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You’re Paying into a Broken System Whenever You Buy Something on iOS

onezero.medium.com

31–40 of 230 posts

Re: You’re Paying into a Broken System Whenever You Buy Something on iOS

#31
post #9

>On no other platform would we accept a scenario where the owner of that platform dictated not only the tools developers can use, but restricted the ways they talk about their products and pricing. We would call it unfair, monopolistic, and overbearing. But on our smartphones, it’s just a fact of life. I am pretty sure game consoles have been doing this basically since their existence. None of them allow you to make…

Right, the author just forgot about every game console existing.

Re: You’re Paying into a Broken System Whenever You Buy Something on iOS

#32
post #2

I am happy buying stuff from the iOS store. It's convenient, quick and easy. No objection as an end user.

I used to be happy, but now, not so much due to the increasing trend of subscriptions. Yes I know developers have a living to make, but when you end up potentially paying $50 a year for an SSH client it no longer works for me. Why not charge a realistic one-time fee for an app and then I'll gladly pay.

Does this have anything to do with Apple and their walled garden though? To me it sounds more like a business opportunity to make a SSH client and sell it at a realistic one-time fee to people like you (and me by the way) who are sick of subscriptions. But can’t that be done within he current ecosystem?

Re: You’re Paying into a Broken System Whenever You Buy Something on iOS

#33
post #23

> Here’s the thing: If you’re a developer for iOS or macOS and want to charge customers money, the Apple-provided payment tools, which demand a 30% cut, are the only ones you’re allowed to use. It’s not even a discussion. Why does macOS keep getting offhandedly roped into these discussions? Not only is the Mac App Store not a requirement, it's rarely used. Maybe Apple intends to change that some day, but that's specu…

>Maybe Apple intends to change that some day, but that's speculation, not reality. I'd say it's pretty obvious that this is a desired outcome on Apple's part. You can either wait until it's too late or bring it up before it's happening.

The scenario you propose would eliminate the ability to develop apps for iOS. Are you suggesting Apple is actively trying to kill the iOS app store?

Re: You’re Paying into a Broken System Whenever You Buy Something on iOS

#34
post #2

I am happy buying stuff from the iOS store. It's convenient, quick and easy. No objection as an end user.

Imagine if they had a refund process like Android. I'd buy way more stuff. But because I can't try an app and make sure it's not fake or advertises it does x but really only does y I'm scrooge mcduck. I've bought way more apps on Android because of this.

https://support.apple.com/en-us/HT204084

Not as instant/universally approved as Google's system but there is a process.

Re: You’re Paying into a Broken System Whenever You Buy Something on iOS

#35
post #2

I am happy buying stuff from the iOS store. It's convenient, quick and easy. No objection as an end user.

Apple doesn't allow me to buy anything on my iPhone, as I got my phone in New Zealand, have a British Revolut CC card and phone number, then was in the Netherlands for a while, and am now living in Ireland.

I had to switch the region to Netherlands to install the (free) RyanAir app (why?!) which was rather annoying since then it started offering Dutch suggestions for stuff (which I don't want).

I can't add my UK CC to my account though as it's not a Dutch one, so I switched to the UK region, and then it errors out with "your account is not valid for use in the UK store. You must switch to the Dutch store before purchasing". Why ...? I don't know.

I had a similar problem with the RyanAir app: I switched to Dutch store and then got "your account is not valid for use in the Dutch store. You must switch to the New Zealand store". I forgot how I fixed that.

The reason they have all these restrictions is presumably so I can't use a cheaper store to but stuff.

While this isn't the sort of "broken" that the article talks about, effectively, the iOS store is broken for me. That's always the problems with these kind of restrictions: they also block legitimate use for people who don't fall neatly in your expected audience. I had similar problems ordering a new charger for my ThinkPad in NZ, as I had to use a NZ-based CC to get it delivered to a NZ address :-/

I find this kind of bullshit a super annoying way to waste my time. I never had these kind of problems with the Android store, and as soon as there's an updated Android phone that's not larger than some TVs I've owned (iPhone SE is good size) I'm getting an Android phone again (not that I have a particular love for Android, it's just "less bad").

Re: You’re Paying into a Broken System Whenever You Buy Something on iOS

#36
post #27
post #22

I know its snarky but complaining about Apple's walled garden via a post on Medium makes me chuckle.

It's especially funny to me, since I apparently have exceeded my monthly premium medium article limit - and would need to pay to actually read this.

I didn't even know that was a thing before clicking on this article

Re: You’re Paying into a Broken System Whenever You Buy Something on iOS

#37
post #31
post #9

>On no other platform would we accept a scenario where the owner of that platform dictated not only the tools developers can use, but restricted the ways they talk about their products and pricing. We would call it unfair, monopolistic, and overbearing. But on our smartphones, it’s just a fact of life. I am pretty sure game consoles have been doing this basically since their existence. None of them allow you to make…

Right, the author just forgot about every game console existing.

And that they were posting on Medium for maximum irony.

Re: You’re Paying into a Broken System Whenever You Buy Something on iOS

#38
post #23

> Here’s the thing: If you’re a developer for iOS or macOS and want to charge customers money, the Apple-provided payment tools, which demand a 30% cut, are the only ones you’re allowed to use. It’s not even a discussion. Why does macOS keep getting offhandedly roped into these discussions? Not only is the Mac App Store not a requirement, it's rarely used. Maybe Apple intends to change that some day, but that's specu…

>Maybe Apple intends to change that some day, but that's speculation, not reality. I'd say it's pretty obvious that this is a desired outcome on Apple's part. You can either wait until it's too late or bring it up before it's happening.

Based on what? Have Apple executives said anything on the matter? Even vague warnings? You're relying on your own interpretations of their intentions.

Over the years, Mac's defaults have changed to protect inexperienced users via restrictions like Gatekeeper and SIP. Apple has never attempted to make any of these systems mandatory. All it takes is a few terminal commands to gain complete kernel-level access to my system.

Re: You’re Paying into a Broken System Whenever You Buy Something on iOS

#39
The restrictions and policy applied by Apple and to some extend Google makes it very hard to get traction, particularly for smaller developers.

It feels extremely risky to develop high-budget new apps in this environment as there is a real chance the app will be rejected in order to comply with hard to understand limitations or end up not being allowed to be published at all.

Re: You’re Paying into a Broken System Whenever You Buy Something on iOS

#40
post #2

I am happy buying stuff from the iOS store. It's convenient, quick and easy. No objection as an end user.

Your views don't change even after learning that most of your purchases that are to support developers are being skimmed by 30% ? (similar situation to Steam but at least their development tools are nearly bug free, and really help development)

The problem here is that they also charge 100 or $50 just to start developing on their platform...

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