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Building a Web-Based Motion Graphics Editor

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Re: Building a Web-Based Motion Graphics Editor

#31

Have you written to Dylan from Figma? He was around 20 when he came up with the idea for Figma and got funders behind him. You NEED to make this happen, Alyssa! This has been a need for very very long. I think you can almost jump past the MVP stage for validation, this is a pure execution problem and you need to get money, make this your full-time job, and execute asap given your excitement on this problem!

I know about his story with Figma, and AFAIK he managed to push it forward through the Thiel Fellowship (which I've considered myself too). Honestly as I've mentioned in the post I've been quite excited about the product (specially when I managed to make the MVP useful enough to replace AE for simple GIFs, I even use the tool for that purpose) and my initial plan was definitely to make this happen, but I haven't real…

Taking risks is only going to get harder the older you get. Now or never!

Re: Building a Web-Based Motion Graphics Editor

#33
post #4

Somewhat interesting read regarding your approach to developing the UI, but I can't provide much feedback without at least seeing a demo of the tool in action. You're right, there is a gap in the market for a web-based, Figma style animation editor. I myself went with Tumult Hype (MacOS), as it was the closest equivalent to Adobe Flash-style rapid prototyping that I'm used to. But there isn't much online chatter abou…

As for pricing, I'd like to mention that the creator of Inkdrop chose the monthly subscription model for his app and shared his reasoning behind this choice in his blog: https://blog.inkdrop.info/how-i-built-a-markdown-editor-earn...
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