re: Pro drivers are competing with gamers after F1 and Nascar canceled races
#34As someone who has raced formula race cars and who has been an enthusiastic participant in racing simulations since way back in the old days of Grand Prix Legends let me assure you - a simulated race car has almost nothing in common with the real experience other than your hands are turning a wheel and your feet push pedals. The sensations in a real race car are simply overwhelming - the noise, g forces, heat, and th…
Re: Pro drivers are competing with gamers after F1 and Nascar canceled races
#35Earlier quoted context omitted.
To me, the interesting question is not whether the experience is the same for the driver, because obviously it cannot be. What's interesting is whether the skills transfer. I would assume they do to some degree, but there are probably bits you can't learn except by doing. The reason why the question is interesting is because I love the notion that you can train in a less expensive context and then perform in a higher…
The Netflix F1 series includes a segment of driving the sim blindfolded and calling out each turn as it was happening.
Re: Pro drivers are competing with gamers after F1 and Nascar canceled races
#36Earlier quoted context omitted.
Or even if they were, the "real" drivers are trained to respond to a completely different set of sensations. The simulation can be perfect, but when you're sitting still, you don't feel things such as whether the simulated car is slipping at all (just an example, there are of course a thousand other things).
With force feedback wheels and pressure sensitive brake pedals you can get a feel for traction pretty well.
Re: Pro drivers are competing with gamers after F1 and Nascar canceled races
#37As someone who has raced formula race cars and who has been an enthusiastic participant in racing simulations since way back in the old days of Grand Prix Legends let me assure you - a simulated race car has almost nothing in common with the real experience other than your hands are turning a wheel and your feet push pedals. The sensations in a real race car are simply overwhelming - the noise, g forces, heat, and th…
It isn’t so much a question of realism, but usefulness as preparation and working out a plan and a rythm.
Re: Pro drivers are competing with gamers after F1 and Nascar canceled races
#38As someone who has raced formula race cars and who has been an enthusiastic participant in racing simulations since way back in the old days of Grand Prix Legends let me assure you - a simulated race car has almost nothing in common with the real experience other than your hands are turning a wheel and your feet push pedals. The sensations in a real race car are simply overwhelming - the noise, g forces, heat, and th…
To me, the interesting question is not whether the experience is the same for the driver, because obviously it cannot be. What's interesting is whether the skills transfer. I would assume they do to some degree, but there are probably bits you can't learn except by doing. The reason why the question is interesting is because I love the notion that you can train in a less expensive context and then perform in a higher…
Do you mean for combat flight simulation? Because flight simulation for commercial flight can pretty accurately replicate the whole experience, not just the mechanical skills, when you include people playing the role of ATC etc.
Re: Pro drivers are competing with gamers after F1 and Nascar canceled races
#39As someone who has raced formula race cars and who has been an enthusiastic participant in racing simulations since way back in the old days of Grand Prix Legends let me assure you - a simulated race car has almost nothing in common with the real experience other than your hands are turning a wheel and your feet push pedals. The sensations in a real race car are simply overwhelming - the noise, g forces, heat, and th…
Do you feel that this also applies to the high end racing rigs that people build? My understanding was that these were basically the race car equivalent of flight simulators used to train pilots.
Re: Pro drivers are competing with gamers after F1 and Nascar canceled races
#40As someone who has raced formula race cars and who has been an enthusiastic participant in racing simulations since way back in the old days of Grand Prix Legends let me assure you - a simulated race car has almost nothing in common with the real experience other than your hands are turning a wheel and your feet push pedals. The sensations in a real race car are simply overwhelming - the noise, g forces, heat, and th…