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Your cyberpunk games are dangerous (2015)

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Re: Your cyberpunk games are dangerous (2015)

#31
post #3

“increment on May 11, 2015 [-] Yeah, ultimately I think the Internet today is a lot more open and a lot more beneficial to liberal society than any network was in 1990. I understand why you gag at that, but, I can imagine much, much worse outcomes than we got.” How fast things change.

I still think the internet was a net good.

Re: Your cyberpunk games are dangerous (2015)

#32
post #25
post #8

Earlier quoted context omitted.

What time was that? Humans have always taken shortcuts.

The idea that "human society/culture/habbit was always the same in X aspect" is as ludicrous as "human society/culture/habbit is always changing in X aspect".

For as long as any of us can remember, the average person has tried to avoid wasting their time on potentially fruitless pursuits with no joy in the journey.

Re: Your cyberpunk games are dangerous (2015)

#33

Earlier quoted context omitted.

How does it compare to Cyberpunk 2020? I wanna run a cyberpunk campaign for my friends next year and wanted to understand which ruleset and setting is most fun. We already play a lot of DnD.

GURPS for me is the quintessential cyberpunk role playing experience. Its gritty realism suits the genre way better, in my opinion, than systems like Cyberpunk 2020. The bionics / cybernetics systems and point based character creation really opens things up for creating the kind of character you want versus being stuck in an archetype that the genre defines. GURPS is an amazing toolbox for simulating a lot of gritty…

GURPS is way to crunchy (numbers focused) for me, personally, but I'm seconding the Sprawl recommendation.

Hack The Planet is another great modern cyberpunk RPG, based on the Forged in the Dark rule set.

Re: Your cyberpunk games are dangerous (2015)

#35
post #25

Earlier quoted context omitted.

The idea that "human society/culture/habbit was always the same in X aspect" is as ludicrous as "human society/culture/habbit is always changing in X aspect".

For as long as any of us can remember, the average person has tried to avoid wasting their time on potentially fruitless pursuits with no joy in the journey.

Shortcuts is not just "skip the useless parts", but also cheat, lose subtlety, lower quality (as in "take shortcuts"), and so on.

In this case "read[ing] articles before commenting on them" is not "wasting their time on potentially fruitless pursuits with no joy in the journey", it's the very basic prerequisite for responding to an article.

And yes, there was a time when this happened less. In the mobile and social era, people are skimming more, jumping around from text to text more, and do focused reading of articles and books less -- this has been studied and written about several times (e.g. here's a high level article from a book author on the subject: https://www.theatlantic.com/magazine/archive/2008/07/is-goog... ).

Re: Your cyberpunk games are dangerous (2015)

#36
post #33

Earlier quoted context omitted.

GURPS for me is the quintessential cyberpunk role playing experience. Its gritty realism suits the genre way better, in my opinion, than systems like Cyberpunk 2020. The bionics / cybernetics systems and point based character creation really opens things up for creating the kind of character you want versus being stuck in an archetype that the genre defines. GURPS is an amazing toolbox for simulating a lot of gritty…

GURPS is way to crunchy (numbers focused) for me, personally, but I'm seconding the Sprawl recommendation. Hack The Planet is another great modern cyberpunk RPG, based on the Forged in the Dark rule set.

I like my RPGs crunchy enough to not be a barrier to role playing or abstract enough to not be a barrier to role playing. I feel like I've never been limited in what I can do or what I can create in GURPS. Games like D&D are the worst of both worlds for me. Not abstract enough to do what you want, and not crunchy enough to have rules for all you want to do. To me D&D is more like playing a board game than a role playing game.

Re: Your cyberpunk games are dangerous (2015)

#38
More revisionist history from millenials who weren't there to know that things like GURPS and Legion of Doom and other things mentioned in this article were unknown at the time, even to other "hackers" and BBSs and usenet. Journalists decided to write about them and hail them as heros years later, changing what was pop culture to the cyberpunk world of those days to whatever they see as nostalgic and romantic and interesting. And for the record, no one who was actually IN the cybperpunk world in the 1980s (including the year 1990) actually used the term "cyberpunk", regardless of whether it was coined or not. Once the term was out there, it was definitely not a cool word and anyone who used it or labeled themselves that way was not at all a cyberpunk.

Re: Your cyberpunk games are dangerous (2015)

#39

I'm surprised they left out the "made for tv" movie Mazes and Monsters that starred Tom Hanks. The movie paralleled the story of James Dallas Egbert III, the missing college student. https://en.wikipedia.org/wiki/Mazes_and_Monsters

Probably because it's a movie everyone wants to forget.
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