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What It's Like to Work on League of Legends

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Re: What It's Like to Work on League of Legends

#31
post #26
post #20

Earlier quoted context omitted.

Why cherry pick 1 review? You could've copied the more representative aggregation of reviews: Pros: "Riot is a great place for gamers" (in 79 reviews) "Cares about Rioters: Riot has fantastic perks because they want to keep the talent (that's us) happy" (in 67 reviews) "Best free food I’ve eaten, benefits are great, and there is a lot of opportunity if you are willing to work for it" (in 40 reviews) "people that play…

> "Some Rioters lack a sense of appreciation" (in 59 reviews) This phrasing immediately struck me as odd so I went looking for an actual review: 'Some Rioters lack a sense of appreciation. Some Rioters, particularly those who have never worked a "real job," do not seem to appreciate what Riot offers them.' Smells like astroturfing.

[deleted]

Re: What It's Like to Work on League of Legends

#32
post #25

Earlier quoted context omitted.

Cherry picking 1 review is a much less useful indicator. And there's no way to know if it's an honest one. Nor is there a way to know which ones were solicited or not. So the closest you're going to get to usefulness is seeing what the common pros and cons are.

The cherry picked review is consistent with the numerous horror stories from the industry.

But I’m not sure that fact makes it any more credible. Wouldn’t a fake reviewer naturally draw from the known horror stories?

Re: What It's Like to Work on League of Legends

#34

Earlier quoted context omitted.

Did they implement replays in the client? The last time I played it was '11. Even a 20+ year game like Starcraft could do this.

Sorta, but it's limited in silly ways. Saved replays are basically dead after every patch since they are a hack around the spectator system.

Are you talking about LoL or Starcraft (whose replays also randomly stopped working after patches)?

Re: What It's Like to Work on League of Legends

#35
post #23

Earlier quoted context omitted.

Any company in the games industry is like this. It’s a sweatshop.

That's ridiculous. Game companies are nothing like sweatshops and the reality is much less sensational than what you hear about, which should be no surprise. Most are basically 9-5, generally with flexible hours. Often free food/snacks/games and other perks. Some take Friday afternoons off to drink and play games. Crunch toward release does happen a lot, it's a problem, but they're getting better about avoiding it. Y…

I was waiting to see if your post was satire.

Worked ~6 years in that industry, every placed I worked was a meat grinder and all the places my coworkers came from were meat grinders.

There's an attitude that if someone has "paid their dues" then new hires have to do the same and the cycle perpetuates. Saw 3 divorces on my last title alone, I don't care how much "passion" you have(and it will be exploited) that industry is not worth it.

Re: What It's Like to Work on League of Legends

#36

Earlier quoted context omitted.

Reading through this I thought "this sounds like everything I heard about Riot a few years ago but I wonder if things have changed more recently" then I saw the time stamp...

Any company in the games industry is like this. It’s a sweatshop.

EA and Acti have a reputation for crunch as well but only Riot has this many sexual harassment accusations.

Re: What It's Like to Work on League of Legends

#38
post #25

Earlier quoted context omitted.

Cherry picking 1 review is a much less useful indicator. And there's no way to know if it's an honest one. Nor is there a way to know which ones were solicited or not. So the closest you're going to get to usefulness is seeing what the common pros and cons are.

The cherry picked review is consistent with the numerous horror stories from the industry.

[deleted]

Re: What It's Like to Work on League of Legends

#39

Earlier quoted context omitted.

Any company in the games industry is like this. It’s a sweatshop.

That is quite a generalization

Con confirm, the games industry is criminal in their treatment of employees. A studio cannot exist without the institutional abuse, as the budgets are not achievable otherwise.

Re: What It's Like to Work on League of Legends

#40
post #4

Another take on what it's like to work there when the copy isn't curated by HR and PR. https://www.glassdoor.com/Reviews/Riot-Games-Reviews-E247538... Written 1/24/2020 - 11 days ago, Pros - Colleagues who really really care about what they're doing - The best campus and amenities you're going to see in LA - Being surrounded by other gamers/people of similar ages and hobbies - Cool products - a ton of R&D Cons -…

That term, "ol' boys club" is a pretty offensive generalization. It's sad to see this person didn't jive with management at their workplace, and maybe it wasn't a comfortable environment, but it's not like employees have their hands on the knob of who gets hired.

It's incredibly hurtful to see someone draw such sweeping, negative inferences without specificity.

Whenever the word toxic gets brought up, I brace, because it feels the one making the claim is either projecting, or trying to use insults to incite others (https://en.wikipedia.org/wiki/Projective_identification)

Who is the person being abrasive and creating a negative culture here? It's a serious claim, inducing social pressure on onlookers, if they don't support the vague accusation, they feel a party to it.

That post makes it sound like everyone's character at that company is subpar and being done personal favors because of characteristics of how they look? It's a stereotype I keep hearing - as if there aren't good, fair-minded onlookers absorbing the brunt of that. It hurts.

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