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Pro drivers are competing with gamers after F1 and Nascar canceled races

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Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#31
post #5
post #3

Earlier quoted context omitted.

The gamers are generally faster because the games are not perfect simulations of reality.

Sim accuracy could affect times either way (also some sims are pretty darn accurate). I suspect the biggest difference is the risk taking aspect. Sim drivers don't have to think about safety at all.

Except in iRacing, where even minor incidents are tracked across races and low safety rating has disqualify you from higher split

Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#32
post #7
post #4

Earlier quoted context omitted.

Or even if they were, the "real" drivers are trained to respond to a completely different set of sensations. The simulation can be perfect, but when you're sitting still, you don't feel things such as whether the simulated car is slipping at all (just an example, there are of course a thousand other things).

The not dying part seems limiting.

I was watching a part and yes. You're making a joke but this (plus that it wasn't for competition points; there was no point to winning) was clearly affecting the race and reduced my enjoyment because they just weren't always giving it their all.

Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#33
post #12

As someone who has raced formula race cars and who has been an enthusiastic participant in racing simulations since way back in the old days of Grand Prix Legends let me assure you - a simulated race car has almost nothing in common with the real experience other than your hands are turning a wheel and your feet push pedals. The sensations in a real race car are simply overwhelming - the noise, g forces, heat, and th…

On the contrary: there is probably no sport where the sim is so close to the real thing. Being good at FIFA 19 in no way will make you good at real football. But if you put a decent sim racer in a real race car, they are often able to put together a decent lap pretty quickly. See for instance some of Jimmy Broadbent's recent adventures in real-life racing. Conversely, real-life drivers tend to be good at simracing (e.g. Max Verstappen or Lando Norris in iRacing) because so many of the skills carry over. By contrast I wouldn't expect Lionel Messi to be any good at FIFA 19.

Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#34
post #12

As someone who has raced formula race cars and who has been an enthusiastic participant in racing simulations since way back in the old days of Grand Prix Legends let me assure you - a simulated race car has almost nothing in common with the real experience other than your hands are turning a wheel and your feet push pedals. The sensations in a real race car are simply overwhelming - the noise, g forces, heat, and th…

Do you feel that this also applies to the high end racing rigs that people build? My understanding was that these were basically the race car equivalent of flight simulators used to train pilots.

Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#35

Earlier quoted context omitted.

To me, the interesting question is not whether the experience is the same for the driver, because obviously it cannot be. What's interesting is whether the skills transfer. I would assume they do to some degree, but there are probably bits you can't learn except by doing. The reason why the question is interesting is because I love the notion that you can train in a less expensive context and then perform in a higher…

The Netflix F1 series includes a segment of driving the sim blindfolded and calling out each turn as it was happening.

Time code? I watched this show in the bakckground while working on my House and must have missed it. Genuinely interested to see this segment

Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#36
post #8
post #4

Earlier quoted context omitted.

Or even if they were, the "real" drivers are trained to respond to a completely different set of sensations. The simulation can be perfect, but when you're sitting still, you don't feel things such as whether the simulated car is slipping at all (just an example, there are of course a thousand other things).

With force feedback wheels and pressure sensitive brake pedals you can get a feel for traction pretty well.

Don't bother on HN. These bubble boys don't even know anything about vehicles.

Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#37
post #12

As someone who has raced formula race cars and who has been an enthusiastic participant in racing simulations since way back in the old days of Grand Prix Legends let me assure you - a simulated race car has almost nothing in common with the real experience other than your hands are turning a wheel and your feet push pedals. The sensations in a real race car are simply overwhelming - the noise, g forces, heat, and th…

What separates some of the new generation racers from the old is that the new generation F1 racers are better at translating between sim and on-track. This was very clear with the Vettel/Hamilton generation, but even more so now.

It isn’t so much a question of realism, but usefulness as preparation and working out a plan and a rythm.

Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#38
post #12

As someone who has raced formula race cars and who has been an enthusiastic participant in racing simulations since way back in the old days of Grand Prix Legends let me assure you - a simulated race car has almost nothing in common with the real experience other than your hands are turning a wheel and your feet push pedals. The sensations in a real race car are simply overwhelming - the noise, g forces, heat, and th…

To me, the interesting question is not whether the experience is the same for the driver, because obviously it cannot be. What's interesting is whether the skills transfer. I would assume they do to some degree, but there are probably bits you can't learn except by doing. The reason why the question is interesting is because I love the notion that you can train in a less expensive context and then perform in a higher…

> Flight simulators are another interesting case where mechanical skills transfer, but that's only a small part of what real world flying really is.

Do you mean for combat flight simulation? Because flight simulation for commercial flight can pretty accurately replicate the whole experience, not just the mechanical skills, when you include people playing the role of ATC etc.

Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#39
post #12

As someone who has raced formula race cars and who has been an enthusiastic participant in racing simulations since way back in the old days of Grand Prix Legends let me assure you - a simulated race car has almost nothing in common with the real experience other than your hands are turning a wheel and your feet push pedals. The sensations in a real race car are simply overwhelming - the noise, g forces, heat, and th…

Do you feel that this also applies to the high end racing rigs that people build? My understanding was that these were basically the race car equivalent of flight simulators used to train pilots.

The fundamental limitation is that you can't properly simulate g-forces with a rig that isn't moving around a large track. So it will never be fully immersive. But it's good enough that there is plenty of skills transfer between disciplines.

Re: Pro drivers are competing with gamers after F1 and Nascar canceled races

#40
post #12

As someone who has raced formula race cars and who has been an enthusiastic participant in racing simulations since way back in the old days of Grand Prix Legends let me assure you - a simulated race car has almost nothing in common with the real experience other than your hands are turning a wheel and your feet push pedals. The sensations in a real race car are simply overwhelming - the noise, g forces, heat, and th…

I always sucked at driving games. Obviously,I could do the racing, however, I always struggled to understand how on earth it's so difficult to do it really well. I haven't played any racing games for at least 10 years.Darn it,I only drove a real car a few times.Then, a few months ago all my team from work went to do electric Go-Kart. Some of them do drive cars,some did a fair share of Go-Kart driving and etc.I think I was the only one who never did it before. They run the training session on rules and safety.I put my helmet on and I can't even strap it properly.Then I get into the Kart. I'm also the only one who's got this particular colour racing suite,because I'm the biggest one(6.1', 277lbs)...So now the whole thing starts sinking in.All my bravado is gone..How bad will I crash?Will they put my picture of the wall with a title " lamest driver ever"? Oh, and I'm also the first one in the line to start..Darn in..And then it starts.I'm a bit hesitant to push tje pedal completely to the ground because I'm not sure how it'd react. But I feel it.I feel the track,my whole body reacts to every turn and twist.It feels like I'm part of the track itself.I enter high risk high reward mode and push the little thing on four wheels to the limits. I finished 3rd, after my colleague and some lady who was sharing the track with our group. It felt extatic. I told my colleague,who came 2nd,that I think I found my new hobby. Driving in a computer game doesn't give even 2% of what it feels like in a race.
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