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Warcraft 3: Remastered Will Work with Old Custom Maps

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Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#31

Earlier quoted context omitted.

This is Blizzard. They're still running the "Battle.net" servers for games they released over 20 years ago.

What about when Blizzard doesn't exists anymore ? This summer with a group of friends we wanted to play Battlefied 2 (2005), official support for that game ended years ago, and even with the unofficial patches, we couldn't play in a fully offline LAN, the game needs to ping a specific server to enable, even local, multiplayer.

Heh, from the looks of things, there are a number of people interested in playing BF2 in this day and age, even if only for nostalgic reasons. It's quite a pity that EA doesn't offer us that satisfaction, I'm quite sure a number of us would all go "Shut up and take my money!" about it.

If you go to the official BF2 website (I was surprised it still exists and is hosted) and click on "Buy", they redirect you to the 2016 "Battlefield 1" game.

...no EA, that's not how it works, then don't have any money from me at all.

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#32

Earlier quoted context omitted.

What about when Blizzard doesn't exists anymore ? This summer with a group of friends we wanted to play Battlefied 2 (2005), official support for that game ended years ago, and even with the unofficial patches, we couldn't play in a fully offline LAN, the game needs to ping a specific server to enable, even local, multiplayer.

Blizzard already doesn't exist, it's all Activision and the future of their games is to take all the dark patterns they can think of and run all the players through a funnel of obfuscated currency and gambling and call the ones who emerge spending thousands "whales".

A depressingly accurate description for most AAA publishers these days.

Not that this is really new, but thanks to MTX it's been pretty much-raining money for them, massively rewarding them for these anti-consumer methods.

By now stuff that used to be reserved to F2P skinnerware, has slowly been creeping its way into full-priced games as "extra" monetization.

Add Google Stadia, with every big name in gaming following the trail, and people won't even be owning the hardware the game is running on anymore. It's all quite dystopian..

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#33
post #6

Unfortunately I doubt it will still have LAN. A sorely missed feature that makes a game really feel like it's yours after purchase rather than just on lease until the servers shut down. I'd be happily corrected about this though.

This is Blizzard. They're still running the "Battle.net" servers for games they released over 20 years ago.

Question - is it really that hard to achieve this? Seems like something you could throw in a VM and call it a day. Especially with the way things are scaling vs 20 year old games. Presumably you can run the entire world's worth of 20 year games off a crappy VM

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#34
post #12
post #9

Interesting - will they only work with the latest patch (1.12 I think?) as custom maps did? There were some breaking changes that meant you couldn’t use older versions of maps. I’m very excited for this - so much creativity flowed out of that map maker - it created (or rather, popularized) multi billion dollar genres in MOBAs and tower defense. Hope wintermaul wars gets popular - that was one of my favorites.

Island Troll Tribes was one of my favorites. I wonder if this will also create a DotA 1 scene (though IceFrog will not work on it).

we used to bot the hell out of battle net so we could do private leagues or private lobbies with ban lists for people who left early or trolled or were abusive. It was a better random player experience than they currently have in dota2 and league of legends

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#36
post #17

I was the QA Lead for Grapics on WarCraft3. This was Blizzards first 3D game and the early engine was very error prone but with the meticulous attention to detail and the sheer amount of time we spent polishing. This game turned out flawless for its time. Early on there were many models that would glitch and there was a massive artifact issue that would happen in multiplayer games. I’m sure the developers found it ve…

I suppose the QA teams always have a very acute awareness of the flaws compared to the users. From the perspective of someone who played the game, I thought it was amazing.

Props on the game - it is one of my all time favourites.

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#37
post #17

I was the QA Lead for Grapics on WarCraft3. This was Blizzards first 3D game and the early engine was very error prone but with the meticulous attention to detail and the sheer amount of time we spent polishing. This game turned out flawless for its time. Early on there were many models that would glitch and there was a massive artifact issue that would happen in multiplayer games. I’m sure the developers found it ve…

Any other stories from that time? I think a lot of people here would love to hear them.
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