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Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

astro.golf

31–40 of 115 posts

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#31

Earlier quoted context omitted.

The splash screen says Unity on it.

Yes, exactly. Have to pay $$ to remove that splash screen logo!

Stupid question, but I see your logo is on there as well. Might you be able to just make a larger image, or make a background image that blended in with the colors so as to make it illegible? I'm sure that was not top priority, just curious.

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#32
post #30

I don't know whether you have access to the "Taptic Engine" API on iOS, but a tactile ping when striking the ball and thuds when it hits a planet surfaces could be nice.

That is a nice idea indeed. I'll have to look into it. I'm always a bit concerned about vibration in games since you don't know how intense it will be on different devices: it can be very tacky if it is over-the-top.

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#33
This is brilliant! I've put hours in to Desert Golf, and this is an improvement on every level.

In particular, I find it much more relaxing that Desert Golf, which I think comes down to a couple of factors. The design is one – the cute graphics and colours really help. Music is another – you've done a great job there.

I think the most important bit is the gameplay though – with not showing the score constantly, I'm not as worried about trying to keep my stroke count as close as possible to the hole number constantly. The gravity dynamic also adds enough whimsy that I don't feel like I "absolutely should have got a hole in one" like I did on some holes in Desert Golf.

All in all, great job! Instant purchase from me and I think I'll be spending a lot of time with it.

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#34

I remember playing a game like this when I was a kid (25ish years ago) at school, except it wasn't golf, but rather a two player game where you shot gravity-assisted missiles at each other (think Worms-in-space). I remember it being on an Acorn Archimedes, but it may have been a PC.

Warheads? I played it too!

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#36

Hi HN, I just launched this little game of mine - Astro Golf. You can think of it as Desert Golfing but in space, where the gravitation pull of the planets create some interesting levels. I think it was on an HN comment that I first heard about Desert Golfing many moons ago, so it felt fitting to post this back here. All the levels are procedurally generated, and are guaranteed to be hole-in-one-able. I did this by c…

So simple, yet incredibly fun, well done! Could you share how long it took to build it ? I've been thinking about creating a small game, for fun, and to learn stuff along the way, and I am wondering how much time it would take me.

Thanks. The goal of this project was to actually get something out there, so I deliberately set myself quite a small goal. I probably got "80%" of the way there in 2-3 weekends back in March, then I got busy with some other stuff. I didn't want to let this become another project that falls to the wayside, so I then spent another ~6 weekends polishing, refining, etc in the last 2 months. It was a great learning experience, and I would 100% recommend making a game. It's such an interesting mix of programming, animation, design, art, sound.

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#37

I built a game based on gravity and other physics and pool a long time ago on iOS which did not go anywhere; possibly because the next game that came out on the same day was called "Angry Birds".

Oh man, that really sucks. Getting anywhere in the app store is so difficult nowadays. I'm a complete marketing rookie but atm I'm just trying out random ideas to see what sticks.

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#38

This is brilliant! I've put hours in to Desert Golf, and this is an improvement on every level. In particular, I find it much more relaxing that Desert Golf, which I think comes down to a couple of factors. The design is one – the cute graphics and colours really help. Music is another – you've done a great job there. I think the most important bit is the gameplay though – with not showing the score constantly, I'm n…

Thank you, those are very kind words.

Have you discovered Hard Mode in the menu? That might scratch the high-pressure itch if you every get bored of relaxing!

PS: and please tell your Desert Golfing friends!

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#39

Earlier quoted context omitted.

I've been looking more and more at Godot, and I really like it. Open source, you can script in C++, and it seems to have most of the features necessary for a simple 2d game like this (perhaps not for some AAA 3D game of course).

Also when developing on Linux I had more luck getting Godot to function than Unity. Had quite a bit of fun making a sidescrolling game in Godot :)

Yep, I've had endless trouble with Unity on linux. Simple stuff like GUI lagging out, it not finding my android sdk, etc.

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#40
post #14

Earlier quoted context omitted.

Wow, surprised to hear this! I had assumed in a project that large and longstanding, most of the bugs would have been smoothed out.

So had I :( A lot of these bugs seem to also go unfixed, I think with the intention that you pay for Unity Pro which gives you source code access to the engine and you can work around them / fix them yourself.

Pro doesn't give you source code access, just you need to at least have a Pro license to buy source code access (which is very expensive).
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