Earlier quoted context omitted.
Most PCs couldn’t play Doom either, but they could be extended pretty cheaply with a better graphics card. That is what made the difference on the gaming side. The Amiga was kneecapped by mismanagement of its commercial side, including substantial opposition to third-party add-ons at a time when the PC side had standardized and unleashed the taiwanese. In the pro market, Commodore didn’t even know how to play - they…
That first part isn't right. Doom was entirely CPU-bound software rendering, and 3d rendering cards didn't exist yet. You couldn't upgrade a 386 or 486 PC to play Doom better, short of replacing the entire motherboard with a new CPU platform. What you're saying was fairly true by the time of QuakeGL and Quake 2 around 1997, but not Doom in 1993.
The Amiga Smart File System
31–34 of 34 posts
Re: The Amiga Smart File System
#32Earlier quoted context omitted.
Argh, that link is cringeworthy. Amiga wasn't killed by piracy, but rather committed suicide thanks to atrocious commercial and stategic moves by Commodore's various owners. The DOS market had the same amount of piracy and none of the hardware manufacturers had any problem surviving.
I prefer to tell people amiga went out of business because they built the best computer in the world, and decided close down so everyone else could have a fair chance.
Re: The Amiga Smart File System
#33Earlier quoted context omitted.
That first part isn't right. Doom was entirely CPU-bound software rendering, and 3d rendering cards didn't exist yet. You couldn't upgrade a 386 or 486 PC to play Doom better, short of replacing the entire motherboard with a new CPU platform. What you're saying was fairly true by the time of QuakeGL and Quake 2 around 1997, but not Doom in 1993.
You could still add ram and better HDs, which would have helped. It was much more difficult and expensive to do that with the Amiga.
Re: The Amiga Smart File System
#34Earlier quoted context omitted.
Most PCs couldn’t play Doom either, but they could be extended pretty cheaply with a better graphics card. That is what made the difference on the gaming side. The Amiga was kneecapped by mismanagement of its commercial side, including substantial opposition to third-party add-ons at a time when the PC side had standardized and unleashed the taiwanese. In the pro market, Commodore didn’t even know how to play - they…
That first part isn't right. Doom was entirely CPU-bound software rendering, and 3d rendering cards didn't exist yet. You couldn't upgrade a 386 or 486 PC to play Doom better, short of replacing the entire motherboard with a new CPU platform. What you're saying was fairly true by the time of QuakeGL and Quake 2 around 1997, but not Doom in 1993.
Yes, you could; CPU+chipset (and, in some cases, + RAM, IIRC) processor upgrades which plugged into an expansion card (to power some of the support hardware) and the processor socket existed.