Trust with accountability and respect seems to go a long way some times but not others. Anyone have a theory why this system worked so effectively but other systems involving trust don't?
I think it has to do with reputation and the cost of entry. I use to play on a minecraft server that had a griefer trap right at spawn. The server automatically monitored any attempts to grief and auto banned griefers while sending a server wide announcement. When the server was wide open and anyone could join, the ban notice would spill out so fast we had to get an admin to silence it. When we swapped to a whitelist…
Seems like a compelling idea.
Related: Microsoft are looking at using AI to detect abusive in-game chat. [0]
> When personal reputation was on the line, no one violated trust.
This approach hasn't worked for Facebook, for whatever reason. Perhaps Facebook triggers the 'road rage' mentality more than gaming does.